Restore test client functionality for real
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6043283ec9
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@ -10,6 +10,7 @@ namespace Components
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int8_t forward;
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int8_t right;
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uint16_t weapon;
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bool active;
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};
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static BotMovementInfo g_botai[18];
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@ -50,7 +51,7 @@ namespace Components
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int Bots::BuildConnectString(char* buffer, const char* connectString, int num, int, int protocol, int checksum, int statVer, int statStuff, int port)
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{
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static int botId = 0;
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static auto botId = 0;
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const char* botName;
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if (Bots::BotNames.empty())
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@ -159,6 +160,7 @@ namespace Components
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g_botai[entref.entnum] = {0};
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g_botai[entref.entnum].weapon = 1;
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g_botai[entref.entnum].active = false;
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});
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Script::AddFunction("BotWeapon", [](Game::scr_entref_t entref) // Usage: <bot> BotWeapon(<str>);
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@ -182,6 +184,7 @@ namespace Components
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const auto weapId = Game::G_GetWeaponIndexForName(weapon);
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g_botai[entref.entnum].weapon = static_cast<uint16_t>(weapId);
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g_botai[entref.entnum].active = true;
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});
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Script::AddFunction("BotAction", [](Game::scr_entref_t entref) // Usage: <bot> BotAction(<str action>);
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@ -219,6 +222,7 @@ namespace Components
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else
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g_botai[entref.entnum].buttons &= ~(BotActions[i].key);
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g_botai[entref.entnum].active = true;
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return;
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}
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@ -244,6 +248,7 @@ namespace Components
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g_botai[entref.entnum].forward = static_cast<int8_t>(forwardInt);
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g_botai[entref.entnum].right = static_cast<int8_t>(rightInt);
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g_botai[entref.entnum].active = true;
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});
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}
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@ -252,9 +257,14 @@ namespace Components
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if (cl->gentity == nullptr)
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return;
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Game::usercmd_s ucmd = {0};
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const auto entnum = cl->gentity->s.number;
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// Keep test client functionality
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if (!g_botai[entnum].active)
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return;
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Game::usercmd_s ucmd = {0};
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ucmd.serverTime = *Game::svs_time;
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ucmd.buttons = g_botai[entnum].buttons;
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