Merge pull request #641 from diamante0018/develop

[Menus]: Cleanup
This commit is contained in:
Edo 2022-12-14 15:18:01 +01:00 committed by GitHub
commit 346506a863
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GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 203 additions and 189 deletions

View File

@ -6,6 +6,31 @@ namespace Components
std::unordered_map<std::string, Game::menuDef_t*> Menus::MenuList;
std::unordered_map<std::string, Game::MenuList*> Menus::MenuListList;
Game::KeywordHashEntry<Game::menuDef_t, 128, 3523>** menuParseKeywordHash;
template <int HASH_COUNT, int HASH_SEED>
static int KeywordHashKey(const char* keyword)
{
auto hash = 0;
for (auto i = 0; keyword[i]; ++i)
{
hash += (i + HASH_SEED) * std::tolower(static_cast<unsigned char>(keyword[i]));
}
return (hash + (hash >> 8)) & (128 - 1);
}
template <typename T, int N, int M>
static Game::KeywordHashEntry<T, N, M>* KeywordHashFind(Game::KeywordHashEntry<T, N, M>** table, const char* keyword)
{
auto hash = KeywordHashKey<N, M>(keyword);
Game::KeywordHashEntry<T, N, M>* key = table[hash];
if (key && !_stricmp(key->keyword, keyword))
{
return key;
}
return nullptr;
}
int Menus::ReserveSourceHandle()
{
// Check if a free slot is available
@ -27,7 +52,7 @@ namespace Components
Game::script_t* Menus::LoadMenuScript(const std::string& name, const std::string& buffer)
{
Game::script_t* script = Game::Script_Alloc(sizeof(Game::script_t) + 1 + buffer.length());
auto* script = static_cast<Game::script_t*>(Game::GetClearedMemory(sizeof(Game::script_t) + 1 + buffer.length()));
if (!script) return nullptr;
strcpy_s(script->filename, sizeof(script->filename), name.data());
@ -37,18 +62,18 @@ namespace Components
script->script_p = script->buffer;
script->lastscript_p = script->buffer;
script->length = buffer.length();
script->length = static_cast<int>(buffer.length());
script->end_p = &script->buffer[buffer.length()];
script->line = 1;
script->lastline = 1;
script->tokenavailable = 0;
Game::Script_SetupTokens(script, reinterpret_cast<char*>(0x797F80));
script->punctuations = reinterpret_cast<Game::punctuation_t*>(0x797F80);
Game::PS_CreatePunctuationTable(script, Game::default_punctuations);
script->punctuations = Game::default_punctuations;
std::memcpy(script->buffer, buffer.data(), script->length + 1);
script->length = Game::Script_CleanString(script->buffer);
script->length = Game::Com_Compress(script->buffer);
return script;
}
@ -57,10 +82,10 @@ namespace Components
{
Utils::Memory::Allocator* allocator = Utils::Memory::GetAllocator();
int handle = Menus::ReserveSourceHandle();
if (!Menus::IsValidSourceHandle(handle)) return 0; // No free source slot!
const auto handle = ReserveSourceHandle();
if (!IsValidSourceHandle(handle)) return 0; // No free source slot!
Game::script_t* script = Menus::LoadMenuScript(name, buffer);
auto* script = LoadMenuScript(name, buffer);
if (!script)
{
@ -68,8 +93,6 @@ namespace Components
return 0;
}
script->next = nullptr;
auto* source = allocator->allocate<Game::source_t>();
if (!source)
{
@ -77,13 +100,17 @@ namespace Components
return 0;
}
strncpy_s(source->filename, 64, "string", 64);
std::memset(source, 0, sizeof(Game::source_s));
script->next = nullptr;
strncpy_s(source->filename, "string", _TRUNCATE);
source->scriptstack = script;
source->tokens = nullptr;
