[Structs] Adjust a few things

This commit is contained in:
momo5502 2017-03-24 23:59:11 +01:00
parent e0a58948a4
commit 3e509e1b1d

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@ -2473,8 +2473,7 @@ namespace Game
unsigned __int16 collAabbCount;
int brushContents;
int terrainContents;
float mins[3];
float maxs[3];
Bounds bounds;
int leafBrushNode;
};
@ -2494,8 +2493,7 @@ namespace Game
struct cmodel_t
{
float mins[3];
float maxs[3];
Bounds bounds;
float radius;
cLeaf_t leaf;
};
@ -2589,7 +2587,6 @@ namespace Game
unsigned __int16 childCount;
};
struct clipMap_t
{
const char* name;
@ -2957,8 +2954,7 @@ namespace Game
struct GfxAabbTree
{
float mins[3];
float maxs[3];
Bounds bounds;
unsigned __int16 childCount;
unsigned __int16 surfaceCount;
unsigned __int16 startSurfIndex;
@ -2993,8 +2989,7 @@ namespace Game
struct GfxStaticModelInst
{
float mins[3];
float maxs[3];
Bounds bounds;
float lightingOrigin[3];
};
@ -3129,8 +3124,7 @@ namespace Game
struct GfxCell
{
float mins[3];
float maxs[3];
Bounds bounds;
int portalCount;
GfxPortal *portals;
char reflectionProbeCount;
@ -3162,8 +3156,7 @@ namespace Game
struct GfxBrushModelWritable
{
float mins[3];
float maxs[3];
Bounds bounds;
};
struct GfxBrushModel