[General] Disable certain components when running as dedi
- Changelog - D3D9Ex - Renderer - UIScript - UIFeeder
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@ -51,6 +51,8 @@ namespace Components
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Changelog::Changelog()
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{
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if (Dedicated::IsEnabled()) return;
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// Changelog
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UIFeeder::Add(62.0f, Changelog::GetChangelogCount, Changelog::GetChangelogText, Changelog::SelectChangelog);
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}
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@ -745,6 +745,8 @@ namespace Components
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D3D9Ex::D3D9Ex()
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{
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if (Dedicated::IsEnabled()) return;
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Dvar::Register<bool>("r_useD3D9Ex", true, Game::dvar_flag::DVAR_FLAG_SAVED, "Use extended d3d9 interface!");
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// Hook Interface creation
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@ -535,6 +535,7 @@ namespace Components
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Friends::LoggedOn = false;
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if (Dedicated::IsEnabled() ||ZoneBuilder::IsEnabled()) return;
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Dvar::Register<bool>("cl_anonymous", false, Game::DVAR_FLAG_SAVED, "");
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Dvar::Register<int>("cl_notifyFriendState", 1, -1, 1, Game::DVAR_FLAG_SAVED, "");
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@ -94,6 +94,8 @@ namespace Components
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Renderer::Renderer()
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{
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if (Dedicated::IsEnabled()) return;
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// Renderer::OnBackendFrame([] (IDirect3DDevice9* device)
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// {
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// if (Game::Sys_Milliseconds() % 2)
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@ -379,6 +379,8 @@ namespace Components
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UIFeeder::UIFeeder()
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{
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if (Dedicated::IsEnabled()) return;
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Dvar::OnInit([]()
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{
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Dvar::Register<const char*>("ui_map_long", "Afghan", Game::dvar_flag::DVAR_FLAG_NONE, "");
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@ -116,6 +116,8 @@ namespace Components
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UIScript::UIScript()
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{
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if (Dedicated::IsEnabled()) return;
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// Install handler
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Utils::Hook::RedirectJump(0x45EC59, UIScript::RunMenuScriptStub);
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