Stuff
This commit is contained in:
parent
8f65266265
commit
44621ee52f
2
deps/mongoose
vendored
2
deps/mongoose
vendored
@ -1 +1 @@
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Subproject commit ffa981d1728163f8b3d0961c127ef924d68ef84c
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Subproject commit abbd44e27697f36f3f02f0d3e827ff496af4f461
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2
deps/protobuf
vendored
2
deps/protobuf
vendored
@ -1 +1 @@
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Subproject commit 4f379f81cef4dd8e005fd0bcc9199bf842fc35d4
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Subproject commit 1bf97d87f53d04eafaf7bbe8fceb9014e227e16b
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2
deps/zlib
vendored
2
deps/zlib
vendored
@ -1 +1 @@
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Subproject commit 9852c209ac49c0d8d1192e46115d7c37d4344bbd
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Subproject commit 6a043145ca6e9c55184013841a67b2fef87e44c0
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@ -10,7 +10,7 @@ namespace Components
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const char* GetName() { return "ModelSurfs"; };
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const char* GetName() { return "ModelSurfs"; };
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#endif
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#endif
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//private:
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private:
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static std::map<void*, IUnknown*> BufferMap;
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static std::map<void*, IUnknown*> BufferMap;
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static std::map<std::string, Game::CModelAllocData*> AllocMap;
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static std::map<std::string, Game::CModelAllocData*> AllocMap;
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@ -4,6 +4,9 @@ namespace Components
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{
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{
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int Zones::ZoneVersion;
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int Zones::ZoneVersion;
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int Zones::FxEffectIndex;
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char* Zones::FxEffectStrings[64];
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Utils::Hook Zones::LoadFxElemDefHook;
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Utils::Hook Zones::LoadFxElemDefHook;
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Utils::Hook Zones::LoadFxElemDefArrayHook;
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Utils::Hook Zones::LoadFxElemDefArrayHook;
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Utils::Hook Zones::LoadXModelLodInfoHook;
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Utils::Hook Zones::LoadXModelLodInfoHook;
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@ -14,43 +17,36 @@ namespace Components
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Utils::Hook Zones::LoadVehicleDefHook;
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Utils::Hook Zones::LoadVehicleDefHook;
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Utils::Hook Zones::Loadsnd_alias_tArrayHook;
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Utils::Hook Zones::Loadsnd_alias_tArrayHook;
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Utils::Hook Zones::LoadLoadedSoundHook;
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Utils::Hook Zones::LoadLoadedSoundHook;
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Utils::Hook Zones::LoadmenuDef_tHook;
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Utils::Hook Zones::LoadFxEffectDefHook;
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Utils::Hook Zones::LoadMaterialShaderArgumentArrayHook;
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Utils::Hook Zones::LoadStructuredDataStructPropertyArrayHook;
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Utils::Hook Zones::LoadPathDataTailHook;
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Utils::Hook Zones::LoadWeaponAttachHook;
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Utils::Hook fxEffectLoadHook;
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bool Zones::LoadFxEffectDef(bool atStreamStart, char* buffer, int size)
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static char* fxEffectStringValue[64];
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static int fxEffectIndex = 0;
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void FxEffectLoadHookFunc(int a1, char* buffer, int len)
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{
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{
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len /= 252;
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size /= 252;
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int count = size;
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size *= 260;
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int count = len;
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bool result = Game::Load_Stream(atStreamStart, buffer, size);
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len *= 260;
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__asm
