[ZoneBuilder] Updated GfxWorld struct to be correct now
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@ -2992,7 +2992,9 @@ namespace Game
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int unknown2;
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unsigned int skyCount;
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GfxSky* skies;
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char unknown1[0x18];
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int unkCount1;
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int unkCount2;
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char unknown1[16];
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GfxWorldDpvsPlanes dpvsPlanes; //The following rely on the count in this
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GfxCellTreeCount *aabbTreeCounts;
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GfxCellTree *aabbTrees;
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@ -3007,7 +3009,9 @@ namespace Game
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int materialMemoryCount;
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MaterialMemory *materialMemory;
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sunflare_t sun;
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unsigned int *cellCasterBits[2];
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char pad[64];
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GfxImage* unknownImage;
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unsigned int *cellCasterBits[2];
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GfxSceneDynModel *sceneDynModel;
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GfxSceneDynBrush *sceneDynBrush;
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unsigned int *primaryLightEntityShadowVis;
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@ -3015,25 +3019,9 @@ namespace Game
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char *primaryLightForModelDynEnt;
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GfxShadowGeometry *shadowGeom;
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GfxLightRegion *lightRegion;
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char pad[24];
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GfxImage* unknownImage;
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char* unknown6;
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char* unknown7;
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char* unknown8;
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char* unknown9;
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char* unknown10;
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char* unknown11;
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char* unknown12;
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char* unknown13;
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char* unknown14;
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char* unknown15;
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GfxWorldDpvsStatic dpvs;
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GfxWorldDpvsDynamic dpvsDyn;
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char pad2[4];
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unsigned int heroOnlyLightCount;
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char * heroOnlyLight;
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int unknown5;
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