Reuse localization structures.
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@ -8,6 +8,17 @@ namespace Components
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void Localization::Set(const char* key, const char* value)
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void Localization::Set(const char* key, const char* value)
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{
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{
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if (Localization::LocalizeMap.find(key) != Localization::LocalizeMap.end())
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{
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Game::LocalizedEntry* entry = Localization::LocalizeMap[key];
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char* newStaticValue = Utils::Memory::DuplicateString(value);
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if (!newStaticValue) return;
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if (entry->value) Utils::Memory::Free(entry->value);
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entry->value = newStaticValue;
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return;
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}
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Game::LocalizedEntry* entry = Utils::Memory::AllocateArray<Game::LocalizedEntry>(1);
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Game::LocalizedEntry* entry = Utils::Memory::AllocateArray<Game::LocalizedEntry>(1);
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if (!entry) return;
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if (!entry) return;
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