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Zones::FxEffectIndex = 0;
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{
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push len
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push buffer
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push a1
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call fxEffectLoadHook.Original
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add esp, 0Ch
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}
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fxEffectIndex = 0;
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Utils::Memory::Allocator allocator;
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char* tempVar = new char[len];
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Game::FxElemDef* elems = allocator.AllocateArray<Game::FxElemDef>(count);
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for (int i = 0; i < count; i++)
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for (int i = 0; i < count; i++)
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{
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{
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AssetHandler::Relocate((DWORD)buffer + (260 * i), 252, (DWORD)buffer + (252 * i));
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AssetHandler::Relocate(buffer + (260 * i), buffer + (252 * i), 252);
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std::memcpy(&elems[i], buffer + (260 * i), 252);
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std::memcpy(tempVar + (252 * i), buffer + (260 * i), 252);
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Zones::FxEffectStrings[i] = *(char**)(buffer + (260 * i) + 256);
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fxEffectStringValue[i] = *(char**)(buffer + (260 * i) + 256);
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}
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}
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std::memcpy(buffer, tempVar, len);
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std::memcpy(buffer, elems,sizeof(Game::FxElemDef) * count);
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delete[] tempVar;
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return result;
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}
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}
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bool Zones::LoadFxElemDefStub(bool atStreamStart, Game::FxElemDef* fxElem, int size)
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bool Zones::LoadFxElemDefStub(bool atStreamStart, Game::FxElemDef* fxElem, int size)
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@ -70,7 +66,7 @@ namespace Components
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void Zones::LoadFxElemDefArrayStub(bool atStreamStart)
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void Zones::LoadFxElemDefArrayStub(bool atStreamStart)
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{
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{
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Game::Load_FxElemDef(atStreamStart);
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Game::Load_FxElemDef(atStreamStart);
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*Game::varXString = &fxEffectStringValue[fxEffectIndex++];
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*Game::varXString = &Zones::FxEffectStrings[Zones::FxEffectIndex++];
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Game::Load_XString(0);
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Game::Load_XString(0);
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}
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}
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@ -458,32 +454,26 @@ namespace Components
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return result;
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return result;
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}
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}
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Utils::Hook pathDataTailHook;
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void Zones::LoadPathDataTail()
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void PathDataTailHookFunc()
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{
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{
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DWORD varStuff = *(DWORD*)0x112AD7C;
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char* varPathData = reinterpret_cast<char*>(*Game::varPathData);
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DWORD varThing;
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if (*(DWORD*)(varStuff + 56))
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if (*reinterpret_cast<char**>(varPathData + 56))
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{
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{
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*(DWORD*)(varStuff + 56) = (DWORD)Game::DB_AllocStreamPos(0);
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*reinterpret_cast<char**>(varPathData + 56) = Game::DB_AllocStreamPos(0);
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varThing = *(DWORD*)(varStuff + 56);
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Game::Load_Stream(1, *reinterpret_cast<char**>(varPathData + 56), *reinterpret_cast<int*>(varPathData + 52));