source->defines = nullptr;
source->indentstack = nullptr;
source->skip = 0;
source->definehash = static_cast<Game::define_t * *>(allocator->allocate(4096));
source->definehash = static_cast<Game::define_s**>(Game::GetClearedMemory(1024 * sizeof(Game::define_s*)));
Game::sourceFiles[handle] = source;
@ -95,27 +122,9 @@ namespace Components
return (handle > 0 && handle < MAX_SOURCEFILES && Game::sourceFiles[handle]);
}
int Menus::KeywordHash(char* key)
{
int hash = 0;
if (*key)
{
int sub = 3523 - reinterpret_cast<DWORD>(key);
do
{
char _chr = *key;
hash += reinterpret_cast<DWORD>(&(key++)[sub]) * tolower(_chr);
} while (*key);
}
return (static_cast<uint16_t>(hash) + static_cast<uint16_t>(hash >> 8)) & 0x7F;
}
Game::menuDef_t* Menus::ParseMenu(int handle)
{
Utils::Memory::Allocator* allocator = Utils::Memory::GetAllocator();
auto* menu = allocator->allocate<Game::menuDef_t>();
if (!menu) return nullptr;
@ -149,10 +158,7 @@ namespace Components
break; // Success
}
int idx = Menus::KeywordHash(token.string);
Game::keywordHash_t* key = Game::menuParseKeywordHash[idx];
auto* key = KeywordHashFind(menuParseKeywordHash, token.string);
if (!key)
{
Game::PC_SourceError(handle, "unknown menu keyword %s", token.string);
@ -168,14 +174,15 @@ namespace Components
if (!menu->window.name)
{
Game::PC_SourceError(handle, "menu has no name");
allocator->free(menu->items);
allocator->free(menu);
return nullptr;
}
Menus::OverrideMenu(menu);
Menus::RemoveMenu(menu->window.name);
Menus::MenuList[menu->window.name] = menu;
OverrideMenu(menu);
RemoveMenu(menu->window.name);
MenuList[menu->window.name] = menu;
return menu;
}
@ -188,9 +195,9 @@ namespace Components
if (!menuFile.exists()) return nullptr;
Game::pc_token_t token;
int handle = Menus::LoadMenuSource(menu, menuFile.getBuffer());
int handle = LoadMenuSource(menu, menuFile.getBuffer());
if (Menus::IsValidSourceHandle(handle))
if (IsValidSourceHandle(handle))
{
while (true)
{
@ -206,23 +213,23 @@ namespace Components
Game::PC_ReadTokenHandle(handle, &token);
auto* filename = Utils::String::VA("ui_mp\\%s.menu", token.string);
Utils::Merge(&menus, Menus::LoadMenu(filename));
Utils::Merge(&menus, LoadMenu(filename));
}
if (!_stricmp(token.string, "menudef"))
{
Game::menuDef_t* menudef = Menus::ParseMenu(handle);
if (menudef) menus.push_back({ true, menudef }); // Custom menu
auto* menudef = ParseMenu(handle);
if (menudef) menus.emplace_back(std::make_pair(true, menudef)); // Custom menu
}
}
Menus::FreeMenuSource(handle);
FreeMenuSource(handle);
}
if (menus.empty()) return nullptr;
// Allocate new menu list
Game::MenuList* list = allocator->allocate<Game::MenuList>();
auto* list = allocator->allocate<Game::MenuList>();
if (!list) return nullptr;
list->menus = allocator->allocateArray<Game::menuDef_t*>(menus.size());
@ -233,10 +240,10 @@ namespace Components
}
list->name = allocator->duplicateString(menu);
list->menuCount = menus.size();
list->menuCount = static_cast<int>(menus.size());
// Copy new menus
for (unsigned int i = 0; i < menus.size(); ++i)
for (std::size_t i = 0; i < menus.size(); ++i)
{
list->menus[i] = menus[i].second;
}
@ -252,9 +259,9 @@ namespace Components
if (menuFile.exists())
{
Game::pc_token_t token;
int handle = Menus::LoadMenuSource(menu, menuFile.getBuffer());
const auto handle = LoadMenuSource(menu, menuFile.getBuffer());
