Rename stuff
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@ -119,9 +119,6 @@ namespace Game
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LoadModdableRawfile_t LoadModdableRawfile = (LoadModdableRawfile_t)0x61ABC0;
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LocalizeString_t LocalizeString = (LocalizeString_t)0x4FB010;
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LocalizeMapString_t LocalizeMapString = (LocalizeMapString_t)0x44BB30;
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PC_ReadToken_t PC_ReadToken = (PC_ReadToken_t)0x4ACCD0;
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PC_ReadTokenHandle_t PC_ReadTokenHandle = (PC_ReadTokenHandle_t)0x4D2060;
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PC_SourceError_t PC_SourceError = (PC_SourceError_t)0x467A00;
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@ -155,6 +152,8 @@ namespace Game
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SE_Load_t SE_Load = (SE_Load_t)0x502A30;
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SEH_StringEd_GetString_t SEH_StringEd_GetString = (SEH_StringEd_GetString_t)0x44BB30;
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Dvar_SetStringByName_t Dvar_SetStringByName = (Dvar_SetStringByName_t)0x44F060;
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SL_ConvertToString_t SL_ConvertToString = (SL_ConvertToString_t)0x4EC1D0;
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@ -181,6 +180,7 @@ namespace Game
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Sys_Milliseconds_t Sys_Milliseconds = (Sys_Milliseconds_t)0x42A660;
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UI_AddMenuList_t UI_AddMenuList = (UI_AddMenuList_t)0x4533C0;
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UI_CheckStringTranslation_t UI_CheckStringTranslation = (UI_CheckStringTranslation_t)0x4FB010;
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UI_LoadMenus_t UI_LoadMenus = (UI_LoadMenus_t)0x641460;
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UI_DrawHandlePic_t UI_DrawHandlePic = (UI_DrawHandlePic_t)0x4D0EA0;
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UI_GetContext_t UI_GetContext = (UI_GetContext_t)0x4F8940;
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@ -284,7 +284,7 @@ namespace Game
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char* uiName = &arenas[i].uiName[0];
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if ((uiName[0] == 'M' && uiName[1] == 'P') || (uiName[0] == 'P' && uiName[1] == 'A')) // MPUI/PATCH
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{
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return LocalizeMapString(uiName);
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return SEH_StringEd_GetString(uiName);
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}
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return uiName;
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@ -305,7 +305,7 @@ namespace Game
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{
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if (!_stricmp(gameTypes[i].gameType, gameType))
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{
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return LocalizeMapString(gameTypes[i].uiName);
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return SEH_StringEd_GetString(gameTypes[i].uiName);
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}
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}
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@ -114,6 +114,9 @@ namespace Game
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typedef dvar_t* (__cdecl * Dvar_RegisterColor_t)(const char* name, float r, float g, float b, float a, int flags, const char* description);
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extern Dvar_RegisterColor_t Dvar_RegisterColor;
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typedef void(__cdecl * Dvar_SetStringByName_t)(const char* cvar, const char* value);
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extern Dvar_SetStringByName_t Dvar_SetStringByName;
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typedef void(__cdecl * Dvar_GetUnpackedColorByName_t)(const char* name, float* color);
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extern Dvar_GetUnpackedColorByName_t Dvar_GetUnpackedColorByName;
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@ -281,12 +284,6 @@ namespace Game
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typedef void* (__cdecl * LoadModdableRawfile_t)(int a1, const char* filename);
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extern LoadModdableRawfile_t LoadModdableRawfile;
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typedef char* (__cdecl * LocalizeString_t)(char*, char*);
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extern LocalizeString_t LocalizeString;
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typedef char* (__cdecl * LocalizeMapString_t)(char*);
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extern LocalizeMapString_t LocalizeMapString;
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typedef int(__cdecl * PC_ReadToken_t)(source_t*, token_t*);
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extern PC_ReadToken_t PC_ReadToken;
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@ -359,8 +356,8 @@ namespace Game
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typedef char* (__cdecl * SE_Load_t)(char* file, int Unk);
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extern SE_Load_t SE_Load;
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typedef void(__cdecl * Dvar_SetStringByName_t)(const char* cvar, const char* value);
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extern Dvar_SetStringByName_t Dvar_SetStringByName;
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typedef char* (__cdecl * SEH_StringEd_GetString_t)(const char* string);
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extern SEH_StringEd_GetString_t SEH_StringEd_GetString;
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typedef char* (__cdecl * SL_ConvertToString_t)(unsigned short stringValue);
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extern SL_ConvertToString_t SL_ConvertToString;
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@ -416,6 +413,9 @@ namespace Game
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typedef void(__cdecl * UI_AddMenuList_t)(UiContext *dc, MenuList *menuList, int close);
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extern UI_AddMenuList_t UI_AddMenuList;
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typedef char* (__cdecl * UI_CheckStringTranslation_t)(char*, char*);
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extern UI_CheckStringTranslation_t UI_CheckStringTranslation;
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typedef MenuList *(__cdecl * UI_LoadMenus_t)(const char *menuFile, int imageTrack);
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extern UI_LoadMenus_t UI_LoadMenus;
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