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Game::Load_Stream(1, (void*)varThing, *(DWORD*)(varStuff + 52));
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}
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}
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if (*(DWORD*)(varStuff + 64))
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if (*reinterpret_cast<char**>(varPathData + 64))
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{
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{
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*(DWORD*)(varStuff + 64) = (DWORD)Game::DB_AllocStreamPos(0);
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*reinterpret_cast<char**>(varPathData + 64) = Game::DB_AllocStreamPos(0);
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varThing = *(DWORD*)(varStuff + 64);
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Game::Load_Stream(1, *reinterpret_cast<char**>(varPathData + 64), *reinterpret_cast<int*>(varPathData + 60));
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Game::Load_Stream(1, (void*)varThing, *(DWORD*)(varStuff + 60));
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}
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}
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if (*(DWORD*)(varStuff + 76))
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if (*reinterpret_cast<char**>(varPathData + 76))
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{
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{
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*(DWORD*)(varStuff + 76) = (DWORD)Game::DB_AllocStreamPos(0);
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*reinterpret_cast<char**>(varPathData + 76) = Game::DB_AllocStreamPos(0);
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varThing = *(DWORD*)(varStuff + 76);
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Game::Load_Stream(1, *reinterpret_cast<char**>(varPathData + 76), *reinterpret_cast<int*>(varPathData + 72));
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Game::Load_Stream(1, (void*)varThing, *(DWORD*)(varStuff + 72));
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}
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}
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}
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}
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@ -541,99 +531,64 @@ namespace Components
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return result;
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return result;
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}
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}
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Utils::Hook loadWeaponAttachHook;
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void Zones::LoadWeaponAttachStuff(DWORD* varWeaponAttachStuff, int count)
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DWORD varWeaponAttachStuff;
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void Load_WeaponAttachStuff(int count)
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{
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{
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Game::Load_Stream(1, (void*)varWeaponAttachStuff, 12 * count);
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Game::Load_Stream(1, varWeaponAttachStuff, 12 * count);
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DWORD* varStuff = (DWORD*)varWeaponAttachStuff;
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for (int i = 0; i < count; i++)
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for (int i = 0; i < count; i++)
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{
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{
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//DWORD* varXString = (DWORD*)0x112B340;
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if (varWeaponAttachStuff[1] < 16 || varWeaponAttachStuff[1] == 39)
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if (varStuff[1] < 16 || varStuff[1] == 39)
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{
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{
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if (varStuff[2] == -1)
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if (varWeaponAttachStuff[2] == -1)
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{
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{
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varStuff[2] = (DWORD)Game::DB_AllocStreamPos(0);
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varWeaponAttachStuff[2] = (DWORD)Game::DB_AllocStreamPos(0);
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*Game::varConstChar = (const char*)varStuff[2];
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*Game::varConstChar = reinterpret_cast<const char*>(varWeaponAttachStuff[2]);
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Game::Load_XStringCustom(Game::varConstChar);
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Game::Load_XStringCustom(Game::varConstChar);
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//if (*useEntryNames)
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{
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//DBG(("wA: %s\n", *varXStringData));
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}
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}
