Restore test client functionality for real

This commit is contained in:
FutureRave 2022-02-14 18:14:07 +00:00
parent 6043283ec9
commit 457475961b
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GPG Key ID: E883E2BC9657D955

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@ -10,6 +10,7 @@ namespace Components
int8_t forward;
int8_t right;
uint16_t weapon;
bool active;
};
static BotMovementInfo g_botai[18];
@ -50,7 +51,7 @@ namespace Components
int Bots::BuildConnectString(char* buffer, const char* connectString, int num, int, int protocol, int checksum, int statVer, int statStuff, int port)
{
static int botId = 0;
static auto botId = 0;
const char* botName;
if (Bots::BotNames.empty())
@ -159,6 +160,7 @@ namespace Components
g_botai[entref.entnum] = {0};
g_botai[entref.entnum].weapon = 1;
g_botai[entref.entnum].active = false;
});
Script::AddFunction("BotWeapon", [](Game::scr_entref_t entref) // Usage: <bot> BotWeapon(<str>);
@ -182,6 +184,7 @@ namespace Components
const auto weapId = Game::G_GetWeaponIndexForName(weapon);
g_botai[entref.entnum].weapon = static_cast<uint16_t>(weapId);
g_botai[entref.entnum].active = true;
});
Script::AddFunction("BotAction", [](Game::scr_entref_t entref) // Usage: <bot> BotAction(<str action>);
@ -219,6 +222,7 @@ namespace Components
else
g_botai[entref.entnum].buttons &= ~(BotActions[i].key);
g_botai[entref.entnum].active = true;
return;
}
@ -244,6 +248,7 @@ namespace Components
g_botai[entref.entnum].forward = static_cast<int8_t>(forwardInt);
g_botai[entref.entnum].right = static_cast<int8_t>(rightInt);
g_botai[entref.entnum].active = true;
});
}
@ -252,9 +257,14 @@ namespace Components
if (cl->gentity == nullptr)
return;
Game::usercmd_s ucmd = {0};
const auto entnum = cl->gentity->s.number;
// Keep test client functionality
if (!g_botai[entnum].active)
return;
Game::usercmd_s ucmd = {0};
ucmd.serverTime = *Game::svs_time;
ucmd.buttons = g_botai[entnum].buttons;