[Node] Directly query nodes
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@ -70,10 +70,6 @@ namespace Components
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}
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}
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}
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}
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CreateDirectoryW(L"players", NULL);
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Utils::IO::WriteFile("players/nodes.dat", Utils::Compression::ZLib::Compress(list.SerializeAsString()));
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Utils::IO::WriteFile("players/nodes.dat", Utils::Compression::ZLib::Compress(list.SerializeAsString()));
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}
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}
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@ -272,7 +268,7 @@ namespace Components
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// Frame limit
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// Frame limit
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static int lastFrame = 0;
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static int lastFrame = 0;
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if ((Game::Sys_Milliseconds() - lastFrame) < (1000 / NODE_FRAME_LOCK) || Game::Sys_Milliseconds() < 5000) return;
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if ((Game::Sys_Milliseconds() - lastFrame) < (1000 / NODE_FRAME_LOCK)/* || Game::Sys_Milliseconds() < 5000*/) return;
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lastFrame = Game::Sys_Milliseconds();
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lastFrame = Game::Sys_Milliseconds();
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int registerCount = 0;
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int registerCount = 0;
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