Update Structs.hpp
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@ -5536,10 +5536,10 @@ namespace Game
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char pad[100];
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char pad[100];
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} gentity_t;
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} gentity_t;
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#pragma pack(push, 1)
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static_assert(sizeof(gentity_s) == 0x274);
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static_assert(sizeof(gentity_s) == 0x274);
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#pragma pack(push, 1)
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typedef struct client_s
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typedef struct client_s
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{
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{
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clientstate_t state; // 0
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clientstate_t state; // 0
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