if (Menus::IsValidSourceHandle(handle))
if (IsValidSourceHandle(handle))
{
while (true)
{
@ -269,17 +276,17 @@ namespace Components
{
Game::PC_ReadTokenHandle(handle, &token);
Utils::Merge(&menus, Menus::LoadMenu(Utils::String::VA("ui_mp\\%s.menu", token.string)));
Utils::Merge(&menus, LoadMenu(Utils::String::VA("ui_mp\\%s.menu", token.string)));
}
if (!_stricmp(token.string, "menudef"))
{
Game::menuDef_t* menudef = Menus::ParseMenu(handle);
if (menudef) menus.push_back({ true, menudef }); // Custom menu
auto* menudef = ParseMenu(handle);
if (menudef) menus.emplace_back(std::make_pair(true, menudef)); // Custom menu
}
}
Menus::FreeMenuSource(handle);
FreeMenuSource(handle);
}
}
@ -288,11 +295,13 @@ namespace Components
std::vector<std::pair<bool, Game::menuDef_t*>> Menus::LoadMenu(Game::menuDef_t* menudef)
{
std::vector<std::pair<bool, Game::menuDef_t*>> menus = Menus::LoadMenu(Utils::String::VA("ui_mp\\%s.menu", menudef->window.name));
assert(menudef->window.name);
std::vector<std::pair<bool, Game::menuDef_t*>> menus = LoadMenu(Utils::String::VA("ui_mp\\%s.menu", menudef->window.name));
if (menus.empty())
{
menus.push_back({ false, menudef }); // Native menu
menus.emplace_back(std::make_pair(false, menudef)); // Native menu
}
return menus;
@ -302,7 +311,7 @@ namespace Components
{
Utils::Memory::Allocator* allocator = Utils::Memory::GetAllocator();
std::vector<std::pair<bool, Game::menuDef_t*>> menus = Menus::LoadMenu(menu);
auto menus = LoadMenu(menu);
if (menus.empty()) return nullptr;
// Allocate new menu list
@ -325,8 +334,8 @@ namespace Components
newList->menus[i] = menus[i].second;
}
Menus::RemoveMenuList(newList->name);
Menus::MenuListList[newList->name] = newList;
RemoveMenuList(newList->name);
MenuListList[newList->name] = newList;
return newList;
}
@ -366,7 +375,7 @@ namespace Components
{
if (i->second->window.name == std::string(newMenu.second->window.name))
{
Menus::RemoveMenu(i->second);
RemoveMenu(i->second);
i = menus->erase(i);
increment = false;
@ -389,13 +398,13 @@ namespace Components
for (int i = 0; i < menuList->menuCount; ++i)
{
if (!menuList->menus[i]) continue;
Menus::SafeMergeMenus(&menus, Menus::LoadMenu(menuList->menus[i]));
SafeMergeMenus(&menus, LoadMenu(menuList->menus[i]));
}
// Load custom menus
if (menuList->name == "ui_mp/code.txt"s) // Should be menus, but code is loaded ingame
{
for (auto menu : Menus::CustomMenus)
for (auto menu : CustomMenus)
{
bool hasMenu = false;
for (auto& loadedMenu : menus)
@ -407,15 +416,15 @@ namespace Components
}
}
if (!hasMenu) Menus::SafeMergeMenus(&menus, Menus::LoadMenu(menu));
if (!hasMenu) SafeMergeMenus(&menus, LoadMenu(menu));
}
}
// Allocate new menu list
Game::MenuList* newList = allocator->allocate<Game::MenuList>();
auto* newList = allocator->allocate<Game::MenuList>();
if (!newList) return menuList;
size_t size = menus.size();
auto size = menus.size();
newList->menus = allocator->allocateArray<Game::menuDef_t*>(size);
if (!newList->menus)
{
@ -432,8 +441,8 @@ namespace Components
newList->menus[i] = menus[i].second;
}
Menus::RemoveMenuList(newList->name);
Menus::MenuListList[newList->name] = newList;
RemoveMenuList(newList->name);
MenuListList[newList->name] = newList;
return newList;
}
@ -442,7 +451,7 @@ namespace Components
{
Utils::Memory::Allocator* allocator = Utils::Memory::GetAllocator();
