From 3427aa6e7fd419a94925f586be5dabf8ef3da76b Mon Sep 17 00:00:00 2001 From: TheApadayo Date: Sun, 19 Mar 2017 23:38:53 -0400 Subject: [PATCH] [clipMap_t] working on the quad tree for model nodes --- .../Modules/AssetInterfaces/IclipMap_t.hpp | 66 +++++++++++++++++++ 1 file changed, 66 insertions(+) diff --git a/src/Components/Modules/AssetInterfaces/IclipMap_t.hpp b/src/Components/Modules/AssetInterfaces/IclipMap_t.hpp index 424d7e4f..ee8d16fc 100644 --- a/src/Components/Modules/AssetInterfaces/IclipMap_t.hpp +++ b/src/Components/Modules/AssetInterfaces/IclipMap_t.hpp @@ -10,5 +10,71 @@ namespace Assets virtual void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override; virtual void mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override; virtual void load(Game::XAssetHeader* header, std::string name, Components::ZoneBuilder::Zone* builder) override; + + private: + class SModelQuadtree + { + public: + SModelQuadtree(Game::cStaticModel_t* modelList, int numModels) + { + numValues = 0; + + for (int i = 0; i < numModels; ++i) + { + + } + } + + void insert(Game::cStaticModel_t* item) + { + if (numValues < 4) // add here + { + values[numValues++] = item; + } + else // add to child + { + if (numValues == 4) // split + { + numValues++; + for (int i = 0; i < 4; ++i) + { + if (item->origin[0] > x && values[i]->origin[1] > y) + children[0]->insert(values[i]); + if (item->origin[0] < x && values[i]->origin[1] > y) + children[1]->insert(values[i]); + if (item->origin[0] < x && values[i]->origin[1] < y) + children[2]->insert(values[i]); + if (item->origin[0] > x && values[i]->origin[1] < y) + children[3]->insert(values[i]); + + values[i] = nullptr; + } + + for (int i = 0; i < 4; ++i) + { + children[i]->halfX = halfX / 2; + children[i]->halfY = halfY / 2; + children[i]->halfZ = halfZ / 2; + } + } + + if (item->origin[0] > x && item->origin[1] > y) + children[0]->insert(item); + if (item->origin[0] < x && item->origin[1] > y) + children[1]->insert(item); + if (item->origin[0] < x && item->origin[1] < y) + children[2]->insert(item); + if (item->origin[0] > x && item->origin[1] < y) + children[3]->insert(item); + } + } + + private: + SModelQuadtree* children[4]; + Game::cStaticModel_t* values[4]; + int numValues; + float x, y, z; + float halfX, halfY, halfZ; + }; }; }