[Structs] Adjust a few things
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@ -2473,8 +2473,7 @@ namespace Game
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unsigned __int16 collAabbCount;
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int brushContents;
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int terrainContents;
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float mins[3];
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float maxs[3];
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Bounds bounds;
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int leafBrushNode;
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};
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@ -2494,8 +2493,7 @@ namespace Game
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struct cmodel_t
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{
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float mins[3];
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float maxs[3];
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Bounds bounds;
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float radius;
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cLeaf_t leaf;
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};
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@ -2589,7 +2587,6 @@ namespace Game
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unsigned __int16 childCount;
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};
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struct clipMap_t
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{
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const char* name;
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@ -2957,8 +2954,7 @@ namespace Game
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struct GfxAabbTree
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{
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float mins[3];
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float maxs[3];
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Bounds bounds;
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unsigned __int16 childCount;
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unsigned __int16 surfaceCount;
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unsigned __int16 startSurfIndex;
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@ -2993,8 +2989,7 @@ namespace Game
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struct GfxStaticModelInst
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{
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float mins[3];
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float maxs[3];
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Bounds bounds;
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float lightingOrigin[3];
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};
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@ -3129,8 +3124,7 @@ namespace Game
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struct GfxCell
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{
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float mins[3];
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float maxs[3];
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Bounds bounds;
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int portalCount;
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GfxPortal *portals;
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char reflectionProbeCount;
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@ -3162,8 +3156,7 @@ namespace Game
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struct GfxBrushModelWritable
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{
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float mins[3];
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float maxs[3];
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Bounds bounds;
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};
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struct GfxBrushModel
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