if (!Menus::IsValidSourceHandle(handle)) return;
if (!IsValidSourceHandle(handle)) return;
Game::source_t* source = Game::sourceFiles[handle];
@ -481,28 +490,44 @@ namespace Components
Game::sourceFiles[handle] = nullptr;
}
void Menus::FreeMenu(Game::menuDef_t* menudef)
void Menus::Menu_FreeItemMemory(Game::itemDef_s* item)
{
AssertOffset(Game::itemDef_s, floatExpressionCount, 0x13C);
for (auto i = 0; i < item->floatExpressionCount; ++i)
{
Game::free_expression(item->floatExpressions[i].expression);
}
item->floatExpressionCount = 0;
}
void Menus::FreeMenu(Game::menuDef_t* menu)
{
Utils::Memory::Allocator* allocator = Utils::Memory::GetAllocator();
// Do i need to free expressions and strings?
// Or does the game take care of it?
// Seems like it does...
if (menudef->items)
if (menu->items)
{
// Seems like this is obsolete as well,
// as the game handles the memory
//for (int i = 0; i < menudef->itemCount; ++i)
//{
// Game::Menu_FreeItemMemory(menudef->items[i]);
//}
allocator->free(menudef->items);
for (int i = 0; i < menu->itemCount; ++i)
{
#if 0
Menu_FreeItemMemory(menu->items[i]);
#endif
}
allocator->free(menudef);
allocator->free(menu->items);
}
#if 0
Game::free_expression(menu->visibleExp);
Game::free_expression(menu->rectXExp);
Game::free_expression(menu->rectYExp);
Game::free_expression(menu->rectWExp);
Game::free_expression(menu->rectHExp);
Game::free_expression(menu->openSoundExp);
Game::free_expression(menu->closeSoundExp);
#endif
allocator->free(menu);
}
void Menus::FreeMenuList(Game::MenuList* menuList)
@ -513,37 +538,29 @@ namespace Components
// Keep our compiler happy
Game::MenuList list = { menuList->name, menuList->menuCount, menuList->menus };
if (list.name)
{
allocator->free(list.name);
}
if (list.menus)
{
allocator->free(list.menus);
}
allocator->free(menuList);
}
void Menus::RemoveMenu(const std::string& menu)
{
auto i = Menus::MenuList.find(menu);
if (i != Menus::MenuList.end())
auto i = MenuList.find(menu);
if (i != MenuList.end())
{
if (i->second) Menus::FreeMenu(i->second);
i = Menus::MenuList.erase(i);
if (i->second) FreeMenu(i->second);
i = MenuList.erase(i);
}
}
void Menus::RemoveMenu(Game::menuDef_t* menudef)
{
for (auto i = Menus::MenuList.begin(); i != Menus::MenuList.end();)
for (auto i = MenuList.begin(); i != MenuList.end();)
{
if (i->second == menudef)
{
Menus::FreeMenu(menudef);
i = Menus::MenuList.erase(i);
FreeMenu(menudef);
i = MenuList.erase(i);
}
else
{
@ -554,20 +571,20 @@ namespace Components
void Menus::RemoveMenuList(const std::string& menuList)
{
auto i = Menus::MenuListList.find(menuList);
if (i != Menus::MenuListList.end())
auto i = MenuListList.find(menuList);
if (i != MenuListList.end())
{
if (i->second)
{
for (auto j = 0; j < i->second->menuCount; ++j)
{
Menus::RemoveMenu(i->second->menus[j]);
RemoveMenu(i->second->menus[j]);
}
Menus::FreeMenuList(i->second);
FreeMenuList(i->second);
}
i = Menus::MenuListList.erase(i);
i = MenuListList.erase(i);
}
}
@ -584,8 +601,7 @@ namespace Components
std::string name = menu->window.name;
// Find the old menu
auto i = Menus::MenuList.find(name);
if (i != Menus::MenuList.end())
if (auto i = MenuList.find(name); i != MenuList.end())
{
// We have found it, *yay*
Game::menuDef_t* oldMenu = i->second;
@ -600,7 +616,7 @@ namespace Components
}
// Replace every old instance with our new one in our menu lists
