Fix compilation
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parent
252c210156
commit
4966a64711
@ -181,9 +181,9 @@ namespace Components
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Game::client_t* client = &Game::svs_clients[num];
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Game::client_t* client = &Game::svs_clients[num];
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SteamID guid;
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SteamID guid;
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guid.bits = client->steamid;
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guid.bits = client->steamID;
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Bans::InsertBan({ guid, client->addr.ip });
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Bans::InsertBan({ guid, client->netchan.remoteAddress.ip });
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Game::SV_KickClientError(client, reason);
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Game::SV_KickClientError(client, reason);
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}
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}
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@ -437,7 +437,7 @@ namespace Components
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ucmd.rightmove = g_botai[i].right;
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ucmd.rightmove = g_botai[i].right;
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ucmd.weapon = g_botai[i].weapon;
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ucmd.weapon = g_botai[i].weapon;
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client->deltaMessage = client->outgoingSequence - 1;
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client->deltaMessage = client->netchan.outgoingSequence - 1;
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Game::SV_ClientThink(client, &ucmd);
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Game::SV_ClientThink(client, &ucmd);
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}
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}
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@ -134,7 +134,7 @@ namespace Components
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if (client->state >= 3)
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if (client->state >= 3)
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{
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{
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std::string ip = Game::NET_AdrToString(client->addr);
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std::string ip = Game::NET_AdrToString(client->netchan.remoteAddress);
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if (ip.find_first_of(":") != std::string::npos)
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if (ip.find_first_of(":") != std::string::npos)
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ip.erase(ip.begin() + ip.find_first_of(":"), ip.end()); // erase port
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ip.erase(ip.begin() + ip.find_first_of(":"), ip.end()); // erase port
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Game::Scr_AddString(ip.data());
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Game::Scr_AddString(ip.data());
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@ -152,7 +152,7 @@ namespace Components
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{
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{
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if (Game::svs_clients[i].state >= 3)
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if (Game::svs_clients[i].state >= 3)
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{
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{
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list.append(Utils::String::VA(" %llX", Game::svs_clients[i].steamid));
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list.append(Utils::String::VA(" %llX", Game::svs_clients[i].steamID));
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Utils::InfoString info(Game::svs_clients[i].connectInfoString);
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Utils::InfoString info(Game::svs_clients[i].connectInfoString);
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list.append(Utils::String::VA(" %llX", strtoull(info.get("realsteamId").data(), nullptr, 16)));
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list.append(Utils::String::VA(" %llX", strtoull(info.get("realsteamId").data(), nullptr, 16)));
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@ -387,7 +387,7 @@ namespace Components
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if (client->state >= 3)
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if (client->state >= 3)
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{
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{
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if (address.getIP().full == Network::Address(client->addr).getIP().full)
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if (address.getIP().full == Network::Address(client->netchan.remoteAddress).getIP().full)
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{
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{
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return client;
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return client;
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}
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}
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@ -606,7 +606,7 @@ namespace Game
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{
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{
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if (client->state < 5)
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if (client->state < 5)
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{
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{
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Components::Network::SendCommand(client->addr, "error", reason);
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Components::Network::SendCommand(client->netchan.remoteAddress, "error", reason);
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}
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}
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SV_KickClient(client, reason.data());
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SV_KickClient(client, reason.data());
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