[General]: Remove unnecessary global header (#600)

* [General]: Remove unnecessary global header

* [ServerList]: Fix comp
This commit is contained in:
Edo 2022-11-26 17:38:34 +00:00 committed by GitHub
parent 62c5211a94
commit 44098c51cd
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GPG Key ID: 4AEE18F83AFDEB23
12 changed files with 66 additions and 43 deletions

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@ -1,5 +1,7 @@
#include <STDInclude.hpp>
#include <version.hpp>
namespace Components
{
Dvar::Var Branding::CGDrawVersion;
@ -125,5 +127,19 @@ namespace Components
// Hook CG_DrawFullScreenDebugOverlays so we may render the version when it's appropriate
Utils::Hook(0x5AC975, Branding::CG_DrawVersion_Hk, HOOK_CALL).install()->quick();
// Console title
if (ZoneBuilder::IsEnabled())
{
Utils::Hook::Set<const char*>(0x4289E8, "IW4x (" VERSION "): ZoneBuilder");
}
else if (Dedicated::IsEnabled())
{
Utils::Hook::Set<const char*>(0x4289E8, "IW4x (" VERSION "): Dedicated");
}
else
{
Utils::Hook::Set<const char*>(0x4289E8, "IW4x (" VERSION "): Console");
}
}
}

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@ -1,5 +1,11 @@
#include <STDInclude.hpp>
#undef MOUSE_MOVED
#include <version.hpp>
#ifdef MOUSE_MOVED
#undef MOUSE_MOVED
#endif
#include <curses.h>
#define REMOVE_HEADERBAR 1

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@ -1,5 +1,7 @@
#include <STDInclude.hpp>
#include <version.hpp>
namespace Components
{
Utils::Hook Exception::SetFilterHook;

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@ -1,5 +1,7 @@
#include <STDInclude.hpp>
#include <version.hpp>
#define NEWS_MOTD_DEFAULT "Welcome to IW4x Multiplayer!"
namespace Components

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@ -1,5 +1,7 @@
#include <STDInclude.hpp>
#include <version.hpp>
namespace Components
{
Party::JoinContainer Party::Container;
@ -313,13 +315,15 @@ namespace Components
// Basic info handler
Network::OnClientPacket("getInfo", [](const Network::Address& address, [[maybe_unused]] const std::string& data)
{
int botCount = 0;
int clientCount = 0;
int maxclientCount = *Game::svs_clientCount;
auto botCount = 0;
auto clientCount = 0;
auto maxClientCount = *Game::svs_clientCount;
const auto securityLevel = Dvar::Var("sv_securityLevel").get<int>();
const auto password = Dvar::Var("g_password").get<std::string>();
if (maxclientCount)
if (maxClientCount)
{
for (int i = 0; i < maxclientCount; ++i)
for (int i = 0; i < maxClientCount; ++i)
{
if (Game::svs_clients[i].header.state >= Game::CS_CONNECTED)
{
@ -330,7 +334,7 @@ namespace Components
}
else
{
maxclientCount = Dvar::Var("party_maxplayers").get<int>();
maxClientCount = Dvar::Var("party_maxplayers").get<int>();
clientCount = Game::PartyHost_CountMembers(reinterpret_cast<Game::PartyData*>(0x1081C00));
}
@ -341,16 +345,16 @@ namespace Components
info.set("gametype", (*Game::sv_gametype)->current.string);
info.set("fs_game", (*Game::fs_gameDirVar)->current.string);
info.set("xuid", Utils::String::VA("%llX", Steam::SteamUser()->GetSteamID().bits));
info.set("clients", Utils::String::VA("%i", clientCount));
info.set("bots", Utils::String::VA("%i", botCount));
info.set("sv_maxclients", Utils::String::VA("%i", maxclientCount));
info.set("protocol", Utils::String::VA("%i", PROTOCOL));
info.set("clients", std::to_string(clientCount));
info.set("bots", std::to_string(botCount));
info.set("sv_maxclients", std::to_string(maxClientCount));
info.set("protocol", std::to_string(PROTOCOL));
info.set("shortversion", SHORTVERSION);
info.set("checksum", Utils::String::VA("%d", Game::Sys_Milliseconds()));
info.set("mapname", Dvar::Var("mapname").get<const char*>());
info.set("isPrivate", (Dvar::Var("g_password").get<std::string>().size() ? "1" : "0"));
info.set("checksum", std::to_string(Game::Sys_Milliseconds()));
info.set("mapname", Dvar::Var("mapname").get<std::string>());
info.set("isPrivate", password.empty() ? "1" : "0");
info.set("hc", (Dvar::Var("g_hardcore").get<bool>() ? "1" : "0"));
info.set("securityLevel", Utils::String::VA("%i", Dvar::Var("sv_securityLevel").get<int>()));
info.set("securityLevel", std::to_string(securityLevel));
info.set("sv_running", (Dedicated::IsRunning() ? "1" : "0"));
info.set("aimAssist", (Gamepad::sv_allowAimAssist.get<bool>() ? "1" : "0"));
info.set("voiceChat", (Voice::SV_VoiceEnabled() ? "1" : "0"));

