Fix 332+ maps aswell as 359+
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parent
0c462c1152
commit
49a2fc8b70
@ -1655,20 +1655,7 @@ namespace Components
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image->delayLoadPixels = image359.loaded;
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image->delayLoadPixels = image359.loaded;
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image->name = image359.name;
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image->name = image359.name;
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// CODO makes use of additional enumerator values (9, 10, 11) that don't exist in IW4
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FixImageCategory(image);
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// We have to translate them. 9 is for Reflection probes, 11 is for Compass, 10 is for Lightmap
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switch (image->category)
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{
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case 9:
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image->category = Game::ImageCategory::IMG_CATEGORY_AUTO_GENERATED;
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break;
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case 10:
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image->category = Game::ImageCategory::IMG_CATEGORY_LIGHTMAP;
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break;
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case 11:
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image->category = Game::ImageCategory::IMG_CATEGORY_LOAD_FROM_FILE;
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break;
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}
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// Used for later stuff
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// Used for later stuff
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(&image->delayLoadPixels)[1] = image359.pad3[1];
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(&image->delayLoadPixels)[1] = image359.pad3[1];
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@ -1676,12 +1663,40 @@ namespace Components
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else
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else
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{
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{
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std::memcpy(buffer + 28, buffer + (size - 4), 4);
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std::memcpy(buffer + 28, buffer + (size - 4), 4);
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Game::GfxImage* image = reinterpret_cast<Game::GfxImage*>(buffer);
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FixImageCategory(image);
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}
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}
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}
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}
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return result;
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return result;
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}
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}
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void Zones::FixImageCategory(Game::GfxImage* image) {
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// CODO makes use of additional enumerator values (9, 10, 11) that don't exist in IW4
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// We have to translate them. 9 is for Reflection probes, 11 is for Compass, 10 is for Lightmap
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switch (image->category)
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{
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case 9:
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image->category = Game::ImageCategory::IMG_CATEGORY_AUTO_GENERATED;
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break;
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case 10:
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image->category = Game::ImageCategory::IMG_CATEGORY_LIGHTMAP;
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break;
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case 11:
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image->category = Game::ImageCategory::IMG_CATEGORY_LOAD_FROM_FILE;
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break;
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}
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if (image->category > 7 || image->category < 0) {
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#ifdef DEBUG
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if (IsDebuggerPresent()) __debugbreak();
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#endif
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}
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}
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bool Zones::LoadXAsset(bool atStreamStart, char* buffer, int size)
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bool Zones::LoadXAsset(bool atStreamStart, char* buffer, int size)
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{
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{
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int count = 0;
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int count = 0;
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@ -100,5 +100,6 @@ namespace Components
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static void LoadMaterialAsset(Game::Material** asset);
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static void LoadMaterialAsset(Game::Material** asset);
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static void LoadTracerDef(bool atStreamStart, Game::TracerDef* tracer, int size);
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static void LoadTracerDef(bool atStreamStart, Game::TracerDef* tracer, int size);
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static void LoadTracerDefFxEffect();
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static void LoadTracerDefFxEffect();
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static void FixImageCategory(Game::GfxImage* image);
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};
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};
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}
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}
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