Remove shipment hack

This commit is contained in:
Roxanne 2023-12-18 12:58:05 +01:00
parent 984c63532e
commit 43c620c47e

View File

@ -205,8 +205,7 @@ namespace Components
void Maps::LoadAssetRestrict(Game::XAssetType type, Game::XAssetHeader asset, const std::string& name, bool* restrict)
{
if (std::find(Maps::CurrentDependencies.begin(), Maps::CurrentDependencies.end(), FastFiles::Current()) != Maps::CurrentDependencies.end()
&& (FastFiles::Current() != "mp_shipment_long" || Maps::CurrentMainZone != "mp_shipment")) // Shipment is a special case
if (std::find(Maps::CurrentDependencies.begin(), Maps::CurrentDependencies.end(), FastFiles::Current()) != Maps::CurrentDependencies.end()) // Shipment is a special case
{
switch (type)
{
@ -315,6 +314,7 @@ namespace Components
}
}
// TODO : Remove hook entirely?
void Maps::GetBSPName(char* buffer, size_t size, const char* format, const char* mapname)
{
if (!Utils::String::StartsWith(mapname, "mp_"))
@ -322,12 +322,6 @@ namespace Components
format = "maps/%s.d3dbsp";
}
// TODO: Remove this hack by using CoD4 version of the map
if (std::strcmp(mapname, "mp_shipment") == 0)
{
mapname = "mp_shipment_long";
}
_snprintf_s(buffer, size, _TRUNCATE, format, mapname);
}