[StructuredData] Only add support for 15 classes when not building zones

This commit is contained in:
momo5502 2017-03-19 00:23:47 +01:00
parent 167c22abab
commit 45147ec8ea

View File

@ -146,25 +146,28 @@ namespace Components
StructuredData::StructuredData() StructuredData::StructuredData()
{ {
// Correctly upgrade stats
Utils::Hook(0x42F088, StructuredData::UpdateVersionOffsets, HOOK_CALL).install()->quick();
// 15 or more custom classes
Utils::Hook::Set<BYTE>(0x60A2FE, NUM_CUSTOM_CLASSES);
// Reset empty names
Command::Add("checkClasses", [](Command::Params*)
{
for (int i = 0; i < NUM_CUSTOM_CLASSES; ++i)
{
// TODO: Correctly lookup using structured data
char* className = (reinterpret_cast<char*>(0x1AD3694) - 4 + 3003 + (64 * i) + 0x29);
if (!*className) strcpy_s(className, 24, Game::SEH_StringEd_GetString(Utils::String::VA("CLASS_SLOT%i", i + 1)));
}
});
// Only execute this when building zones // Only execute this when building zones
if (!ZoneBuilder::IsEnabled()) return; if (!ZoneBuilder::IsEnabled())
{
// Correctly upgrade stats
Utils::Hook(0x42F088, StructuredData::UpdateVersionOffsets, HOOK_CALL).install()->quick();
// 15 or more custom classes
Utils::Hook::Set<BYTE>(0x60A2FE, NUM_CUSTOM_CLASSES);
// Reset empty names
Command::Add("checkClasses", [](Command::Params*)
{
for (int i = 0; i < NUM_CUSTOM_CLASSES; ++i)
{
// TODO: Correctly lookup using structured data
char* className = (reinterpret_cast<char*>(0x1AD3694) - 4 + 3003 + (64 * i) + 0x29);
if (!*className) strcpy_s(className, 24, Game::SEH_StringEd_GetString(Utils::String::VA("CLASS_SLOT%i", i + 1)));
}
});
return;
}
AssetHandler::OnLoad([] (Game::XAssetType type, Game::XAssetHeader asset, std::string filename, bool* /*restrict*/) AssetHandler::OnLoad([] (Game::XAssetType type, Game::XAssetHeader asset, std::string filename, bool* /*restrict*/)
{ {