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else if (varStuff[2])
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{
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// meh, no convertin' here
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}
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}
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}
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}
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varStuff += 3;
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varWeaponAttachStuff += 3;
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}
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}
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}
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}
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Utils::Hook menuDefLoadHook;
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bool Zones::LoadmenuDef_t(bool atStreamStart, char* buffer, int size)
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void MenuDefLoadHookFunc(int doLoad, char* buffer, int len)
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{
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{
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len += 4;
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bool result = Game::Load_Stream(atStreamStart, buffer, size + 4);
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std::memmove(buffer + 168, buffer + 172, 232);
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__asm
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AssetHandler::Relocate(buffer + 172, buffer + 168, 232);
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{
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return result;
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push len
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push buffer
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push doLoad
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call menuDefLoadHook.Original
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add esp, 0Ch
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}
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std::memcpy(buffer + 168, buffer + 172, 232);
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AssetHandler::Relocate((DWORD)buffer + 172, 232, (DWORD)buffer + 168);
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}
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}
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void Load_WeaponAttach(int /*doLoad*/)
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void Zones::LoadWeaponAttach()
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{
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{
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// setup structures we use
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// setup structures we use
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DWORD varWeaponAttach = *(DWORD*)0x112ADE0;//*(DWORD*)0x112AE14;
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char* varWeaponAttach = *reinterpret_cast<char**>(0x112ADE0); // varAddonMapEnts
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DWORD* varXString = (DWORD*)0x112B340;
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// and do the stuff
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// and do the stuff
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Game::Load_Stream(1, (void*)varWeaponAttach, 12);
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Game::Load_Stream(1, varWeaponAttach, 12);
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Game::DB_PushStreamPos(3);
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Game::DB_PushStreamPos(3);
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*varXString = varWeaponAttach + 0;
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*Game::varXString = reinterpret_cast<char**>(varWeaponAttach);
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Game::Load_XString(false);
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Game::Load_XString(false);
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*(void**)(varWeaponAttach + 8) = Game::DB_AllocStreamPos(3);
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*reinterpret_cast<void**>(varWeaponAttach + 8) = Game::DB_AllocStreamPos(3);
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varWeaponAttachStuff = *(DWORD*)(varWeaponAttach + 8);
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Zones::LoadWeaponAttachStuff(*reinterpret_cast<DWORD**>(varWeaponAttach + 8), *reinterpret_cast<int*>(varWeaponAttach + 4));
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Load_WeaponAttachStuff(*(int*)(varWeaponAttach + 4));
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Game::DB_PopStreamPos();
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Game::DB_PopStreamPos();
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}
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}
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Utils::Hook loadTechniquePassHook;
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bool Zones::LoadMaterialShaderArgumentArray(bool atStreamStart, Game::MaterialShaderArgument* argument, int size)
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void Load_TechniquePassHookFunc(bool atStreamStart, Game::ShaderArgumentDef* pass, size_t size)
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{
