Server info via http
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parent
2b5a171668
commit
367b76b8df
@ -150,6 +150,61 @@ namespace Components
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}
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}
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}
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}
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void Download::InfoHandler(mg_connection *nc, int ev, void *ev_data)
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{
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// Only handle http requests
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if (ev != MG_EV_HTTP_REQUEST) return;
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//http_message* message = reinterpret_cast<http_message*>(ev_data);
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Utils::InfoString status = ServerInfo::GetInfo();
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std::map<std::string, json11::Json> info;
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info["status"] = status.to_json();
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std::vector<json11::Json> players;
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// Build player list
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for (int i = 0; i < atoi(status.Get("sv_maxclients").data()); ++i) // Maybe choose 18 here?
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{
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std::map<std::string, json11::Json> playerInfo;
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playerInfo["score"] = 0;
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playerInfo["ping"] = 0;
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playerInfo["name"] = "";
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if (Dvar::Var("sv_running").Get<bool>())
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{
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if (Game::svs_clients[i].state < 3) continue;
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playerInfo["score"] = Game::SV_GameClientNum_Score(i);
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playerInfo["ping"] = Game::svs_clients[i].ping;
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playerInfo["name"] = Game::svs_clients[i].name;
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}
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else
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{
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// Score and ping are irrelevant
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const char* namePtr = Game::PartyHost_GetMemberName(reinterpret_cast<Game::PartyData_t*>(0x1081C00), i);
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if (!namePtr || !namePtr[0]) continue;
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playerInfo["name"] = namePtr;
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}
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players.push_back(playerInfo);
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}
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info["players"] = players;
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mg_printf(nc,
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"HTTP/1.1 200 OK\r\n"
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"Content-Type: application/json\r\n"
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"Connection: close\r\n"
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"Access-Control-Allow-Origin: *\r\n"
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"\r\n"
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"%s", json11::Json(info).dump().data());
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nc->flags |= MG_F_SEND_AND_CLOSE;
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}
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void Download::EventHandler(mg_connection *nc, int ev, void *ev_data)
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void Download::EventHandler(mg_connection *nc, int ev, void *ev_data)
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{
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{
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// Only handle http requests
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// Only handle http requests
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@ -194,7 +249,8 @@ namespace Components
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{
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{
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mg_connection* nc = mg_bind(&Download::Mgr, Utils::VA("%hu", (Dvar::Var("net_port").Get<int>() & 0xFFFF)), Download::EventHandler);
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mg_connection* nc = mg_bind(&Download::Mgr, Utils::VA("%hu", (Dvar::Var("net_port").Get<int>() & 0xFFFF)), Download::EventHandler);
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// Handle list requests
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// Handle special requests
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mg_register_http_endpoint(nc, "/info", Download::InfoHandler);
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mg_register_http_endpoint(nc, "/list", Download::ListHandler);
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mg_register_http_endpoint(nc, "/list", Download::ListHandler);
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mg_register_http_endpoint(nc, "/file", Download::FileHandler);
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mg_register_http_endpoint(nc, "/file", Download::FileHandler);
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@ -13,6 +13,7 @@ namespace Components
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static void EventHandler(mg_connection *nc, int ev, void *ev_data);
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static void EventHandler(mg_connection *nc, int ev, void *ev_data);
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static void ListHandler(mg_connection *nc, int ev, void *ev_data);
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static void ListHandler(mg_connection *nc, int ev, void *ev_data);
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static void FileHandler(mg_connection *nc, int ev, void *ev_data);
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static void FileHandler(mg_connection *nc, int ev, void *ev_data);
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static void InfoHandler(mg_connection *nc, int ev, void *ev_data);
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static bool IsClient(mg_connection *nc);
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static bool IsClient(mg_connection *nc);
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static Game::client_t* GetClient(mg_connection *nc);
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static Game::client_t* GetClient(mg_connection *nc);
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@ -100,6 +100,54 @@ namespace Components
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}
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}
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}
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}
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Utils::InfoString ServerInfo::GetInfo()
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{
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int maxclientCount = *Game::svs_numclients;
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if (!maxclientCount)
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{
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//maxclientCount = Dvar::Var("sv_maxclients").Get<int>();
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maxclientCount = Game::Party_GetMaxPlayers(*Game::partyIngame);
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}
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Utils::InfoString info(Game::Dvar_InfoString_Big(1024));
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info.Set("gamename", "IW4");
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info.Set("sv_maxclients", Utils::VA("%i", maxclientCount));
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info.Set("protocol", Utils::VA("%i", PROTOCOL));
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info.Set("shortversion", VERSION_STR);
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info.Set("mapname", Dvar::Var("mapname").Get<const char*>());
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info.Set("isPrivate", (Dvar::Var("g_password").Get<std::string>().size() ? "1" : "0"));
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std::string time = Utils::VA("%u", Game::Com_Milliseconds());
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info.Set("checksum", Utils::VA("%X", Utils::Cryptography::JenkinsOneAtATime::Compute(time.data(), time.size())));
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// Ensure mapname is set
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if (info.Get("mapname").empty())
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{
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info.Set("mapname", Dvar::Var("ui_mapname").Get<const char*>());
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}
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// Set matchtype
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// 0 - No match, connecting not possible
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// 1 - Party, use Steam_JoinLobby to connect
