[Struct] Document clientConnections
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@ -605,6 +605,8 @@ namespace Game
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scr_const_t* scr_const = reinterpret_cast<scr_const_t*>(0x1AA2E00);
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clientConnection_t* clientConnections = reinterpret_cast<clientConnection_t*>(0xA1E878);
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void Sys_LockRead(FastCriticalSection* critSect)
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{
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InterlockedIncrement(&critSect->readCount);
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@ -1251,6 +1251,8 @@ namespace Game
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extern scr_const_t* scr_const;
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extern clientConnection_t* clientConnections;
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void Sys_LockRead(FastCriticalSection* critSect);
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void Sys_UnlockRead(FastCriticalSection* critSect);
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@ -6264,6 +6264,49 @@ namespace Game
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static_assert(sizeof(client_t) == 0xA6790);
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struct clientConnection_t
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{
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int qport;
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int clientNum;
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int lastPacketSentTime;
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int lastPacketTime;
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netadr_t serverAddress;
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int connectTime;
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int connectPacketCount;
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char serverMessage[256];
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int challenge;
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int checksumFeed;
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int reliableSequence;
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int reliableAcknowledge;
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char reliableCommands[128][1024];
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int serverMessageSequence;
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int serverCommandSequence;
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int lastExecutedServerCommand;
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char serverCommands[128][1024];
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bool isServerRestarting;
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int lastClientArchiveIndex;
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char demoName[64];
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int demorecording;
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int demoplaying;
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int isTimeDemo;
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int demowaiting;
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int(__cdecl* demoread)(void*, int, int);
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int demofile;
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int timeDemoLog;
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int timeDemoFrames;
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int timeDemoStart;
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int timeDemoPrev;
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int timeDemoBaseTime;
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netchan_t netchan;
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char netchanOutgoingBuffer[2048];
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char netchanIncomingBuffer[131072];
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netProfileInfo_t OOBProf;
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char statPacketsToSend;
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int statPacketSendTime[7];
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};
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static_assert(sizeof(clientConnection_t) == 0x615E8); // Size confirmed in CL_Migrate
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struct CModelAllocData
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{
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void* mainArray;
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