Merge pull request #410 from diamante0018/feature/font-test

[Debug] Cool font test feature
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Dss0 2022-08-04 14:53:36 +02:00 committed by GitHub
commit 3458ef9001
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 69 additions and 16 deletions

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@ -91,6 +91,16 @@ namespace Components
"EF_SOFT",
};
const char Debug::strButtons[] =
{
'\x01', '\x02', '\x03', '\x04', '\x05', '\x06', '\x0E', '\x0F', '\x10',
'\x11', '\x12', '\x13', '\x14', '\x15', '\x16', '\x17', '\0'
};
const char Debug::strTemplate[] = "%s: %s All those moments will be lost in time, like tears in rain.";
const float Debug::colorWhite[] = {1.0f, 1.0f, 1.0f, 1.0f};
std::string Debug::BuildPMFlagsString(const Game::playerState_s* ps)
{
std::string result;
@ -145,7 +155,6 @@ namespace Components
auto* const scrPlace = Game::ScrPlace_GetActivePlacement(localClientNum);
constexpr auto maxChars = 4096;
constexpr float colorWhite[] = {1.0f, 1.0f, 1.0f, 1.0f};
auto* const font1 = Game::UI_GetFontHandle(scrPlace, 6, MY_SCALE_2);
auto* const font2 = Game::UI_GetFontHandle(scrPlace, 6, MY_SCALE2);
@ -154,16 +163,16 @@ namespace Components
MY_SCALE2, colorWhite, 1);
const auto pmf = BuildPMFlagsString(&cgameGlob->predictedPlayerState);
Game::UI_DrawText(scrPlace, pmf.data(), maxChars, font1, 30.0f, 20.0f, 1, 1, MY_SCALE_2, colorWhite, 3);
Game::UI_DrawText(scrPlace, pmf.data(), maxChars, font1, 30.0f, MY_Y, 1, 1, MY_SCALE_2, colorWhite, 3);
const auto pof = BuildPOFlagsString(&cgameGlob->predictedPlayerState);
Game::UI_DrawText(scrPlace, pof.data(), maxChars, font1, 350.0f, 20.0f, 1, 1, MY_SCALE_2, colorWhite, 3);
Game::UI_DrawText(scrPlace, pof.data(), maxChars, font1, 350.0f, MY_Y, 1, 1, MY_SCALE_2, colorWhite, 3);
const auto plf = BuildPLFlagsString(&cgameGlob->predictedPlayerState);
Game::UI_DrawText(scrPlace, plf.data(), maxChars, font1, 350.0f, 250.0f, 1, 1, MY_SCALE_2, colorWhite, 3);
const auto pef = BuildPEFlagsString(&cgameGlob->predictedPlayerState);
Game::UI_DrawText(scrPlace, pef.data(), maxChars, font1, 525.0f, 20.0f, 1, 1, MY_SCALE_2, colorWhite, 3);
Game::UI_DrawText(scrPlace, pef.data(), maxChars, font1, 525.0f, MY_Y, 1, 1, MY_SCALE_2, colorWhite, 3);
}
void Debug::CG_DrawDebugPlayerHealth(const int localClientNum)
@ -197,6 +206,39 @@ namespace Components
Game::CL_DrawStretchPic(scrPlace, 10.0f, 10.0f, 100.0f * healtha, 10.0f, 1, 1, 0.0f, 0.0f, healtha, 1.0f, color2, *Game::whiteMaterial);
}
void Debug::CG_Debug_DrawFontTest(const int localClientNum)
{
char strFinal[0x200]{};
auto* const scrPlace = Game::ScrPlace_GetActivePlacement(localClientNum);
auto* const font1 = Game::UI_GetFontHandle(scrPlace, 1, 0.4f);
auto* const font2 = Game::UI_GetFontHandle(scrPlace, 2, 0.4f);
auto* const font3 = Game::UI_GetFontHandle(scrPlace, 3, 0.4f);
auto* const font5 = Game::UI_GetFontHandle(scrPlace, 5, 0.4f);
auto* const font6 = Game::UI_GetFontHandle(scrPlace, 6, 0.4f);
sprintf_s(strFinal, strTemplate, font1->fontName, strButtons);
Game::UI_FilterStringForButtonAnimation(strFinal, sizeof(strFinal));
Game::UI_DrawText(scrPlace, strFinal, std::numeric_limits<int>::max(), font1, MY_X, 10.0f, 1, 1, 0.4f, colorWhite, 3);
sprintf_s(strFinal, strTemplate, font2->fontName, strButtons);
Game::UI_FilterStringForButtonAnimation(strFinal, sizeof(strFinal));
Game::UI_DrawText(scrPlace, strFinal, std::numeric_limits<int>::max(), font2, MY_X, 35.0f, 1, 1, 0.4f, colorWhite, 3);
sprintf_s(strFinal, strTemplate, font3->fontName, strButtons);
Game::UI_FilterStringForButtonAnimation(strFinal, sizeof(strFinal));
Game::UI_DrawText(scrPlace, strFinal, std::numeric_limits<int>::max(), font3, MY_X, 60.0f, 1, 1, 0.4f, colorWhite, 3);
sprintf_s(strFinal, strTemplate, font5->fontName, strButtons);
Game::UI_FilterStringForButtonAnimation(strFinal, sizeof(strFinal));
Game::UI_DrawText(scrPlace, strFinal, std::numeric_limits<int>::max(), font5, MY_X, 85.0f, 1, 1, 0.4f, colorWhite, 3);
sprintf_s(strFinal, strTemplate, font6->fontName, strButtons);
Game::UI_FilterStringForButtonAnimation(strFinal, sizeof(strFinal));
Game::UI_DrawText(scrPlace, strFinal, std::numeric_limits<int>::max(), font6, MY_X, 110.0f, 1, 1, 0.4f, colorWhite, 3);
}
void Debug::CG_DrawDebugOverlays_Hk(const int localClientNum)
{
switch (DebugOverlay->current.integer)
@ -204,6 +246,9 @@ namespace Components
case 2:
CG_Debug_DrawPSFlags(localClientNum);
break;
case 5:
CG_Debug_DrawFontTest(localClientNum);
break;
default:
break;
}

