[Structs] Adjust a few things

This commit is contained in:
momo5502 2017-03-24 23:59:11 +01:00
parent e0a58948a4
commit 3e509e1b1d

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@ -2473,8 +2473,7 @@ namespace Game
unsigned __int16 collAabbCount; unsigned __int16 collAabbCount;
int brushContents; int brushContents;
int terrainContents; int terrainContents;
float mins[3]; Bounds bounds;
float maxs[3];
int leafBrushNode; int leafBrushNode;
}; };
@ -2494,8 +2493,7 @@ namespace Game
struct cmodel_t struct cmodel_t
{ {
float mins[3]; Bounds bounds;
float maxs[3];
float radius; float radius;
cLeaf_t leaf; cLeaf_t leaf;
}; };
@ -2589,7 +2587,6 @@ namespace Game
unsigned __int16 childCount; unsigned __int16 childCount;
}; };
struct clipMap_t struct clipMap_t
{ {
const char* name; const char* name;
@ -2957,8 +2954,7 @@ namespace Game
struct GfxAabbTree struct GfxAabbTree
{ {
float mins[3]; Bounds bounds;
float maxs[3];
unsigned __int16 childCount; unsigned __int16 childCount;
unsigned __int16 surfaceCount; unsigned __int16 surfaceCount;
unsigned __int16 startSurfIndex; unsigned __int16 startSurfIndex;
@ -2993,8 +2989,7 @@ namespace Game
struct GfxStaticModelInst struct GfxStaticModelInst
{ {
float mins[3]; Bounds bounds;
float maxs[3];
float lightingOrigin[3]; float lightingOrigin[3];
}; };
@ -3129,8 +3124,7 @@ namespace Game
struct GfxCell struct GfxCell
{ {
float mins[3]; Bounds bounds;
float maxs[3];
int portalCount; int portalCount;
GfxPortal *portals; GfxPortal *portals;
char reflectionProbeCount; char reflectionProbeCount;
@ -3162,8 +3156,7 @@ namespace Game
struct GfxBrushModelWritable struct GfxBrushModelWritable
{ {
float mins[3]; Bounds bounds;
float maxs[3];
}; };
struct GfxBrushModel struct GfxBrushModel