for (auto j = Menus::MenuListList.begin(); j != Menus::MenuListList.end(); ++j)
for (auto j = MenuListList.begin(); j != MenuListList.end(); ++j)
{
Game::MenuList* list = j->second;
@ -615,30 +631,33 @@ namespace Components
}
}
}
FreeMenu(oldMenu);
}
}
void Menus::RemoveMenuList(Game::MenuList* menuList)
{
if (!menuList || !menuList->name) return;
Menus::RemoveMenuList(menuList->name);
RemoveMenuList(menuList->name);
}
// In your dreams
void Menus::FreeEverything()
{
for (auto i = Menus::MenuListList.begin(); i != Menus::MenuListList.end(); ++i)
for (auto i = MenuListList.begin(); i != MenuListList.end(); ++i)
{
Menus::FreeMenuList(i->second);
FreeMenuList(i->second);
}
Menus::MenuListList.clear();
MenuListList.clear();
for (auto i = Menus::MenuList.begin(); i != Menus::MenuList.end(); ++i)
for (auto i = MenuList.begin(); i != MenuList.end(); ++i)
{
Menus::FreeMenu(i->second);
FreeMenu(i->second);
}
Menus::MenuList.clear();
MenuList.clear();
}
Game::XAssetHeader Menus::MenuFindHook(Game::XAssetType /*type*/, const std::string& filename)
@ -651,23 +670,23 @@ namespace Components
Game::XAssetHeader header = { nullptr };
// Free the last menulist and ui context, as we have to rebuild it with the new menus
if (Menus::MenuListList.find(filename) != Menus::MenuListList.end())
if (MenuListList.find(filename) != MenuListList.end())
{
Game::MenuList* list = Menus::MenuListList[filename];
Game::MenuList* list = MenuListList[filename];
for (int i = 0; list && list->menus && i < list->menuCount; ++i)
{
Menus::RemoveMenuFromContext(Game::uiContext, list->menus[i]);
RemoveMenuFromContext(Game::uiContext, list->menus[i]);
}
Menus::RemoveMenuList(filename);
RemoveMenuList(filename);
}
if (Utils::String::EndsWith(filename, ".menu"))
{
if (FileSystem::File(filename).exists())
{
header.menuList = Menus::LoadScriptMenu(filename.data());
header.menuList = LoadScriptMenu(filename.data());
if (header.menuList) return header;
}
}
@ -682,7 +701,7 @@ namespace Components
{
if (FileSystem::File(filename).exists())
{
header.menuList = Menus::LoadScriptMenu(filename.data());
header.menuList = LoadScriptMenu(filename.data());
// Reset, if we didn't find scriptmenus
if (!header.menuList)
@ -693,7 +712,7 @@ namespace Components
}
else
{
header.menuList = Menus::LoadMenuList(menuList);
header.menuList = LoadMenuList(menuList);
}
}
else
@ -714,7 +733,7 @@ namespace Components
if (originalConnect == menu) // Check if we draw the original loadscreen
{
if (Menus::MenuList.find("connect") != Menus::MenuList.end()) // Check if we have a custom loadscreen, to prevent drawing the original one on top
if (MenuList.find("connect") != Menus::MenuList.end()) // Check if we have a custom loadscreen, to prevent drawing the original one on top
{
return false;
}
@ -748,15 +767,19 @@ namespace Components
// Clear last menu
dc->Menus[--dc->menuCount] = nullptr;
}
FreeMenu(menu);
}
void Menus::Add(const std::string& menu)
{
Menus::CustomMenus.push_back(menu);
CustomMenus.push_back(menu);
}
Menus::Menus()
{
menuParseKeywordHash = reinterpret_cast<Game::KeywordHashEntry<Game::menuDef_t, 128, 3523>**>(0x63AE928);
if (ZoneBuilder::IsEnabled())
{
Game::Menu_Setup(Game::uiContext);
@ -764,18 +787,15 @@ namespace Components
if (Dedicated::IsEnabled()) return;
// Ensure everything is zero'ed
Menus::FreeEverything();