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@ -19,9 +19,17 @@ namespace Components
static const char* PLFlagsValues[];
static const char* PEFlagsValues[];
static const char strButtons[];
static const char strTemplate[];
static constexpr auto MY_SCALE2 = 0.5f;
static constexpr auto MY_SCALE_2 = 0.201f;
static constexpr auto MY_X = -25.0f;
static constexpr auto MY_Y = 20.0f;
static const float colorWhite[];
static std::string BuildPMFlagsString(const Game::playerState_s* ps);
static std::string BuildPOFlagsString(const Game::playerState_s* ps);
static std::string BuildPLFlagsString(const Game::playerState_s* ps);
@ -29,6 +37,7 @@ namespace Components
static void CG_Debug_DrawPSFlags(int localClientNum);
static void CG_DrawDebugPlayerHealth(int localClientNum);
static void CG_Debug_DrawFontTest(int localClientNum);
static void CG_DrawDebugOverlays_Hk(int localClientNum);

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@ -1190,28 +1190,27 @@ namespace Game
void UI_FilterStringForButtonAnimation(char* str, unsigned int strMaxSize)
{
if (SEH_GetCurrentLanguage() == 8 || Sys_Milliseconds() % 1000 <= 800)
if (SEH_GetCurrentLanguage() == 8)
{
return;
}
size_t i = 0;
while (str[i] != '\0')
const auto remainder = Sys_Milliseconds() % 1000;
if (remainder <= 800)
{
if (i >= strMaxSize)
break;
return;
}
const auto value = str[i];
if (value == 16)
for (std::size_t idx = 0; str[idx] && idx < strMaxSize; ++idx)
{
if (str[idx] == 16)
{
str[i] = -68;
str[idx] = -68;
}
else if (value == 17)
else if (str[idx] == 17)
{
str[i] = -67;
str[idx] = -67;
}
++i;
}
}