[General]: Re-write error message
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@ -54,7 +54,7 @@ namespace Components
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}
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else
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{
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throw ParseRotationError();
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throw MapRotationParseError();
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}
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}
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}
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@ -148,7 +148,7 @@ namespace Components
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if (Dvar::Var("party_enable").get<bool>() && Dvar::Var("party_host").get<bool>())
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{
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Logger::Print(Game::CON_CHANNEL_SERVER, "Not performing map rotation as we are hosting a party!\n");
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Logger::Warning(Game::CON_CHANNEL_SERVER, "Not performing map rotation as we are hosting a party!\n");
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return false;
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}
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@ -172,7 +172,7 @@ namespace Components
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void MapRotation::ApplyGametype(const std::string& gametype)
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{
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assert(!gametype.empty());
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Dvar::Var("g_gametype").set(gametype);
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Game::Dvar_SetStringByName("g_gametype", gametype.data());
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}
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void MapRotation::RestartCurrentMap()
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@ -193,24 +193,22 @@ namespace Components
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assert(!rotation.empty());
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// Continue to apply gametype until a map is found
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auto foundMap = false;
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std::size_t i = 0;
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while (!foundMap && i < rotation.getEntriesSize())
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while (i < rotation.getEntriesSize())
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{
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const auto& entry = rotation.getNextEntry();
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if (entry.first == "map"s)
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{
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Logger::Debug("Loading new map: '{}'", entry.second);
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Logger::Print("Loading new map: '{}'", entry.second);
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ApplyMap(entry.second);
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// Map was found so we exit the loop
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foundMap = true;
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break;
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}
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else if (entry.first == "gametype"s)
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if (entry.first == "gametype"s)
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{
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Logger::Debug("Applying new gametype: '{}'", entry.second);
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Logger::Print("Applying new gametype: '{}'", entry.second);
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ApplyGametype(entry.second);
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}
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@ -12,9 +12,9 @@ namespace Components
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bool unitTest() override;
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private:
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struct ParseRotationError : public std::exception
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struct MapRotationParseError : public std::exception
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{
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const char* what() const noexcept override { return "Parse Rotation Error"; }
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[[nodiscard]] const char* what() const noexcept override { return "Map Rotation Parse Error"; }
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};
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class RotationData
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