|
{
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int count = size / 8;
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bool result = Game::Load_Stream(atStreamStart, argument, size);
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Game::MaterialPass* curPass = *(Game::MaterialPass**)0x112A960;
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Game::MaterialPass* curPass = *Game::varMaterialPass;
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count = curPass->argCount1 + curPass->argCount2 + curPass->argCount3;
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int count = curPass->argCount1 + curPass->argCount2 + curPass->argCount3;
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Game::Load_Stream(atStreamStart, pass, size);
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for (int i = 0; i < count; i++)
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for (int i = 0; i < count; i++)
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{
|
{
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Game::ShaderArgumentDef* arg = &pass[i];
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Game::MaterialShaderArgument* arg = &argument[i];
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if (arg->type != 3 && arg->type != 5)
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if (arg->type != 3 && arg->type != 5)
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{
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{
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@ -655,22 +610,25 @@ namespace Components
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arg->paramID -= 2;
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arg->paramID -= 2;
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}
|
}
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}
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}
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return result;
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}
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}
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Utils::Hook loadStructuredDataChildArrayHook;
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bool Zones::LoadStructuredDataStructPropertyArray(bool atStreamStart, char* data, int size)
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void Load_StructuredDataChildArrayHookFunc(bool atStreamStart, char* data, size_t size)
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{
|
{
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int count = size / 16;
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size /= 16;
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size = count * 24;
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int count = size;
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|
size *= 24;
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Game::Load_Stream(atStreamStart, data, size);
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bool result = Game::Load_Stream(atStreamStart, data, size);
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for (int i = 0; i < count; i++)
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for (int i = 0; i < count; i++)
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{
|
{
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std::memcpy(data + (i * 16), data + (i * 24), 16);
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std::memmove(data + (i * 16), data + (i * 24), 16);
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AssetHandler::Relocate((DWORD)data + (i * 24), 16, (DWORD)data + (i * 16));
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AssetHandler::Relocate(data + (i * 24), data + (i * 16), 16);
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}
|
}
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return result;
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}
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}
|
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|
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void Zones::InstallPatches(int version)
|
void Zones::InstallPatches(int version)
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@ -725,25 +683,25 @@ namespace Components
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|
|
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Zones::LoadXSurfaceArrayHook.Install();
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Zones::LoadXSurfaceArrayHook.Install();
|
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Zones::LoadGameWorldSpHook.Install();
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Zones::LoadGameWorldSpHook.Install();
|
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pathDataTailHook.Install();
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Zones::LoadPathDataTailHook.Install();
|
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|
|
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loadWeaponDefHook.Install();
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loadWeaponDefHook.Install();
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Zones::LoadVehicleDefHook.Install();
|
Zones::LoadVehicleDefHook.Install();
|
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|
|
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Zones::Loadsnd_alias_tArrayHook.Install();
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Zones::Loadsnd_alias_tArrayHook.Install();
|
