Some change for loading codo maps
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2541533434
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440ae1d9d7
@ -1381,7 +1381,7 @@ namespace Components
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char* varWeaponAttach = *reinterpret_cast<char**>(0x112ADE0); // varAddonMapEnts
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// and do the stuff
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if (Zones::Version() >= 448)
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if (Zones::Version() >= 446)
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{
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Game::Load_Stream(true, varWeaponAttach, 20);
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@ -1426,7 +1426,7 @@ namespace Components
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bool Zones::LoadMaterialShaderArgumentArray(bool atStreamStart, Game::MaterialShaderArgument* argument, int size)
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{
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// if (Zones::ZoneVersion >= 448 && currentAssetType == Game::XAssetType::ASSET_TYPE_FX) __debugbreak();
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// if (Zones::ZoneVersion >= 446 && currentAssetType == Game::XAssetType::ASSET_TYPE_FX) __debugbreak();
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bool result = Game::Load_Stream(atStreamStart, argument, size);
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Game::MaterialPass* curPass = *Game::varMaterialPass;
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@ -1436,13 +1436,13 @@ namespace Components
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{
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Game::MaterialShaderArgument* arg = &argument[i];
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if (Zones::Version() < 448)
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{
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if (arg->type != D3DSHADER_PARAM_REGISTER_TYPE::D3DSPR_TEXTURE && arg->type != D3DSHADER_PARAM_REGISTER_TYPE::D3DSPR_ATTROUT)
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{
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continue;
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}
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if (Zones::Version() < 446)
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{
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// should be min 68 currently
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// >= 58 fixes foliage without bad side effects
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// >= 53 still has broken shadow mapping
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@ -1489,7 +1489,100 @@ namespace Components
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{
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if (arg->type == 3 || arg->type == 5)
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{
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if (Zones::Version() == 460 /*|| Zones::Version() == 448*/) // 448 is no longer compatible, needs correct mappings
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// 446 is from a special client version that had lot of
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// unrelased/unfinished maps, is just enough for explore,
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// trees had issue with it
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if (Zones::Version() == 446)
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{
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static std::unordered_map<std::uint16_t, std::uint16_t> mapped_constants = {
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{ 33, 31 },
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{ 34, 32 },
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{ 36, 34 },
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{ 39, 37 },
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{ 40, 38 },
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{ 42, 40 },
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{ 43, 41 },
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{ 45, 43 },
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{ 62, 52 },
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{ 63, 53 },
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{ 199, 58 },
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{ 259, 86 },
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{ 263, 90 },
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{ 271, 98 },
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{ 279, 106 },
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};
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const auto itr = mapped_constants.find(arg->u.codeConst.index);
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if (itr != mapped_constants.end())
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{
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arg->u.codeConst.index = itr->second;
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}
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}
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else if (Zones::Version() == 461)
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{
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static std::unordered_map<std::uint16_t, std::uint16_t> mapped_constants =
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{
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// mp_raid
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{ 33, 31 },
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{ 34, 32 },
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{ 36, 34 },
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{ 39, 37 },
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{ 40, 38 },
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{ 42, 40 },
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{ 43, 41 },
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{ 45, 43 },
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{ 62, 52 },
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{ 63, 53 },
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{ 197, 58 },
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{ 202, 63 },
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{ 203, 64 },
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{ 261, 90 },
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{ 265, 94 },
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{ 269, 98 },
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{ 277, 106 },
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// mp_dome
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{ 38, 36 },
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{ 40, 38 },
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{ 118, 86 },
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};
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const auto itr = mapped_constants.find(arg->u.codeConst.index);
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if (itr != mapped_constants.end())
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{
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arg->u.codeConst.index = itr->second;
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}
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if (arg->u.codeConst.index == 257)
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{
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auto techsetName = (*reinterpret_cast<Game::MaterialTechniqueSet**>(0x112AE8C))->name;
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// dont know if this applies to 460 too, but I dont have 460 files to test
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if (!strncmp(techsetName, "wc_unlit_add", 12) ||
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!strncmp(techsetName, "wc_unlit_multiply", 17) )
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{
