Meh :P
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18f4bb0a44
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3a2d64e936
@ -145,12 +145,12 @@ namespace Assets
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{
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{
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if (asset->lods[i].surfaces)
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if (asset->lods[i].surfaces)
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{
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{
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buffer->PushBlock(Game::XFILE_BLOCK_TEMP);
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buffer->Align(Utils::Stream::ALIGN_4);
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// Requiring this asset is not possible, it has to be loaded as part of the model
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// Requiring this asset is not possible, it has to be loaded as part of the model
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//dest->lods[i].surfaces = builder->RequireAsset(Game::XAssetType::ASSET_TYPE_XMODELSURFS, asset->lods[i].surfaces->name).surfaces;
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//dest->lods[i].surfaces = builder->RequireAsset(Game::XAssetType::ASSET_TYPE_XMODELSURFS, asset->lods[i].surfaces->name).surfaces;
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buffer->PushBlock(Game::XFILE_BLOCK_TEMP);
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buffer->Align(Utils::Stream::ALIGN_4);
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IXModelSurfs().Save({ asset->lods[i].surfaces }, builder);
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IXModelSurfs().Save({ asset->lods[i].surfaces }, builder);
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dest->lods[i].surfaces = reinterpret_cast<Game::XModelSurfs*>(-1);
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dest->lods[i].surfaces = reinterpret_cast<Game::XModelSurfs*>(-1);
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