Serverinfo stuff.

This commit is contained in:
momo5502 2016-01-08 02:20:55 +01:00
parent 497e223371
commit 323ab2bf41
8 changed files with 306 additions and 0 deletions

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@ -32,6 +32,7 @@ namespace Components
Loader::Register(new Materials());
Loader::Register(new FileSystem());
Loader::Register(new QuickPatch());
Loader::Register(new ServerInfo());
Loader::Register(new ServerList());
Loader::Register(new ZoneBuilder());
Loader::Register(new AssetHandler());

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@ -45,6 +45,7 @@ namespace Components
#include "Modules\Singleton.hpp"
#include "Modules\FileSystem.hpp"
#include "Modules\QuickPatch.hpp"
#include "Modules\ServerInfo.hpp"
#include "Modules\ServerList.hpp"
#include "Modules\ZoneBuilder.hpp"
#include "Modules\AssetHandler.hpp"

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@ -0,0 +1,251 @@
#include "STDInclude.hpp"
#include "..\..\Utils\Versioning.hpp"
namespace Components
{
ServerInfo::Container ServerInfo::PlayerContainer;
int ServerInfo::GetPlayerCount()
{
return ServerInfo::PlayerContainer.PlayerList.size();
}
const char* ServerInfo::GetPlayerText(int index, int column)
{
if ((unsigned int)index < ServerInfo::PlayerContainer.PlayerList.size())
{
switch (column)
{
case 0:
return Utils::VA("%d", index);
case 1:
return ServerInfo::PlayerContainer.PlayerList[index].Name.data();
case 2:
return Utils::VA("%d", ServerInfo::PlayerContainer.PlayerList[index].Score);
case 3:
return Utils::VA("%d", ServerInfo::PlayerContainer.PlayerList[index].Ping);
}
}
return "";
}
void ServerInfo::SelectPlayer(int index)
{
ServerInfo::PlayerContainer.CurrentPlayer = index;
}
void ServerInfo::ServerStatus()
{
ServerInfo::PlayerContainer.CurrentPlayer = 0;
ServerInfo::PlayerContainer.PlayerList.clear();
ServerList::ServerInfo* info = ServerList::GetCurrentServer();
if(info)
{
Dvar::Var("uiSi_ServerName").Set(info->Hostname);
Dvar::Var("uiSi_MaxClients").Set(info->Clients);
Dvar::Var("uiSi_Version").Set(info->Shortversion);
Dvar::Var("uiSi_isPrivate").Set(info->Password ? "@MENU_YES" : "@MENU_NO");
Dvar::Var("uiSi_Hardcore").Set(info->Hardcore ? "@MENU_ENABLED" : "@MENU_DISABLED");
Dvar::Var("uiSi_KillCam").Set("@MENU_NO");
Dvar::Var("uiSi_ffType").Set("@MENU_DISABLED");
Dvar::Var("uiSi_MapName").Set(info->Mapname);
Dvar::Var("uiSi_MapNameLoc").Set(Game::UI_LocalizeMapName(info->Mapname.data()));
Dvar::Var("uiSi_GameType").Set(Game::UI_LocalizeGameType(info->Gametype.data()));
Dvar::Var("uiSi_ModName").Set("");
if (info->Mod.size() > 5)
{
Dvar::Var("uiSi_ModName").Set(info->Mod.data() + 5);
}
ServerInfo::PlayerContainer.Target = info->Addr;
Network::Send(ServerInfo::PlayerContainer.Target, "getstatus\n");
}
}
ServerInfo::ServerInfo()
{
ServerInfo::PlayerContainer.CurrentPlayer = 0;
ServerInfo::PlayerContainer.PlayerList.clear();
// Ignore native getStatus implementation
Utils::Hook::Nop(0x62654E, 6);
// Add uiscript
UIScript::Add("ServerStatus", ServerInfo::ServerStatus);
// Add uifeeder
UIFeeder::Add(13.0f, ServerInfo::GetPlayerCount, ServerInfo::GetPlayerText, ServerInfo::SelectPlayer);
Network::Handle("getStatus", [] (Network::Address address, std::string data)
{
bool isInLobby = false;
int maxclientCount = *Game::svs_numclients;
if(!maxclientCount)
{
isInLobby = true;
//maxclientCount = Dvar::Var("sv_maxclients").Get<int>();
maxclientCount = Game::Party_GetMaxPlayers(*Game::partyIngame);
}
Utils::InfoString info(Game::Dvar_InfoString_Big(1024));
info.Set("challenge", Utils::ParseChallenge(data));
info.Set("gamename", "IW4");
info.Set("sv_maxclients", Utils::VA("%i", maxclientCount));
info.Set("protocol", Utils::VA("%i", PROTOCOL));
info.Set("shortversion", VERSION_STR);