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@ -367,20 +367,6 @@ namespace Components
// fs_basegame
Utils::Hook::Set<const char*>(0x6431D1, BASEGAME);
// console title
if (ZoneBuilder::IsEnabled())
{
Utils::Hook::Set<const char*>(0x4289E8, "IW4x (" VERSION "): ZoneBuilder");
}
else if (Dedicated::IsEnabled())
{
Utils::Hook::Set<const char*>(0x4289E8, "IW4x (" VERSION "): Dedicated");
}
else
{
Utils::Hook::Set<const char*>(0x4289E8, "IW4x (" VERSION "): Console");
}
// window title
Utils::Hook::Set<const char*>(0x5076A0, "IW4x: Multiplayer");

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@ -1,5 +1,7 @@
#include <STDInclude.hpp>
#include <version.hpp>
namespace Components
{
ServerInfo::Container ServerInfo::PlayerContainer;
@ -129,6 +131,7 @@ namespace Components
Utils::InfoString ServerInfo::GetInfo()
{
auto maxClientCount = *Game::svs_clientCount;
const auto password = Dvar::Var("g_password").get<std::string>();
if (!maxClientCount)
{
@ -137,12 +140,12 @@ namespace Components
Utils::InfoString info(Game::Dvar_InfoString_Big(Game::DVAR_SERVERINFO));
info.set("gamename", "IW4");
info.set("sv_maxclients", Utils::String::VA("%i", maxClientCount));
info.set("protocol", Utils::String::VA("%i", PROTOCOL));
info.set("sv_maxclients", std::to_string(maxClientCount));
info.set("protocol", std::to_string(PROTOCOL));
info.set("shortversion", SHORTVERSION);
info.set("version", (*Game::version)->current.string);
info.set("mapname", (*Game::sv_mapname)->current.string);
info.set("isPrivate", (Dvar::Var("g_password").get<std::string>().empty() ? "0" : "1"));
info.set("isPrivate", password.empty() ? "0" : "1");
info.set("checksum", Utils::String::VA("%X", Utils::Cryptography::JenkinsOneAtATime::Compute(Utils::String::VA("%u", Game::Sys_Milliseconds()))));
info.set("aimAssist", (Gamepad::sv_allowAimAssist.get<bool>() ? "1" : "0"));
info.set("voiceChat", (Voice::SV_VoiceEnabled() ? "1" : "0"));

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@ -1,5 +1,7 @@
#include <STDInclude.hpp>
#include <version.hpp>
namespace Components
{
bool ServerList::SortAsc = true;
@ -574,8 +576,7 @@ namespace Components
}
}
if (info.get("gamename") == "IW4"
&& server.matchType
if (info.get("gamename") == "IW4"s && server.matchType
#if !defined(DEBUG) && defined(VERSION_FILTER)
&& ServerList::CompareVersion(server.shortversion, SHORTVERSION)
#endif

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@ -1,19 +1,21 @@
#include <STDInclude.hpp>
#include <version.hpp>
namespace Components
{
bool Singleton::FirstInstance = true;
bool Singleton::IsFirstInstance()
{
return Singleton::FirstInstance;
return FirstInstance;
}
Singleton::Singleton()
{
if (Flags::HasFlag("version"))
{
printf("IW4x " VERSION " (built " __DATE__ " " __TIME__ ")\n");
printf("%s", "IW4x " VERSION " (built " __DATE__ " " __TIME__ ")\n");
printf("%d\n", REVISION);
ExitProcess(0);
}
@ -22,9 +24,9 @@ namespace Components
if (Loader::IsPerformingUnitTests() || Dedicated::IsEnabled() || ZoneBuilder::IsEnabled()) return;
Singleton::FirstInstance = (CreateMutexA(nullptr, FALSE, "iw4x_mutex") && GetLastError() != ERROR_ALREADY_EXISTS);
FirstInstance = (CreateMutexA(nullptr, FALSE, "iw4x_mutex") && GetLastError() != ERROR_ALREADY_EXISTS);
if (!Singleton::FirstInstance && !ConnectProtocol::Used() && MessageBoxA(nullptr, "Do you want to start another instance?\nNot all features will be available!", "Game already running", MB_ICONEXCLAMATION | MB_YESNO) == IDNO)
if (!FirstInstance && !ConnectProtocol::Used() && MessageBoxA(nullptr, "Do you want to start another instance?\nNot all features will be available!", "Game already running", MB_ICONEXCLAMATION | MB_YESNO) == IDNO)
{
ExitProcess(0);
}

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@ -1,4 +1,7 @@
#include <STDInclude.hpp>
#include <version.hpp>
#include "AssetInterfaces/ILocalizeEntry.hpp"
namespace Components

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@ -2,7 +2,8 @@
//
#pragma code_page(65001)
#include "STDInclude.hpp"
#include <STDInclude.hpp>
#include <version.hpp>
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
@ -70,7 +71,7 @@ BEGIN
#endif
VALUE "FileVersion", SHORTVERSION
VALUE "InternalName", "iw4x"
VALUE "LegalCopyright", "Copyright 2017 The IW4x Team. All rights reserved."
VALUE "LegalCopyright", "Copyright 2022 The IW4x Team. All rights reserved."
VALUE "OriginalFilename", "iw4x.dll"
VALUE "ProductName", "IW4x"
VALUE "ProductVersion", SHORTVERSION

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@ -1,8 +1,5 @@
#pragma once
// Version number
#include "version.h"
#ifndef RC_INVOKED
#define VC_EXTRALEAN