[IMapEnts] Fix raw entity loading
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0686439dbb
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@ -14,6 +14,18 @@ namespace Assets
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Game::MapEnts* entites = builder->getAllocator()->allocate<Game::MapEnts>();
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Game::MapEnts* entites = builder->getAllocator()->allocate<Game::MapEnts>();
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Game::MapEnts* orgEnts = Components::AssetHandler::FindOriginalAsset(this->getType(), name.data()).mapEnts;
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Game::MapEnts* orgEnts = Components::AssetHandler::FindOriginalAsset(this->getType(), name.data()).mapEnts;
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// TODO: Get rid of that
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if (!orgEnts)
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{
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Game::DB_EnumXAssets(Game::XAssetType::ASSET_TYPE_MAP_ENTS, [](Game::XAssetHeader header, void* mapEnts)
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{
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if (!*reinterpret_cast<void**>(mapEnts))
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{
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*reinterpret_cast<Game::MapEnts**>(mapEnts) = header.mapEnts;
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}
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}, &orgEnts, false);
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}
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if (orgEnts)
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if (orgEnts)
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{
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{
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std::memcpy(entites, orgEnts, sizeof Game::MapEnts);
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std::memcpy(entites, orgEnts, sizeof Game::MapEnts);
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