[Dvar]: Improve patch (#735)
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@ -144,11 +144,6 @@ namespace Components
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Network::SendCommand(master, "heartbeat", "IW4");
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}
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Game::dvar_t* Dedicated::Dvar_RegisterSVNetworkFps(const char* dvarName, int, int min, int, int, const char* description)
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{
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return Game::Dvar_RegisterInt(dvarName, 1000, min, 1000, Game::DVAR_NONE, description);
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}
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Dedicated::Dedicated()
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{
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COMLogFilter = Dvar::Register<bool>("com_logFilter", true,
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@ -200,9 +195,6 @@ namespace Components
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// isHost script call return 0
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Utils::Hook::Set<DWORD>(0x5DEC04, 0);
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// Manually register sv_network_fps
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Utils::Hook(0x4D3C7B, Dvar_RegisterSVNetworkFps, HOOK_CALL).install()->quick();
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// r_loadForRenderer default to 0
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Utils::Hook::Set<BYTE>(0x519DDF, 0);
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@ -26,7 +26,5 @@ namespace Components
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static void TransmitGuids();
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static void TimeWrapStub(Game::errorParm_t code, const char* message);
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static Game::dvar_t* Dvar_RegisterSVNetworkFps(const char* dvarName, int value, int min, int max, int flags, const char* description);
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};
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}
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@ -203,7 +203,7 @@ namespace Components
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return Game::Dvar_RegisterFloat(dvarName, value, min, max, flag, description);
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}
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Game::dvar_t* Dvar::Dvar_RegisterName(const char* name, const char* /*default*/, std::uint16_t flags, const char* description)
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const Game::dvar_t* Dvar::Dvar_RegisterName(const char* dvarName, const char* /*value*/, std::uint16_t flags, const char* description)
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{
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// Name watcher
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if (!Dedicated::IsEnabled() && !ZoneBuilder::IsEnabled())
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@ -237,16 +237,21 @@ namespace Components
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{
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const char* steamName = Steam::Proxy::SteamFriends->GetPersonaName();
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if (steamName && *steamName != '\0')
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if (steamName && *steamName)
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{
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username = steamName;
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}
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}
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Name = Register<const char*>(name, username.data(), flags | Game::DVAR_ARCHIVE, description);
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Name = Register<const char*>(dvarName, username.data(), flags | Game::DVAR_ARCHIVE, description);
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return Name.get<Game::dvar_t*>();
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}
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const Game::dvar_t* Dvar::Dvar_RegisterSVNetworkFps(const char* dvarName, int /*value*/, int min, int /*max*/, std::uint16_t /*flags*/, const char* description)
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{
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return Game::Dvar_RegisterInt(dvarName, 1000, min, 1000, Game::DVAR_NONE, description);
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}
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void Dvar::SetFromStringByNameSafeExternal(const char* dvarName, const char* string)
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{
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static std::array<const char*, 8> exceptions =
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@ -409,6 +414,9 @@ namespace Components
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// Hook dvar 'name' registration
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Utils::Hook(0x40531C, Dvar_RegisterName, HOOK_CALL).install()->quick();
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// Hook dvar 'sv_network_fps' registration
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Utils::Hook(0x4D3C7B, Dvar_RegisterSVNetworkFps, HOOK_CALL).install()->quick();
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// un-cheat safeArea_* and add archive flags
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Utils::Hook::Xor<std::uint32_t>(0x42E3F5, Game::DVAR_ROM | Game::DVAR_ARCHIVE); //safeArea_adjusted_horizontal
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Utils::Hook::Xor<std::uint32_t>(0x42E423, Game::DVAR_ROM | Game::DVAR_ARCHIVE); //safeArea_adjusted_vertical
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@ -40,7 +40,8 @@ namespace Components
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private:
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static Var Name;
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static Game::dvar_t* Dvar_RegisterName(const char* name, const char* defaultVal, std::uint16_t flags, const char* description);
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static const Game::dvar_t* Dvar_RegisterName(const char* dvarName, const char* value, std::uint16_t flags, const char* description);
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static const Game::dvar_t* Dvar_RegisterSVNetworkFps(const char* dvarName, int value, int min, int max, std::uint16_t flags, const char* description);
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static void SetFromStringByNameExternal(const char* dvarName, const char* string);
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static void SetFromStringByNameSafeExternal(const char* dvarName, const char* string);
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