[CardTites] Optimize code

This commit is contained in:
momo5502 2017-05-31 09:59:03 +02:00
parent 5c91a8c451
commit 3e1b5df639
2 changed files with 47 additions and 44 deletions

View File

@ -2,8 +2,8 @@
namespace Components
{
std::vector < std::string > CardTitles::CustomTitles;
Game::dvar_t* CardTitles::CustomTitleDvar;
std::string CardTitles::CustomTitles[18];
Dvar::Var CardTitles::CustomTitleDvar;
CClient* CardTitles::GetClientByIndex(std::uint32_t index)
{
@ -14,7 +14,6 @@ namespace Components
{
std::int32_t returnResult = lookupResult;
CClient* c;
std::string username = Dvar::Var("name").get<std::string>();
if (data->name == username)
@ -25,7 +24,7 @@ namespace Components
{
for (auto clientNum = 0; clientNum < 18; clientNum++)
{
c = GetClientByIndex(clientNum);
CClient* c = GetClientByIndex(clientNum);
if (c != nullptr)
{
@ -42,22 +41,30 @@ namespace Components
return returnResult;
}
void __declspec(naked) CardTitles::GetPlayerCardClientInfoStub()
{
__asm
{
push esi;
push eax;
call GetPlayerCardClientInfo;
add esp, 8;
push eax
pushad
pop esi;
pop ebp;
mov[ebx + 4], eax;
pop ebx;
push esi
push eax
call GetPlayerCardClientInfo
add esp, 8
push 62EB2Ch;
retn;
mov [esp + 20h], eax
popad
pop eax
pop esi
pop ebp
mov[ebx + 4], eax
pop ebx
push 62EB2Ch
retn
}
}
@ -65,7 +72,6 @@ namespace Components
{
std::uint8_t prefix = (request->tableRow >> (8 * 3)) & 0xFF;
std::uint8_t data = (request->tableRow >> (8 * 2)) & 0xFF;
const char* title = nullptr;
if (request->tablename == "mp/cardTitleTable.csv"s)
{
@ -77,22 +83,19 @@ namespace Components
if (prefix == 0xFE)
{
// 0xFF in front of the title to skip localization. Or else it will wait for a couple of seconds for the asset of type localize
if (*CustomTitleDvar->current.string)
{
title = Utils::String::VA("\x15%s", CustomTitleDvar->current.string);
const char* title = Utils::String::VA("\x15%s", CustomTitleDvar.get<const char*>());
// prepare return value
operand->internals.stringVal.string = title;
operand->dataType = Game::VAL_STRING;
// prepare return value
operand->internals.stringVal.string = title;
operand->dataType = Game::VAL_STRING;
return title;
}
return title;
}
else if (prefix == 0xFF)
{
if (!CustomTitles[data].empty())
{
title = Utils::String::VA("\x15%s", CustomTitles[data].data());
const char* title = Utils::String::VA("\x15%s", CustomTitles[data].data());
// prepare return value
operand->internals.stringVal.string = title;
@ -170,31 +173,25 @@ namespace Components
void CardTitles::ParseCustomTitles(const char* msg)
{
const char* playerTitle;
for (int i = 0; i < 18; i++)
for (int i = 0; i < 18; ++i)
{
playerTitle = Game::Info_ValueForKey(msg, std::to_string(i).c_str());
const char* playerTitle = Game::Info_ValueForKey(msg, std::to_string(i).c_str());
if (playerTitle != nullptr)
{
CustomTitles[i] = playerTitle;
}
else
{
CustomTitles[i] = "";
}
if (playerTitle) CustomTitles[i] = playerTitle;
else CustomTitles[i].clear();
}
}
CardTitles::CardTitles()
{
Dvar::OnInit([]() {
CardTitles::CustomTitleDvar = Game::Dvar_RegisterString("customtitle", "", Game::dvar_flag::DVAR_FLAG_USERINFO | Game::dvar_flag::DVAR_FLAG_SAVED, "Custom card title");
Dvar::OnInit([]()
{
CardTitles::CustomTitleDvar = Dvar::Register<const char*>("customtitle", "", Game::dvar_flag::DVAR_FLAG_USERINFO | Game::dvar_flag::DVAR_FLAG_SAVED, "Custom card title");
});
ServerCommands::OnCommand(21, [](Command::Params* params) {
if (params->get(1) == "customTitles"s && !Flags::HasFlag("dedicated"))
ServerCommands::OnCommand(21, [](Command::Params* params)
{
if (params->get(1) == "customTitles"s && !Dedicated::IsEnabled())
{
if (params->length() == 3)
{
@ -207,7 +204,10 @@ namespace Components
});
CardTitles::CustomTitles.resize(18);
for(int i = 0; i < ARRAYSIZE(CardTitles::CustomTitles); ++i)
{
CardTitles::CustomTitles[i].clear();
}
Utils::Hook(0x62EB26, GetPlayerCardClientInfoStub).install()->quick();
@ -218,6 +218,9 @@ namespace Components
CardTitles::~CardTitles()
{
CustomTitles.clear();
for (int i = 0; i < ARRAYSIZE(CardTitles::CustomTitles); ++i)
{
CardTitles::CustomTitles[i].clear();
}
}
}

View File

@ -53,8 +53,8 @@ namespace Components
class CardTitles : public Component
{
public:
static Game::dvar_t* CustomTitleDvar;
static std::vector < std::string > CustomTitles;
static Dvar::Var CustomTitleDvar;
static std::string CustomTitles[18];
static void SendCustomTitlesToClients();
static void ParseCustomTitles(const char * msg);