Fixed indent
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@ -116,7 +116,6 @@ namespace Components
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}
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}
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void Dvar::Var::set(float value)
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{
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assert(this->dvar->type == Game::DVAR_TYPE_FLOAT);
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@ -131,7 +130,7 @@ namespace Components
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assert(this->dvar->type == Game::DVAR_TYPE_BOOL);
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if (this->dvar)
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{
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Game::Dvar_SetBool(this->dvar, enabled);
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Game::Dvar_SetBool(this->dvar, enabled);
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}
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}
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