info.Set("checksum", Utils::VA("%d", Game::Com_Milliseconds()));
info.Set("mapname", Dvar::Var("mapname").Get<const char*>());
info.Set("isPrivate", (Dvar::Var("g_password").Get<std::string>().size() ? "1" : "0"));
// Ensure mapname is set
if (!info.Get("mapname").size())
{
info.Set("mapname", Dvar::Var("ui_mapname").Get<const char*>());
}
// Set matchtype
// 0 - No match, connecting not possible
// 1 - Party, use Steam_JoinLobby to connect
// 2 - Match, use CL_ConnectFromParty to connect
if (Dvar::Var("party_enable").Get<bool>() && Dvar::Var("party_host").Get<bool>()) // Party hosting
{
info.Set("matchtype", "1");
}
else if (Dvar::Var("sv_running").Get<bool>()) // Match hosting
{
info.Set("matchtype", "2");
}
else
{
info.Set("matchtype", "0");
}
std::string playerList;
for (int i = 0; i < maxclientCount; i++) // Maybe choose 18 here?
{
int score = 0;
int ping = 0;
std::string name;
if (!isInLobby)
{
if (Game::svs_clients[i].state < 3) continue;
score = Game::SV_GameClientNum_Score(i);
ping = Game::svs_clients[i].ping;
name = Game::svs_clients[i].name;
}
else
{
// Score and ping are irrelevant
const char* namePtr = Game::PartyHost_GetMemberName((Game::PartyData_s*)0x1081C00, i);
if (!namePtr || !namePtr[0]) continue;
name = namePtr;
}
playerList.append(Utils::VA("%i %i \"%s\"\n", score, ping, name.data()));
}
Network::Send(address, Utils::VA("statusResponse\n\\%s\n%s\n", info.Build().data(), playerList.data()));
});
Network::Handle("statusResponse", [] (Network::Address address, std::string data)
{
if (ServerInfo::PlayerContainer.Target == address)
{
Utils::InfoString info(data.substr(0, data.find_first_of("\n")));
Dvar::Var("uiSi_ServerName").Set(info.Get("sv_hostname"));
Dvar::Var("uiSi_MaxClients").Set(info.Get("sv_maxclients"));
Dvar::Var("uiSi_Version").Set(info.Get("shortversion"));
Dvar::Var("uiSi_isPrivate").Set(info.Get("isPrivate") == "0" ? "@MENU_NO" : "@MENU_YES");
Dvar::Var("uiSi_Hardcore").Set(info.Get("g_hardcore") == "0" ? "@MENU_DISABLED" : "@MENU_ENABLED");
Dvar::Var("uiSi_KillCam").Set(info.Get("scr_game_allowkillcam") == "0" ? "@MENU_NO" : "@MENU_YES");
Dvar::Var("uiSi_MapName").Set(info.Get("mapname"));
Dvar::Var("uiSi_MapNameLoc").Set(Game::UI_LocalizeMapName(info.Get("mapname").data()));
Dvar::Var("uiSi_GameType").Set(Game::UI_LocalizeGameType(info.Get("g_gametype").data()));
Dvar::Var("uiSi_ModName").Set("");
switch (atoi(info.Get("scr_team_fftype").data()))
{
default:
Dvar::Var("uiSi_ffType").Set("@MENU_DISABLED");
break;
case 1:
Dvar::Var("uiSi_ffType").Set("@MENU_ENABLED");
break;
case 2:
Dvar::Var("uiSi_ffType").Set("@MPUI_RULES_REFLECT");
break;
case 3:
Dvar::Var("uiSi_ffType").Set("@MPUI_RULES_SHARED");
break;
}
if (info.Get("fs_game").size() > 5)
{
Dvar::Var("uiSi_ModName").Set(info.Get("fs_game").data() + 5);
}
auto lines = Utils::Explode(data, '\n');
if (lines.size() <= 1) return;
for (unsigned int i = 1; i < lines.size(); i++)
{
ServerInfo::Container::Player player;
std::string currentData = lines[i];
if (currentData.size() < 3) continue;
// Insert score
player.Score = atoi(currentData.substr(0, currentData.find_first_of(" ")).data());
// Remove score
currentData = currentData.substr(currentData.find_first_of(" ") + 1);
// Insert ping
player.Ping = atoi(currentData.substr(0, currentData.find_first_of(" ")).data());
// Remove ping
currentData = currentData.substr(currentData.find_first_of(" ") + 1);
if (currentData[0] == '\"')
{
currentData = currentData.substr(1);
}
if (currentData[currentData.size() - 1] == '\"')
{
currentData.pop_back();
}
player.Name = currentData;
ServerInfo::PlayerContainer.PlayerList.push_back(player);
}
}
});
}
ServerInfo::~ServerInfo()
{
ServerInfo::PlayerContainer.PlayerList.clear();
}
}

