Aggressive material replacement

This commit is contained in:
rackover 2021-04-28 18:49:17 +02:00
parent 791bd35c53
commit 368e339efc
2 changed files with 23 additions and 8 deletions

View File

@ -38,14 +38,17 @@ namespace Assets
{"wc_unlit_add", "wc_unlit_add_lin"},
{"wc_unlit_multiply", "wc_unlit_multiply_lin"},
{"wc_unlit_falloff_add", "wc_unlit_falloff_add_lin_ua"},
{"wc_unlit", "wc_unlit_add"},
{"wc_unlit", "wc_unlit_add_lin"},
{"wc_unlit_alphatest", "wc_unlit_blend_lin_ua"},
{"wc_unlit_multiply_lin", "wc_unlit_multiply_lin"},
{"wc_unlit_blend", "wc_unlit_blend_lin"},
{"wc_unlit_replace", "wc_unlit_replace_lin"},
{"mc_unlit_replace", "mc_unlit_replace_lin"},
{"mc_unlit_nofog", "mc_unlit_blend_nofog_ua"},
{"mc_unlit", "mc_unlit_blend_lin"}/*,
{"mc_unlit", "mc_unlit_blend_lin"},
{"mc_unlit_alphatest", "mc_unlit_blend_lin"}
/*,
{"", ""},
{"", ""},
{"", ""},
@ -241,7 +244,8 @@ namespace Assets
auto iw4TechSetName = techSetCorrespondance[techName];
Game::XAssetEntry* iw4TechSet = Game::DB_FindXAssetEntry(Game::XAssetType::ASSET_TYPE_TECHNIQUE_SET, iw4TechSetName.data());
if (iw4TechSet) {
if (iw4TechSet)
{
Game::DB_EnumXAssetEntries(Game::XAssetType::ASSET_TYPE_MATERIAL, [asset, iw4TechSet](Game::XAssetEntry* entry)
{
if (!replacementFound)
@ -253,21 +257,32 @@ namespace Assets
Components::Logger::Print("Material %s with techset %s has been mapped to %s (last chance!)\n", asset->info.name, asset->techniqueSet->name, header.material->techniqueSet->name);
asset->info.sortKey = header.material->info.sortKey;
asset->techniqueSet = iw4TechSet->asset.header.techniqueSet;
// this is terrible!
asset->stateBitsCount = header.material->stateBitsCount;
asset->stateBitsTable = header.material->stateBitsTable;
std::memcpy(asset->stateBitsEntry, header.material->stateBitsEntry, 48);
asset->constantCount = header.material->constantCount;
asset->constantTable = header.material->constantTable;
replacementFound = true;
}
}
}, false, false);
if (!replacementFound) {
if (!replacementFound)
{
Components::Logger::Print("Could not find any loaded material with techset %s (in replacement of %s), so I cannot set the sortkey for material %s\n", iw4TechSetName.data(), asset->techniqueSet->name, asset->info.name);
}
}
else {
else
{
Components::Logger::Print("Could not find any loaded techset with iw4 name %s for iw3 techset %s\n", iw4TechSetName.data(), asset->techniqueSet->name);
}
}
else {
Components::Logger::Print("Could not match iw3 techset %s with any of the techsets I know! This is a critical error, there's a good chance the map will not be playable.\n", techName.c_str());
else
{
Components::Logger::Print("Could not match iw3 techset %s with any of the techsets I know! This is a critical error, there's a good chance the map will not be playable.\n", techName.data());
}
}

View File

@ -951,7 +951,7 @@ namespace Components
if (!Game::CL_IsCgameInitialized() || !Dvar::Var("r_drawAabbTrees").get<bool>()) return;
float cyan[4] = { 0.0f, 0.5f, 0.5f, 1.0f };
float red[4] = { 1.0f, 0.0f, 0.0f, 1.0f };
float red[4] = { 1.0f, 0.0f, 0.0f, 1.0f };
Game::clipMap_t* clipMap = *reinterpret_cast<Game::clipMap_t**>(0x7998E0);
//Game::GfxWorld* gameWorld = *reinterpret_cast<Game::GfxWorld**>(0x66DEE94);