// Intercept asset finding
AssetHandler::OnFind(Game::XAssetType::ASSET_TYPE_MENU, Menus::MenuFindHook);
AssetHandler::OnFind(Game::XAssetType::ASSET_TYPE_MENULIST, Menus::MenuListFindHook);
AssetHandler::OnFind(Game::XAssetType::ASSET_TYPE_MENU, MenuFindHook);
AssetHandler::OnFind(Game::XAssetType::ASSET_TYPE_MENULIST, MenuListFindHook);
// Don't open connect menu
// Utils::Hook::Nop(0x428E48, 5);
// Use the connect menu open call to update server motds
Utils::Hook(0x428E48, []()
Utils::Hook(0x428E48, []
{
if (!Party::GetMotd().empty() && Party::Target() == *Game::connectedHost)
{
@ -784,10 +804,10 @@ namespace Components
}, HOOK_CALL).install()->quick();
// Intercept menu painting
Utils::Hook(0x4FFBDF, Menus::IsMenuVisible, HOOK_CALL).install()->quick();
Utils::Hook(0x4FFBDF, IsMenuVisible, HOOK_CALL).install()->quick();
// disable the 2 new tokens in ItemParse_rect
Utils::Hook::Set<BYTE>(0x640693, 0xEB);
// disable the 2 new tokens in ItemParse_rect (Fix by NTA. Probably because he didn't want to update the menus)
Utils::Hook::Set<std::uint8_t>(0x640693, 0xEB);
// don't load ASSET_TYPE_MENU assets for every menu (might cause patch menus to fail)
Utils::Hook::Nop(0x453406, 5);
@ -806,19 +826,19 @@ namespace Components
// Not quite sure if we want to do this if we're not ingame, but it's only needed for ingame menus.
if ((*Game::cl_ingame)->current.enabled)
{
Game::Key_SetCatcher(0, 16);
Game::Key_SetCatcher(0, Game::KEYCATCH_UI);
}
Game::Menus_OpenByName(Game::uiContext, params->get(1));
});
Command::Add("reloadmenus", [](Command::Params*)
Command::Add("reloadmenus", []([[maybe_unused]] Command::Params* params)
{
// Close all menus
Game::Menus_CloseAll(Game::uiContext);
// Free custom menus
Menus::FreeEverything();
// Free custom menus (Get pranked)
FreeEverything();
// Only disconnect if in-game, context is updated automatically!
if (Game::CL_IsCgameInitialized())
@ -841,27 +861,27 @@ namespace Components
});
// Define custom menus here
Menus::Add("ui_mp/changelog.menu");
Menus::Add("ui_mp/theater_menu.menu");
Menus::Add("ui_mp/pc_options_multi.menu");
Menus::Add("ui_mp/pc_options_game.menu");
Menus::Add("ui_mp/pc_options_gamepad.menu");
Menus::Add("ui_mp/stats_reset.menu");
Menus::Add("ui_mp/stats_unlock.menu");
Menus::Add("ui_mp/security_increase_popmenu.menu");
Menus::Add("ui_mp/mod_download_popmenu.menu");
Menus::Add("ui_mp/popup_friends.menu");
Menus::Add("ui_mp/menu_first_launch.menu");
Menus::Add("ui_mp/startup_messages.menu");
Menus::Add("ui_mp/iw4x_credits.menu");
Menus::Add("ui_mp/resetclass.menu");
Menus::Add("ui_mp/popup_customtitle.menu");
Menus::Add("ui_mp/popup_customclan.menu");
Add("ui_mp/changelog.menu");
Add("ui_mp/theater_menu.menu");
Add("ui_mp/pc_options_multi.menu");
Add("ui_mp/pc_options_game.menu");
Add("ui_mp/pc_options_gamepad.menu");
Add("ui_mp/stats_reset.menu");
Add("ui_mp/stats_unlock.menu");
Add("ui_mp/security_increase_popmenu.menu");
Add("ui_mp/mod_download_popmenu.menu");
Add("ui_mp/popup_friends.menu");
Add("ui_mp/menu_first_launch.menu");
Add("ui_mp/startup_messages.menu");
Add("ui_mp/iw4x_credits.menu");
Add("ui_mp/resetclass.menu");
Add("ui_mp/popup_customtitle.menu");
Add("ui_mp/popup_customclan.menu");
}
Menus::~Menus()
{
// In your dreams!
// Let Windows handle the memory leaks for you!
Menus::FreeEverything();
}
}