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@ -0,0 +1,33 @@
namespace Components
{
class ServerInfo : public Component
{
public:
ServerInfo();
~ServerInfo();
const char* GetName() { return "ServerInfo"; };
private:
struct Container
{
struct Player
{
int Ping;
int Score;
std::string Name;
};
int CurrentPlayer;
std::vector<Player> PlayerList;
Network::Address Target;
};
static Container PlayerContainer;
static void ServerStatus();
static int GetPlayerCount();
static const char* GetPlayerText(int index, int column);
static void SelectPlayer(int index);
};
}

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@ -303,6 +303,11 @@ namespace Components
ServerList::RefreshContainer.Mutex.unlock();
}
ServerList::ServerInfo* ServerList::GetCurrentServer()
{
return ServerList::GetServer(ServerList::CurrentServer);
}
void ServerList::SortList()
{
qsort(ServerList::VisibleList.data(), ServerList::VisibleList.size(), sizeof(int), [] (const void* first, const void* second)

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@ -30,6 +30,8 @@ namespace Components
static void InsertRequest(Network::Address address, bool acquireMutex = true);
static void Insert(Network::Address address, Utils::InfoString info);
static ServerInfo* GetCurrentServer();
static bool IsFavouriteList();
static bool IsOfflineList();
static bool IsOnlineList();

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@ -34,6 +34,7 @@ namespace Game
Dvar_RegisterColor_t Dvar_RegisterColor = (Dvar_RegisterColor_t)0x471500;
Dvar_FindVar_t Dvar_FindVar = (Dvar_FindVar_t)0x4D5390;
Dvar_InfoString_Big_t Dvar_InfoString_Big = (Dvar_InfoString_Big_t)0x4D98A0;
Dvar_SetCommand_t Dvar_SetCommand = (Dvar_SetCommand_t)0x4EE430;
Field_Clear_t Field_Clear = (Field_Clear_t)0x437EB0;
@ -87,6 +88,7 @@ namespace Game
Party_GetMaxPlayers_t Party_GetMaxPlayers = (Party_GetMaxPlayers_t)0x4F5D60;
PartyHost_CountMembers_t PartyHost_CountMembers = (PartyHost_CountMembers_t)0x497330;
PartyHost_GetMemberAddressBySlot_t PartyHost_GetMemberAddressBySlot = (PartyHost_GetMemberAddressBySlot_t)0x44E100;
PartyHost_GetMemberName_t PartyHost_GetMemberName = (PartyHost_GetMemberName_t)0x44BE90;
Script_Alloc_t Script_Alloc = (Script_Alloc_t)0x422E70;
Script_SetupTokens_t Script_SetupTokens = (Script_SetupTokens_t)0x4E6950;
@ -98,6 +100,8 @@ namespace Game
Steam_JoinLobby_t Steam_JoinLobby = (Steam_JoinLobby_t)0x49CF70;
SV_GameClientNum_Score_t SV_GameClientNum_Score = (SV_GameClientNum_Score_t)0x469AC0;
Sys_IsMainThread_t Sys_IsMainThread = (Sys_IsMainThread_t)0x4C37D0;
UI_AddMenuList_t UI_AddMenuList = (UI_AddMenuList_t)0x4533C0;

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@ -78,6 +78,9 @@ namespace Game
typedef dvar_t* (__cdecl * Dvar_FindVar_t)(const char *dvarName);
extern Dvar_FindVar_t Dvar_FindVar;
typedef char* (__cdecl* Dvar_InfoString_Big_t)(int typeMask);
extern Dvar_InfoString_Big_t Dvar_InfoString_Big;
typedef dvar_t* (__cdecl * Dvar_SetCommand_t)(const char* name, const char* value);
extern Dvar_SetCommand_t Dvar_SetCommand;
@ -199,6 +202,9 @@ namespace Game
typedef netadr_t *(__cdecl * PartyHost_GetMemberAddressBySlot_t)(int unk, void *party, const int slot);
extern PartyHost_GetMemberAddressBySlot_t PartyHost_GetMemberAddressBySlot;
typedef const char *(__cdecl * PartyHost_GetMemberName_t)(PartyData_s* party, const int clientNum);
extern PartyHost_GetMemberName_t PartyHost_GetMemberName;
typedef script_t* (__cdecl * Script_Alloc_t)(int length);
extern Script_Alloc_t Script_Alloc;
@ -217,6 +223,9 @@ namespace Game
typedef void(__cdecl * Steam_JoinLobby_t)(SteamID, char);
extern Steam_JoinLobby_t Steam_JoinLobby;
typedef int(__cdecl* SV_GameClientNum_Score_t)(int clientID);
extern SV_GameClientNum_Score_t SV_GameClientNum_Score;
typedef bool(__cdecl * Sys_IsMainThread_t)();
extern Sys_IsMainThread_t Sys_IsMainThread;