[Stats] Warnings fixed
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451db1d986
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@ -7,7 +7,7 @@ namespace Components
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// check if we're connected to a server...
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// check if we're connected to a server...
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if (*reinterpret_cast<std::uint32_t*>(0xB2C540) >= 7)
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if (*reinterpret_cast<std::uint32_t*>(0xB2C540) >= 7)
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{
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{
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for (int i = 0; i < 7; i++)
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for (unsigned char i = 0; i < 7; i++)
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{
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{
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Game::Com_Printf(0, "Sending stat packet %i to server.\n", i);
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Game::Com_Printf(0, "Sending stat packet %i to server.\n", i);
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@ -55,7 +55,7 @@ namespace Components
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}
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}
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}
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}
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void Stats::UpdateClasses(UIScript::Token token)
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void Stats::UpdateClasses(UIScript::Token)
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{
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{
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SendStats();
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SendStats();
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}
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}
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