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// 2 - Match, use CL_ConnectFromParty to connect
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if (Dvar::Var("party_enable").Get<bool>() && Dvar::Var("party_host").Get<bool>()) // Party hosting
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{
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info.Set("matchtype", "1");
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}
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else if (Dvar::Var("sv_running").Get<bool>()) // Match hosting
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{
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info.Set("matchtype", "2");
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}
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else
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{
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info.Set("matchtype", "0");
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}
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return info;
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}
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ServerInfo::ServerInfo()
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ServerInfo::ServerInfo()
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{
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{
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ServerInfo::PlayerContainer.CurrentPlayer = 0;
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ServerInfo::PlayerContainer.CurrentPlayer = 0;
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@ -119,60 +167,18 @@ namespace Components
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Network::Handle("getStatus", [] (Network::Address address, std::string data)
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Network::Handle("getStatus", [] (Network::Address address, std::string data)
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{
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{
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bool isInLobby = false;
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int maxclientCount = *Game::svs_numclients;
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if(!maxclientCount)
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{
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isInLobby = true;
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//maxclientCount = Dvar::Var("sv_maxclients").Get<int>();
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maxclientCount = Game::Party_GetMaxPlayers(*Game::partyIngame);
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}
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Utils::InfoString info(Game::Dvar_InfoString_Big(1024));
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info.Set("challenge", Utils::ParseChallenge(data));
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info.Set("gamename", "IW4");
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info.Set("sv_maxclients", Utils::VA("%i", maxclientCount));
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info.Set("protocol", Utils::VA("%i", PROTOCOL));
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info.Set("shortversion", VERSION_STR);
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info.Set("checksum", Utils::VA("%d", Game::Com_Milliseconds()));
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info.Set("mapname", Dvar::Var("mapname").Get<const char*>());
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info.Set("isPrivate", (Dvar::Var("g_password").Get<std::string>().size() ? "1" : "0"));
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// Ensure mapname is set
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if (info.Get("mapname").empty())
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{
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info.Set("mapname", Dvar::Var("ui_mapname").Get<const char*>());
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}
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// Set matchtype
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// 0 - No match, connecting not possible
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// 1 - Party, use Steam_JoinLobby to connect
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// 2 - Match, use CL_ConnectFromParty to connect
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if (Dvar::Var("party_enable").Get<bool>() && Dvar::Var("party_host").Get<bool>()) // Party hosting
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{
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info.Set("matchtype", "1");
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}
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else if (Dvar::Var("sv_running").Get<bool>()) // Match hosting
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{
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info.Set("matchtype", "2");
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}
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else
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{
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info.Set("matchtype", "0");
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}
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std::string playerList;
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std::string playerList;
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for (int i = 0; i < maxclientCount; ++i) // Maybe choose 18 here?
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Utils::InfoString info = ServerInfo::GetInfo();
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info.Set("challenge", Utils::ParseChallenge(data));
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for (int i = 0; i < atoi(info.Get("sv_maxclients").data()); ++i) // Maybe choose 18 here?
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{
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{
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int score = 0;
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int score = 0;
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int ping = 0;
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int ping = 0;
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std::string name;
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std::string name;
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if (!isInLobby)
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if (Dvar::Var("sv_running").Get<bool>())
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{
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{
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if (Game::svs_clients[i].state < 3) continue;
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if (Game::svs_clients[i].state < 3) continue;
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@ -7,6 +7,8 @@ namespace Components
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~ServerInfo();
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~ServerInfo();
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const char* GetName() { return "ServerInfo"; };
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const char* GetName() { return "ServerInfo"; };
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static Utils::InfoString GetInfo();
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private:
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private:
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struct Container
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struct Container
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{
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{
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@ -235,6 +235,11 @@ namespace Utils
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}
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}
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}
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}
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json11::Json InfoString::to_json()
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{
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return this->KeyValuePairs;
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}
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void InfoString::Parse(std::string buffer)
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void InfoString::Parse(std::string buffer)
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{
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{
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if (buffer[0] == '\\')
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if (buffer[0] == '\\')
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@ -37,6 +37,8 @@ namespace Utils
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void Dump();
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void Dump();
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json11::Json to_json();
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private:
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private:
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std::map<std::string, std::string> KeyValuePairs;
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std::map<std::string, std::string> KeyValuePairs;
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void Parse(std::string buffer);
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void Parse(std::string buffer);
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