View File

@ -43,6 +43,7 @@ namespace Components
static void FreeMenuSource(int handle);
static void FreeMenuList(Game::MenuList* menuList);
static void Menu_FreeItemMemory(Game::itemDef_s* item);
static void FreeMenu(Game::menuDef_t* menudef);
static void RemoveMenu(const std::string& menu);
@ -55,8 +56,5 @@ namespace Components
static bool IsMenuVisible(Game::UiContext* dc, Game::menuDef_t* menu);
static void RemoveMenuFromContext(Game::UiContext* dc, Game::menuDef_t* menu);
// Ugly!
static int KeywordHash(char* key);
};
}

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@ -23,6 +23,7 @@ namespace Game
Com_Quitf_t Com_Quit_f = Com_Quitf_t(0x4D4000);
Com_OpenLogFile_t Com_OpenLogFile = Com_OpenLogFile_t(0x60A8D0);
Com_UpdateSlowMotion_t Com_UpdateSlowMotion = Com_UpdateSlowMotion_t(0x60B2D0);
Com_Compress_t Com_Compress = Com_Compress_t(0x498220);
int* com_frameTime = reinterpret_cast<int*>(0x1AD8F3C);

View File

@ -62,6 +62,9 @@ namespace Game
typedef void(*Com_UpdateSlowMotion_t)(int msec);
extern Com_UpdateSlowMotion_t Com_UpdateSlowMotion;
typedef int(*Com_Compress_t)(char* data_p);
extern Com_Compress_t Com_Compress;
extern int* com_frameTime;
extern int* com_fixedConsolePosition;

View File

@ -152,9 +152,10 @@ namespace Game
R_FlushSun_t R_FlushSun = R_FlushSun_t(0x53FB50);
R_SortWorldSurfaces_t R_SortWorldSurfaces = R_SortWorldSurfaces_t(0x53DC10);
Script_Alloc_t Script_Alloc = Script_Alloc_t(0x422E70);
Script_SetupTokens_t Script_SetupTokens = Script_SetupTokens_t(0x4E6950);
Script_CleanString_t Script_CleanString = Script_CleanString_t(0x498220);
GetMemory_t GetMemory = GetMemory_t(0x4E67B0);
GetClearedMemory_t GetClearedMemory = GetClearedMemory_t(0x422E70);
PS_CreatePunctuationTable_t PS_CreatePunctuationTable = PS_CreatePunctuationTable_t(0x4E6950);
free_expression_t free_expression = free_expression_t(0x4ACC70);
SE_Load_t SE_Load = SE_Load_t(0x502A30);
@ -271,7 +272,6 @@ namespace Game
cmd_function_t** cmd_functions = reinterpret_cast<cmd_function_t**>(0x1AAC658);
source_t** sourceFiles = reinterpret_cast<source_t**>(0x7C4A98);
keywordHash_t **menuParseKeywordHash = reinterpret_cast<keywordHash_t **>(0x63AE928);
float* cgameFOVSensitivityScale = reinterpret_cast<float*>(0xB2F884);
@ -399,6 +399,8 @@ namespace Game
int* ui_numArenas = reinterpret_cast<int*>(0x62D2788);
int* ui_arenaBufPos = reinterpret_cast<int*>(0x62D278C);
punctuation_s* default_punctuations = reinterpret_cast<punctuation_s*>(0x797F80);
const char* TableLookup(StringTable* stringtable, int row, int column)
{
if (!stringtable || !stringtable->values || row >= stringtable->rowCount || column >= stringtable->columnCount) return "";
@ -926,19 +928,6 @@ namespace Game
}
}
__declspec(naked) void Menu_FreeItemMemory(itemDef_s* /*item*/)
{
__asm
{
pushad
mov edi, [esp + 24h]
mov eax, 63D880h
call eax
popad
retn
}
}
void Menu_SetNextCursorItem(UiContext* a1, menuDef_t* a2, int unk)
{
__asm

