[IGfxWorld] Fix aabbtree structure
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45147ec8ea
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@ -1053,7 +1053,7 @@ namespace Assets
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{
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{
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buffer->align(Utils::Stream::ALIGN_2);
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buffer->align(Utils::Stream::ALIGN_2);
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for (int k = 0; k < aabbTree->smodelIndexCount; ++k)
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for (unsigned short k = 0; k < aabbTree->smodelIndexCount; ++k)
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{
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{
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builder->storePointer(&aabbTree->smodelIndexes[k]);
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builder->storePointer(&aabbTree->smodelIndexes[k]);
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buffer->save(&aabbTree->smodelIndexes[k]);
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buffer->save(&aabbTree->smodelIndexes[k]);
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@ -2959,10 +2959,11 @@ namespace Game
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{
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{
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float mins[3];
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float mins[3];
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float maxs[3];
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float maxs[3];
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int pad;
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unsigned __int16 childCount;
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unsigned __int16 childCount;
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unsigned __int16 surfaceCount;
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unsigned __int16 surfaceCount;
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unsigned __int16 startSurfIndex;
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unsigned __int16 startSurfIndex;
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unsigned __int16 surfaceCountNoDecal;
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unsigned __int16 startSurfIndexNoDecal;
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unsigned __int16 smodelIndexCount;
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unsigned __int16 smodelIndexCount;
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unsigned __int16 *smodelIndexes;
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unsigned __int16 *smodelIndexes;
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int childrenOffset;
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int childrenOffset;
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