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// fixes glass and water
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arg->u.codeConst.index = 116;
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}
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else
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{
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// anything else
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arg->u.codeConst.index = 86;
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}
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}
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else
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{
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// copy-paste from 460
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if (arg->u.codeConst.index >= 259)
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{
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arg->u.codeConst.index -= 171;
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}
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else if (arg->u.codeConst.index >= 197)
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{
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arg->u.codeConst.index -= 139;
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}
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}
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}
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else if (Zones::Version() == 460 /*|| Zones::Version() == 446*/) // 446 is no longer compatible, needs correct mappings
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{
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static std::unordered_map<std::uint16_t, std::uint16_t> mapped_constants = {
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{ 22, 21 },
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@ -1741,8 +1834,8 @@ namespace Components
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{
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// 359 and above adds an extra remapped techset ptr
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if (Zones::ZoneVersion >= 359) size += 4;
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// 448 amd above adds an additional technique
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if (Zones::ZoneVersion >= 448) size += 4;
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// 446 amd above adds an additional technique
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if (Zones::ZoneVersion >= 446) size += 4;
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bool result = Game::Load_Stream(atStreamStart, buffer, size);
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@ -1754,22 +1847,22 @@ namespace Components
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// As MW2 flags are only 1 byte large, this won't be possible anyways
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int shiftTest = 4;
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std::memmove(buffer + 8 + shiftTest, buffer + 12 + shiftTest, (Zones::Version() >= 448) ? 200 : 196 - shiftTest);
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AssetHandler::Relocate(buffer + 12 + shiftTest, buffer + 8 + shiftTest, (Zones::Version() >= 448) ? 200 : 196 - shiftTest);
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std::memmove(buffer + 8 + shiftTest, buffer + 12 + shiftTest, (Zones::Version() >= 446) ? 200 : 196 - shiftTest);
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AssetHandler::Relocate(buffer + 12 + shiftTest, buffer + 8 + shiftTest, (Zones::Version() >= 446) ? 200 : 196 - shiftTest);
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}
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return result;
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}
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int Zones::LoadMaterialTechniqueArray(bool atStreamStart, int count)
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{
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if (Zones::Version() >= 448)
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if (Zones::Version() >= 446)
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{
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count += 1;
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}
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auto retval = Utils::Hook::Call<int(bool, int)>(0x497020)(atStreamStart, count);
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if (Zones::Version() >= 448)
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if (Zones::Version() >= 446)
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{
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auto lastTechnique = **reinterpret_cast<Game::MaterialTechnique * **>(0x112AEDC);
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auto varMaterialTechniqueSet = **reinterpret_cast<Game::MaterialTechniqueSet * **>(0x112B070);
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@ -1783,11 +1876,11 @@ namespace Components
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bool Zones::LoadMaterial(bool atStreamStart, char* buffer, int size)
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{
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// if (Zones::ZoneVersion >= 448 && currentAssetType == Game::ASSET_TYPE_XMODEL) __debugbreak();
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// if (Zones::ZoneVersion >= 446 && currentAssetType == Game::ASSET_TYPE_XMODEL) __debugbreak();
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bool result = Game::Load_Stream(atStreamStart, buffer, (Zones::Version() >= 448) ? 104 : size);
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bool result = Game::Load_Stream(atStreamStart, buffer, (Zones::Version() >= 446) ? 104 : size);
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if (Zones::Version() >= 448)
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if (Zones::Version() >= 446)
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{
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char codol_material[104];
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memcpy(codol_material, buffer, 104);
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@ -1990,7 +2083,7 @@ namespace Components
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void Zones::LoadImpactFx(bool atStreamStart, char* buffer, int size)
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{
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if (Zones::Version() >= 460) size = 0xB94;
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else if (Zones::Version() >= 448) size = 0xA64;
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else if (Zones::Version() >= 446) size = 0xA64;
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else if (Zones::Version() >= VERSION_ALPHA2) size = 0x8C0;
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Game::Load_Stream(atStreamStart, buffer, size);
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@ -2007,7 +2100,7 @@ namespace Components
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int Zones::ImpactFxArrayCount()
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{
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if (Zones::Version() >= 448)
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if (Zones::Version() >= 446)
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{
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return 19;
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}
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@ -2170,7 +2263,7 @@ namespace Components
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int Zones::LoadRandomFxGarbage(bool atStreamStart, char* buffer, int size)
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{
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int count = 0;
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if (Zones::Version() >= 448)
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if (Zones::Version() >= 446)
