From 38ee6780c51889e8195ad3b36254d756acb484ba Mon Sep 17 00:00:00 2001 From: momo5502 Date: Sat, 12 Nov 2016 22:58:18 +0100 Subject: [PATCH] [Zones] Fix vehicles for codol zones --- src/Components/Modules/AssetHandler.cpp | 5 +++++ src/Components/Modules/Maps.cpp | 6 ------ 2 files changed, 5 insertions(+), 6 deletions(-) diff --git a/src/Components/Modules/AssetHandler.cpp b/src/Components/Modules/AssetHandler.cpp index 3dca7da8..29bb01c4 100644 --- a/src/Components/Modules/AssetHandler.cpp +++ b/src/Components/Modules/AssetHandler.cpp @@ -122,6 +122,11 @@ namespace Components asset.material->sortKey = 0xE; } + if (type == Game::XAssetType::ASSET_TYPE_VEHICLE && Zones::Version() >= VERSION_ALPHA2) + { + asset.vehicle->weaponDef = nullptr; + } + // Fix shader const stuff if (type == Game::XAssetType::ASSET_TYPE_TECHSET && Zones::Version() >= 359) { diff --git a/src/Components/Modules/Maps.cpp b/src/Components/Modules/Maps.cpp index ad1cb40f..4b03e55c 100644 --- a/src/Components/Modules/Maps.cpp +++ b/src/Components/Modules/Maps.cpp @@ -152,12 +152,6 @@ namespace Components *restrict = true; return; } - - if (type == Game::XAssetType::ASSET_TYPE_VEHICLE && Zones::Version() >= VERSION_ALPHA2) - { - *restrict = true; - return; - } } Game::GameMap_Data* Maps::GetWorldData()