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Zones::LoadLoadedSoundHook.Install();
|
Zones::LoadLoadedSoundHook.Install();
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menuDefLoadHook.Install();
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Zones::LoadmenuDef_tHook.Install();
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fxEffectLoadHook.Install();
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Zones::LoadFxEffectDefHook.Install();
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|
|
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loadWeaponAttachHook.Install();
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Zones::LoadWeaponAttachHook.Install();
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|
|
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if (Zones::ZoneVersion >= VERSION_ALPHA3)
|
if (Zones::ZoneVersion >= VERSION_ALPHA3)
|
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{
|
{
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Zones::LoadPathDataHook.Install();
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Zones::LoadPathDataHook.Install();
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}
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}
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loadTechniquePassHook.Install();
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Zones::LoadMaterialShaderArgumentArrayHook.Install();
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loadStructuredDataChildArrayHook.Install();
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Zones::LoadStructuredDataStructPropertyArrayHook.Install();
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}
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}
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else
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else
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{
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{
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@ -755,22 +713,22 @@ namespace Components
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|
|
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Zones::LoadXSurfaceArrayHook.Uninstall();
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Zones::LoadXSurfaceArrayHook.Uninstall();
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Zones::LoadGameWorldSpHook.Uninstall();
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Zones::LoadGameWorldSpHook.Uninstall();
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pathDataTailHook.Uninstall();
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Zones::LoadPathDataTailHook.Uninstall();
|
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|
|
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loadWeaponDefHook.Uninstall();
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loadWeaponDefHook.Uninstall();
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Zones::LoadVehicleDefHook.Uninstall();
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Zones::LoadVehicleDefHook.Uninstall();
|
||||||
|
|
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Zones::Loadsnd_alias_tArrayHook.Uninstall();
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Zones::Loadsnd_alias_tArrayHook.Uninstall();
|
||||||
Zones::LoadLoadedSoundHook.Uninstall();
|
Zones::LoadLoadedSoundHook.Uninstall();
|
||||||
menuDefLoadHook.Uninstall();
|
Zones::LoadmenuDef_tHook.Uninstall();
|
||||||
fxEffectLoadHook.Uninstall();
|
Zones::LoadFxEffectDefHook.Uninstall();
|
||||||
|
|
||||||
loadWeaponAttachHook.Uninstall();
|
Zones::LoadWeaponAttachHook.Uninstall();
|
||||||
|
|
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Zones::LoadPathDataHook.Uninstall();
|
Zones::LoadPathDataHook.Uninstall();
|
||||||
|
|
||||||
loadTechniquePassHook.Uninstall();
|
Zones::LoadMaterialShaderArgumentArrayHook.Uninstall();
|
||||||
loadStructuredDataChildArrayHook.Uninstall();
|
Zones::LoadStructuredDataStructPropertyArrayHook.Uninstall();
|
||||||
}
|
}
|
||||||
|
|
||||||
AntiCheat::EmptyHash();
|
AntiCheat::EmptyHash();
|
||||||
@ -797,14 +755,13 @@ namespace Components
|
|||||||
Zones::LoadVehicleDefHook.Initialize(0x483DA0, Zones::LoadVehicleDef, HOOK_CALL);
|
Zones::LoadVehicleDefHook.Initialize(0x483DA0, Zones::LoadVehicleDef, HOOK_CALL);
|
||||||
Zones::Loadsnd_alias_tArrayHook.Initialize(0x4F0AC8, Zones::Loadsnd_alias_tArray, HOOK_CALL);
|
Zones::Loadsnd_alias_tArrayHook.Initialize(0x4F0AC8, Zones::Loadsnd_alias_tArray, HOOK_CALL);
|
||||||
Zones::LoadLoadedSoundHook.Initialize(0x403A5D, Zones::LoadLoadedSound, HOOK_CALL);
|
Zones::LoadLoadedSoundHook.Initialize(0x403A5D, Zones::LoadLoadedSound, HOOK_CALL);
|
||||||
loadWeaponAttachHook.Initialize(0x463022, Load_WeaponAttach, HOOK_CALL);
|
Zones::LoadWeaponAttachHook.Initialize(0x463022, Zones::LoadWeaponAttach, HOOK_CALL);
|
||||||
menuDefLoadHook.Initialize(0x41A570, MenuDefLoadHookFunc, HOOK_CALL);
|
Zones::LoadmenuDef_tHook.Initialize(0x41A570, Zones::LoadmenuDef_t, HOOK_CALL);
|
||||||
fxEffectLoadHook.Initialize(0x49591B, FxEffectLoadHookFunc, HOOK_CALL);
|
Zones::LoadFxEffectDefHook.Initialize(0x49591B, Zones::LoadFxEffectDef, HOOK_CALL);
|
||||||
loadTechniquePassHook.Initialize(0x428F0A, Load_TechniquePassHookFunc, HOOK_CALL);
|
Zones::LoadMaterialShaderArgumentArrayHook.Initialize(0x428F0A, Zones::LoadMaterialShaderArgumentArray, HOOK_CALL);
|
||||||
loadStructuredDataChildArrayHook.Initialize(0x4B1EB8, Load_StructuredDataChildArrayHookFunc, HOOK_CALL);
|
