maint(branding): rename
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@ -32,7 +32,6 @@
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| `-dump` | Write info of loaded assets to the raw folder as they are being loaded. |
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| `-nointro` | Skip game's cinematic intro. |
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| `-version` | Print IW4x build info on startup. |
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| `-zonebuilder` | Start the interactive zonebuilder tool console instead of starting the game. |
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| `-nosteam` | Disable friends feature and do not update Steam about the game's current status just like an invisible mode. |
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| `-unprotect-dvars` | Allow the server to modify saved/archive dvars. |
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@ -10,9 +10,9 @@ namespace Components
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Dvar::Var Branding::CGDrawVersionY;
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#ifdef _DEBUG
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constexpr auto* BUILD_TYPE = "IW4x_DEV MP";
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constexpr auto* BUILD_TYPE = "IW4y_DEV MP";
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#else
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constexpr auto* BUILD_TYPE = "IW4x MP";
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constexpr auto* BUILD_TYPE = "IW4y MP";
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#endif
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void Branding::CG_DrawVersion()
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@ -101,7 +101,10 @@ namespace Components
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RegisterBrandingDvars();
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// UI version string
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Utils::Hook::Set<const char*>(0x43F73B, "IW4x " REVISION_STR);
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Utils::Hook::Set<const char*>(0x43F73B, "IW4y " REVISION_STR);
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// Window title
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Utils::Hook::Set<const char*>(0x5076A0, "IW4y: Multiplayer");
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// Short version dvar
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Utils::Hook::Set<const char*>(0x60BD91, REVISION_STR);
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@ -138,14 +141,14 @@ namespace Components
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if (Dedicated::IsEnabled())
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{
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#ifdef EXPERIMENTAL_BUILD
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Utils::Hook::Set<const char*>(0x4289E8, "IW4x " REVISION_STR "-develop: Dedicated");
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Utils::Hook::Set<const char*>(0x4289E8, "IW4y " REVISION_STR "-develop: Dedicated");
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#else
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Utils::Hook::Set<const char*>(0x4289E8, "IW4x " REVISION_STR ": Dedicated");
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Utils::Hook::Set<const char*>(0x4289E8, "IW4y " REVISION_STR ": Dedicated");
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#endif
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}
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else
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{
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Utils::Hook::Set<const char*>(0x4289E8, "IW4x (" REVISION_STR "): Console");
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Utils::Hook::Set<const char*>(0x4289E8, "IW4y (" REVISION_STR "): Console");
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}
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}
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}
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@ -99,9 +99,9 @@ namespace Components
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else if (IsWindow(GetWindow()) != FALSE)
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{
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#ifdef EXPERIMENTAL_BUILD
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SetWindowTextA(GetWindow(), Utils::String::Format("IW4x " REVISION_STR "-develop : {}", hostname));
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SetWindowTextA(GetWindow(), Utils::String::Format("IW4y " REVISION_STR "-develop : {}", hostname));
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#else
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SetWindowTextA(GetWindow(), Utils::String::Format("IW4x " REVISION_STR " : {}", hostname));
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SetWindowTextA(GetWindow(), Utils::String::Format("IW4y " REVISION_STR " : {}", hostname));
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#endif
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}
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}
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@ -862,9 +862,9 @@ namespace Components
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// Console '%s: %s> ' string
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#ifdef EXPERIMENTAL_BUILD
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Utils::Hook::Set<const char*>(0x5A44B4, "IW4x MP: " REVISION_STR "-develop> ");
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Utils::Hook::Set<const char*>(0x5A44B4, "IW4y MP: " REVISION_STR "-develop> ");
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#else
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Utils::Hook::Set<const char*>(0x5A44B4, "IW4x MP: " REVISION_STR "> ");
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Utils::Hook::Set<const char*>(0x5A44B4, "IW4y MP: " REVISION_STR "> ");
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#endif
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// Patch console color
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@ -158,10 +158,11 @@ namespace Components
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{
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"NTAuthority",
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"aerosoul94",
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"FutureRave",
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"ReactIW4",
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"IW4Play",
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"V2",
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"luckyy"
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"luckyy",
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};
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std::string credits = "^2The IW4x Team:^7\n";
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@ -2,7 +2,7 @@
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#include "Changelog.hpp"
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#include "News.hpp"
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#define NEWS_MOTD_DEFAULT "Welcome to IW4x Multiplayer!"
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#define NEWS_MOTD_DEFAULT "Welcome to IW4y Multiplayer!"
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namespace Components
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{
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@ -339,9 +339,6 @@ namespace Components
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// fs_basegame
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Utils::Hook::Set<const char*>(0x6431D1, BASEGAME);
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// window title
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Utils::Hook::Set<const char*>(0x5076A0, "IW4x: Multiplayer");
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// sv_hostname
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Utils::Hook::Set<const char*>(0x4D378B, "IW4Host");
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@ -17,7 +17,7 @@ namespace Components
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{
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if (Flags::HasFlag("version"))
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{
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printf("%s", "IW4x " VERSION " (built " __DATE__ " " __TIME__ ")\n");
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printf("%s", "IW4y " VERSION " (built " __DATE__ " " __TIME__ ")\n");
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#ifdef EXPERIMENTAL_BUILD
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printf("Revision: %i - develop\n", REVISION);
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#else
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@ -130,7 +130,7 @@ namespace Steam
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}
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else
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{
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Proxy::SetMod("IW4x: Modern Warfare 2");
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Proxy::SetMod("IW4y: Modern Warfare 2");
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Proxy::RunGame();
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}
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@ -30,7 +30,6 @@ namespace Utils
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if (!i)
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{
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// Prepend here, as /dev/urandom says so ;) https://github.com/IW4x/iw4x-client-node/wikis/technical-information#incrementing-the-token
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this->tokenString = std::basic_string<std::uint8_t>(reinterpret_cast<std::uint8_t*>(const_cast<char*>("\0")), 1) + this->tokenString;
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break;
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}
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