View File

@ -374,14 +374,17 @@ namespace Game
typedef GfxWorld*(*R_SortWorldSurfaces_t)();
extern R_SortWorldSurfaces_t R_SortWorldSurfaces;
typedef script_t*(*Script_Alloc_t)(int length);
extern Script_Alloc_t Script_Alloc;
typedef void* (*GetMemory_t)(unsigned int size);
extern GetMemory_t GetMemory;
typedef void(*Script_SetupTokens_t)(script_t* script, void* tokens);
extern Script_SetupTokens_t Script_SetupTokens;
typedef void*(*GetClearedMemory_t)(unsigned int size);
extern GetClearedMemory_t GetClearedMemory;
typedef int(*Script_CleanString_t)(char* buffer);
extern Script_CleanString_t Script_CleanString;
typedef void(*PS_CreatePunctuationTable_t)(script_s* script, punctuation_s* punctuations);
extern PS_CreatePunctuationTable_t PS_CreatePunctuationTable;
typedef void(*free_expression_t)(Statement_s* statement);
extern free_expression_t free_expression;
typedef char*(*SE_Load_t)(const char* psFileName, bool forceEnglish);
extern SE_Load_t SE_Load;
@ -597,7 +600,6 @@ namespace Game
extern float* cgameFOVSensitivityScale;
extern source_t** sourceFiles;
extern keywordHash_t **menuParseKeywordHash;
extern UiContext* uiContext;
@ -727,6 +729,8 @@ namespace Game
extern int* ui_numArenas;
extern int* ui_arenaBufPos;
extern punctuation_s* default_punctuations;
constexpr auto MAX_MSGLEN = 0x20000;
ScreenPlacement* ScrPlace_GetFullPlacement();
@ -734,7 +738,6 @@ namespace Game
void UI_FilterStringForButtonAnimation(char* str, unsigned int strMaxSize);
void Menu_FreeItemMemory(itemDef_s* item);
void Menu_SetNextCursorItem(UiContext* ctx, menuDef_t* currentMenu, int unk = 1);
void Menu_SetPrevCursorItem(UiContext* ctx, menuDef_t* currentMenu, int unk = 1);
const char* TableLookup(StringTable* stringtable, int row, int column);

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@ -7173,12 +7173,12 @@ namespace Game
char string[MAX_TOKENLENGTH];
} pc_token_t;
typedef struct keywordHash_s
template <typename T, int N, int M>
struct KeywordHashEntry
{
char* keyword;
bool(*func)(menuDef_t* item, int handle);
//struct keywordHash_s *next;
} keywordHash_t;
const char* keyword;
int (*func)(T*, int);
};
enum MaterialTechniqueType
{

View File

@ -16,7 +16,7 @@
#include <ShlObj.h>
#include <timeapi.h>
#include <shellapi.h>
#include <wininet.h>
#include <WinInet.h>
#include <d3d9.h>
#include <AclAPI.h>
#include <Psapi.h>