[Structs] Update game structures for portals
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@ -3100,20 +3100,21 @@ namespace Game
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#pragma pack(push, 4)
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#pragma pack(push, 4)
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struct GfxPortal;
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struct GfxPortalWritable
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struct GfxPortalWritable
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{
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{
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char isQueued;
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bool isQueued;
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char isAncestor;
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bool isAncestor;
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char recursionDepth;
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char recursionDepth;
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char hullPointCount;
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char hullPointCount;
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float(*hullPoints)[2];
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float(*hullPoints)[2];
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GfxPortal *queuedParent;
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};
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};
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struct DpvsPlane
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struct DpvsPlane
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{
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{
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float coeffs[4];
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float coeffs[4];
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char side[3];
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char pad;
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};
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};
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struct GfxPortal
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struct GfxPortal
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