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{
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size /= 48;
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count = size;
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@ -2179,7 +2272,7 @@ namespace Components
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const auto retval = Game::Load_Stream(atStreamStart, buffer, size);
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if (Zones::Version() >= 448)
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if (Zones::Version() >= 446)
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{
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for (auto i = 0; i < count; i++)
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{
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@ -2258,7 +2351,7 @@ namespace Components
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{
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int count = 0;
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if (Zones::Version() >= 448)
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if (Zones::Version() >= 446)
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{
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size /= 12;
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count = size;
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@ -2267,7 +2360,7 @@ namespace Components
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auto retval = Game::Load_Stream(atStreamStart, buffer, size);
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if (Zones::Version() >= 448)
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if (Zones::Version() >= 446)
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{
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for (int i = 0; i < count; i++)
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{
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@ -2332,8 +2425,8 @@ namespace Components
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cmp dword ptr[eax], 0xFFFFFFFF;
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je loadAssetData;
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// check if FF is below 448, still load data in that case
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cmp Zones::ZoneVersion, 448;
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// check if FF is below 446, still load data in that case
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cmp Zones::ZoneVersion, 446;
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jl loadAssetData;
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// offset to pointer magic
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@ -2426,7 +2519,7 @@ namespace Components
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int Zones::LoadMapEnts(bool atStreamStart, Game::MapEnts* buffer, int size)
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{
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if (Zones::Version() >= 448)
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if (Zones::Version() >= 446)
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{
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size /= 44;
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size *= 36;
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@ -2583,7 +2676,7 @@ namespace Components
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int Zones::LoadClipMap(bool atStreamStart)
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{
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if (Zones::Version() >= 448)
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if (Zones::Version() >= 446)
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{
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AssertOffset(codolClipMap_t, pInfo, 72);
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@ -3139,8 +3232,8 @@ namespace Components
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cmp dword ptr[edx + 4], 0xFFFFFFFF;
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je loadAssetData;
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// check if FF is below 448, still load data in that case
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cmp Zones::ZoneVersion, 448;
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// check if FF is below 446, still load data in that case
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cmp Zones::ZoneVersion, 446;
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jl loadAssetData;
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// offset to pointer magic
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@ -3171,8 +3264,8 @@ namespace Components
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cmp dword ptr[eax + 0Ch], 0xFFFFFFFF;
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je loadAssetData;
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// check if FF is below 448, still load data in that case
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cmp Zones::ZoneVersion, 448;
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// check if FF is below 446, still load data in that case
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cmp Zones::ZoneVersion, 446;
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jl loadAssetData;
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// offset to pointer magic
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@ -3203,8 +3296,8 @@ namespace Components
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cmp dword ptr[eax + 14h], 0xFFFFFFFF;
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je loadAssetData;
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// check if FF is below 448, still load data in that case
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cmp Zones::ZoneVersion, 448;
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// check if FF is below 446, still load data in that case
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cmp Zones::ZoneVersion, 446;
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jl loadAssetData;
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// offset to pointer magic
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@ -3273,11 +3366,11 @@ namespace Components
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void Zones::LoadXModelAsset(Game::XModel** asset)
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{
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if (Zones::Version() >= 448)
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if (Zones::Version() >= 446)
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{
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for (int i = 0; i < (*asset)->numLods; i++)
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{
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if ((*asset)->lodInfo[i].surfs == nullptr && Zones::Version() >= 448)
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if ((*asset)->lodInfo[i].surfs == nullptr && Zones::Version() >= 446)
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{
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const auto name = (*asset)->name;
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const auto fx_model = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_XMODEL, "void").model;
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@ -3303,7 +3396,7 @@ namespace Components
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void Zones::LoadMaterialAsset(Game::Material** asset)
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{
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if (asset && *asset && Zones::Version() >= 448)
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if (asset && *asset && Zones::Version() >= 446)
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{
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static std::vector<std::string> broken_materials = {
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"gfx_fxt_debris_wind_ash_z10",
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