[IMaterial] Add mapping for fx materials
This commit is contained in:
parent
d86e9070de
commit
34df306212
@ -50,6 +50,10 @@ namespace Assets
|
|||||||
"_add_lin",
|
"_add_lin",
|
||||||
"_replace",
|
"_replace",
|
||||||
"_eyeoffset",
|
"_eyeoffset",
|
||||||
|
|
||||||
|
"_add",
|
||||||
|
"_blend",
|
||||||
|
"_blend_nofog",
|
||||||
};
|
};
|
||||||
|
|
||||||
if (!asset->techniqueSet)
|
if (!asset->techniqueSet)
|
||||||
|
@ -809,6 +809,9 @@ namespace Components
|
|||||||
Utils::Hook::Nop(0x53D815, 2);
|
Utils::Hook::Nop(0x53D815, 2);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
// Don't draw smodels
|
||||||
|
//Utils::Hook::Set<BYTE>(0x541E40, 0xC3);
|
||||||
|
|
||||||
// Restrict asset loading
|
// Restrict asset loading
|
||||||
AssetHandler::OnLoad(Maps::LoadAssetRestrict);
|
AssetHandler::OnLoad(Maps::LoadAssetRestrict);
|
||||||
|
|
||||||
|
@ -2181,7 +2181,7 @@ namespace Game
|
|||||||
const void *anonymous;
|
const void *anonymous;
|
||||||
Material *material;
|
Material *material;
|
||||||
XModel *xmodel;
|
XModel *xmodel;
|
||||||
FxEffectDefRef *effectDef;
|
FxEffectDefRef effectDef;
|
||||||
const char *soundName;
|
const char *soundName;
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -2204,21 +2204,18 @@ namespace Game
|
|||||||
|
|
||||||
struct FxTrailVertex
|
struct FxTrailVertex
|
||||||
{
|
{
|
||||||
/*
|
|
||||||
float pos[2];
|
float pos[2];
|
||||||
float normal[2];
|
float normal[2];
|
||||||
float texCoord[2];
|
float texCoord;
|
||||||
*/
|
|
||||||
char pad[20];
|
|
||||||
};
|
};
|
||||||
|
|
||||||
struct FxTrailDef
|
struct FxTrailDef
|
||||||
{
|
{
|
||||||
int scrollTimeMsec;
|
int scrollTimeMsec;
|
||||||
int repeatDist;
|
int repeatDist;
|
||||||
float splitArcDist;
|
float invSplitDist;
|
||||||
int splitDist;
|
float invSplitArcDist;
|
||||||
int splitTime;
|
float invSplitTime;
|
||||||
int vertCount;
|
int vertCount;
|
||||||
FxTrailVertex *verts;
|
FxTrailVertex *verts;
|
||||||
int indCount;
|
int indCount;
|
||||||
@ -2316,11 +2313,13 @@ namespace Game
|
|||||||
//If elemType is 0xB, then use markVisuals
|
//If elemType is 0xB, then use markVisuals
|
||||||
//If elemType is not 0xB and visualCount == 1, then use visual
|
//If elemType is not 0xB and visualCount == 1, then use visual
|
||||||
//If elemType is not 0xB and visualCount != 1, then use visualsArray
|
//If elemType is not 0xB and visualCount != 1, then use visualsArray
|
||||||
|
|
||||||
|
// Those are probably bounds!
|
||||||
vec3_t collMins;
|
vec3_t collMins;
|
||||||
vec3_t collMaxs;
|
vec3_t collMaxs;
|
||||||
FxEffectDefRef *effectOnImpact;
|
FxEffectDefRef effectOnImpact;
|
||||||
FxEffectDefRef *effectOnDeath;
|
FxEffectDefRef effectOnDeath;
|
||||||
FxEffectDefRef *effectEmitted;
|
FxEffectDefRef effectEmitted;
|
||||||
FxFloatRange emitDist;
|
FxFloatRange emitDist;
|
||||||
FxFloatRange emitDistVariance;
|
FxFloatRange emitDistVariance;
|
||||||
FxElemExtendedDef extendedDef;
|
FxElemExtendedDef extendedDef;
|
||||||
@ -2329,7 +2328,8 @@ namespace Game
|
|||||||
//If elemType != 3 && elemType != 6 use unknownBytes (size = 1)
|
//If elemType != 3 && elemType != 6 use unknownBytes (size = 1)
|
||||||
char sortOrder;
|
char sortOrder;
|
||||||
char lightingFrac;
|
char lightingFrac;
|
||||||
char unused[2];
|
char useItemClip;
|
||||||
|
char unused[1];
|
||||||
};
|
};
|
||||||
|
|
||||||
struct FxEffectDef
|
struct FxEffectDef
|
||||||
@ -2655,7 +2655,11 @@ namespace Game
|
|||||||
|
|
||||||
struct G_GlassPiece
|
struct G_GlassPiece
|
||||||
{
|
{
|
||||||
char pad[12];
|
unsigned __int16 damageTaken;
|
||||||
|
unsigned __int16 collapseTime;
|
||||||
|
int lastStateChangeTime;
|
||||||
|
char impactDir;
|
||||||
|
char impactPos[2];
|
||||||
};
|
};
|
||||||
|
|
||||||
struct G_GlassName
|
struct G_GlassName
|
||||||
|
Loading…
Reference in New Issue
Block a user