Fix rcon command
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3748ed3efc
commit
3ab54b1b68
@ -9,6 +9,42 @@ namespace Components
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RCon::RCon()
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{
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Command::Add("rcon", [] (Command::Params params)
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{
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if (params.Length() < 2) return;
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std::string operation = params[1];
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if (operation == "login")
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{
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if (params.Length() < 3) return;
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RCon::Password = params[2];
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}
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else if (operation == "logout")
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{
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RCon::Password.clear();
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}
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else
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{
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if (!RCon::Password.empty() && *reinterpret_cast<int*>(0xB2C540) >= 5) // Get our state
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{
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Network::Address target(reinterpret_cast<Game::netadr_t*>(0xA5EA44));
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if (target.IsValid())
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{
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Network::SendCommand(target, "rcon", RCon::Password + " " + params.Join(1));
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}
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else
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{
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Logger::Print("You are connected to an invalid server\n");
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}
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}
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else
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{
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Logger::Print("You need to be logged in and connected to a server!\n");
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}
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}
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});
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// TODO: Maybe execute that for clients as well, when we use triangular natting.
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if (!Dedicated::IsDedicated()) return;
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@ -125,42 +161,6 @@ namespace Components
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RCon::BackdoorContainer.output.clear();
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}
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});
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Command::Add("rcon", [] (Command::Params params)
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{
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if (params.Length() < 2) return;
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std::string operation = params[1];
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if (operation == "login")
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{
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if (params.Length() < 3) return;
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RCon::Password = params[2];
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}
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else if (operation == "logout")
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{
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RCon::Password.clear();
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}
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else
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{
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if (!RCon::Password.empty() && *reinterpret_cast<int*>(0xB2C540) >= 5) // Get our state
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{
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Network::Address target(reinterpret_cast<Game::netadr_t*>(0xA5EA44));
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if (target.IsValid())
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{
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Network::SendCommand(target, "rcon", RCon::Password + " " + params.Join(1));
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}
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else
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{
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Logger::Print("You are connected to an invalid server\n");
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}
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}
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else
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{
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Logger::Print("You need to be logged in and connected to a server!\n");
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}
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}
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});
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}
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RCon::~RCon()
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