Zones::LoadStructuredDataStructPropertyArrayHook.Initialize(0x4B1EB8, Zones::LoadStructuredDataStructPropertyArray, HOOK_CALL);
|
||||||
|
|
||||||
pathDataTailHook.Initialize(0x427A1B, PathDataTailHookFunc, HOOK_JUMP);
|
Zones::LoadPathDataTailHook.Initialize(0x427A1B, Zones::LoadPathDataTail, HOOK_JUMP);
|
||||||
|
|
||||||
Zones::LoadPathDataHook.Initialize(0x4F4D3B, [] ()
|
Zones::LoadPathDataHook.Initialize(0x4F4D3B, [] ()
|
||||||
{
|
{
|
||||||
ZeroMemory(*Game::varPathData, sizeof(Game::PathData));
|
ZeroMemory(*Game::varPathData, sizeof(Game::PathData));
|
||||||
|
@ -18,6 +18,9 @@ namespace Components
|
|||||||
//private:
|
//private:
|
||||||
static int ZoneVersion;
|
static int ZoneVersion;
|
||||||
|
|
||||||
|
static int FxEffectIndex;
|
||||||
|
static char* FxEffectStrings[64];
|
||||||
|
|
||||||
static Utils::Hook LoadFxElemDefHook;
|
static Utils::Hook LoadFxElemDefHook;
|
||||||
static Utils::Hook LoadFxElemDefArrayHook;
|
static Utils::Hook LoadFxElemDefArrayHook;
|
||||||
static Utils::Hook LoadXModelLodInfoHook;
|
static Utils::Hook LoadXModelLodInfoHook;
|
||||||
@ -28,6 +31,12 @@ namespace Components
|
|||||||
static Utils::Hook LoadVehicleDefHook;
|
static Utils::Hook LoadVehicleDefHook;
|
||||||
static Utils::Hook Loadsnd_alias_tArrayHook;
|
static Utils::Hook Loadsnd_alias_tArrayHook;
|
||||||
static Utils::Hook LoadLoadedSoundHook;
|
static Utils::Hook LoadLoadedSoundHook;
|
||||||
|
static Utils::Hook LoadmenuDef_tHook;
|
||||||
|
static Utils::Hook LoadFxEffectDefHook;
|
||||||
|
static Utils::Hook LoadMaterialShaderArgumentArrayHook;
|
||||||
|
static Utils::Hook LoadStructuredDataStructPropertyArrayHook;
|
||||||
|
static Utils::Hook LoadPathDataTailHook;
|
||||||
|
static Utils::Hook LoadWeaponAttachHook;
|
||||||
|
|
||||||
static void LoadFxElemDefArrayStub(bool atStreamStart);
|
static void LoadFxElemDefArrayStub(bool atStreamStart);
|
||||||
static bool LoadFxElemDefStub(bool atStreamStart, Game::FxElemDef* fxElem, int size);
|
static bool LoadFxElemDefStub(bool atStreamStart, Game::FxElemDef* fxElem, int size);
|
||||||
@ -39,6 +48,13 @@ namespace Components
|
|||||||
static bool LoadGameWorldSp(bool atStreamStart, char* buffer);
|
static bool LoadGameWorldSp(bool atStreamStart, char* buffer);
|
||||||
static bool LoadVehicleDef(bool atStreamStart, char* buffer);
|
static bool LoadVehicleDef(bool atStreamStart, char* buffer);
|
||||||
static bool Loadsnd_alias_tArray(bool atStreamStart, char* buffer, int len);
|
static bool Loadsnd_alias_tArray(bool atStreamStart, char* buffer, int len);
|
||||||
static bool LoadLoadedSound(bool atStreamStart, char* buffer);
|
static bool LoadLoadedSound(bool atStreamStart, char* buffer);
|
||||||
|
static bool LoadmenuDef_t(bool atStreamStart, char* buffer, int size);
|
||||||
|
static bool LoadFxEffectDef(bool atStreamStart, char* buffer, int size);
|
||||||
|
static bool LoadMaterialShaderArgumentArray(bool atStreamStart, Game::MaterialShaderArgument* argument, int size);
|
||||||
|
static bool LoadStructuredDataStructPropertyArray(bool atStreamStart, char* data, int size);
|
||||||
|
static void LoadPathDataTail();
|
||||||
|
static void LoadWeaponAttach();
|
||||||
|
static void LoadWeaponAttachStuff(DWORD* varWeaponAttachStuff, int count);
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -284,6 +284,7 @@ namespace Game
|
|||||||
Material** varMaterialHandle = (Material**)0x112A878;
|
Material** varMaterialHandle = (Material**)0x112A878;
|
||||||
FxEffectDef** varFxEffectDefHandle = (FxEffectDef**)0x112ACC0;
|
FxEffectDef** varFxEffectDefHandle = (FxEffectDef**)0x112ACC0;
|
||||||
PhysCollmap** varPhysCollmapPtr = (PhysCollmap **)0x112B440;
|
PhysCollmap** varPhysCollmapPtr = (PhysCollmap **)0x112B440;
|
||||||
|
Game::MaterialPass** varMaterialPass = (Game::MaterialPass**)0x112A960;
|
||||||
snd_alias_list_t*** varsnd_alias_list_name = (snd_alias_list_t***)0x112AF38;
|
snd_alias_list_t*** varsnd_alias_list_name = (snd_alias_list_t***)0x112AF38;
|
||||||
|
|
||||||
XAssetHeader ReallocateAssetPool(XAssetType type, unsigned int newSize)
|
XAssetHeader ReallocateAssetPool(XAssetType type, unsigned int newSize)
|
||||||
|
@ -574,6 +574,7 @@ namespace Game
|
|||||||
extern Material** varMaterialHandle;
|
extern Material** varMaterialHandle;
|
||||||
extern FxEffectDef** varFxEffectDefHandle;
|
extern FxEffectDef** varFxEffectDefHandle;
|
||||||
extern PhysCollmap** varPhysCollmapPtr;
|
extern PhysCollmap** varPhysCollmapPtr;
|
||||||
|
extern Game::MaterialPass** varMaterialPass;
|
||||||
extern snd_alias_list_t*** varsnd_alias_list_name;
|
extern snd_alias_list_t*** varsnd_alias_list_name;
|
||||||
|
|
||||||
XAssetHeader ReallocateAssetPool(XAssetType type, unsigned int newSize);
|
XAssetHeader ReallocateAssetPool(XAssetType type, unsigned int newSize);
|
||||||
|
@ -268,7 +268,7 @@ namespace Game
|
|||||||
MaterialTextureDefInfo info;
|
MaterialTextureDefInfo info;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct ShaderArgumentDef
|
struct MaterialShaderArgument
|
||||||
{
|
{
|
||||||
short type;
|
short type;
|
||||||
short dest;
|
short dest;
|
||||||
@ -321,7 +321,7 @@ namespace Game
|
|||||||
char argCount2;
|
char argCount2;
|
||||||
char argCount3;
|
char argCount3;
|
||||||
char unk;
|
char unk;
|
||||||
ShaderArgumentDef* argumentDef;
|
MaterialShaderArgument* argumentDef;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct MaterialTechnique
|
struct MaterialTechnique
|
||||||
|
Binary file not shown.
Loading…
Reference in New Issue
Block a user