Fix security level 1 breaking connection process
This commit is contained in:
parent
e9c6d79a38
commit
3162fceefd
@ -128,6 +128,13 @@ namespace Components
|
||||
|
||||
Game::SV_Cmd_EndTokenizedString();
|
||||
|
||||
if (GuidToken.toString().empty())
|
||||
{
|
||||
Game::SV_Cmd_EndTokenizedString();
|
||||
Logger::Error(Game::ERR_SERVERDISCONNECT, "Connecting failed: Empty GUID token!");
|
||||
return;
|
||||
}
|
||||
|
||||
Proto::Auth::Connect connectData;
|
||||
connectData.set_token(GuidToken.toString());
|
||||
connectData.set_publickey(GuidKey.getPublicKey());
|
||||
@ -343,8 +350,6 @@ namespace Components
|
||||
|
||||
void Auth::StoreKey()
|
||||
{
|
||||
// We write the key as a decoy I suppose - it's really no longer needed
|
||||
// TODO Remove this part
|
||||
if (!Dedicated::IsEnabled() && !ZoneBuilder::IsEnabled() && GuidKey.isValid())
|
||||
{
|
||||
Proto::Auth::Certificate cert;
|
||||
@ -377,7 +382,6 @@ namespace Components
|
||||
// so for now we're doing something else: the key is generated uniquely from the machine's characteristics
|
||||
// It is not (necessarily) stored and therefore, not loaded, so it could make it harder to evade bans without
|
||||
// using a custom client that would need regeneration at each update.
|
||||
#if false
|
||||
Proto::Auth::Certificate cert;
|
||||
if (cert.ParseFromString(::Utils::IO::ReadFile("players/guid.dat")))
|
||||
{
|
||||
@ -390,14 +394,28 @@ namespace Components
|
||||
GuidKey.free();
|
||||
}
|
||||
|
||||
if (!GuidKey.isValid())
|
||||
#endif
|
||||
if (GuidKey.isValid())
|
||||
{
|
||||
auto machineKey = Utils::Cryptography::ECC::GenerateKey(512);
|
||||
if (GetKeyHash(machineKey.getPublicKey()) == GetKeyHash())
|
||||
{
|
||||
//All good, nothing to do
|
||||
}
|
||||
else
|
||||
{
|
||||
// kill! The user has changed machine or copied files from another
|
||||
Auth::GenerateKey();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Auth::GenerateKey();
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t Auth::GetSecurityLevel()
|
||||
{
|
||||
return GetZeroBits(GuidToken, GuidKey.getPublicKey());
|
||||
return GuidToken.toString().empty() ? 0 : GetZeroBits(GuidToken, GuidKey.getPublicKey());
|
||||
}
|
||||
|
||||
void Auth::IncreaseSecurityLevel(uint32_t level, const std::string& command)
|
||||
@ -470,7 +488,7 @@ namespace Components
|
||||
}
|
||||
|
||||
// Check if we already have the desired security level
|
||||
uint32_t lastLevel = GetZeroBits(token, publicKey);
|
||||
uint32_t lastLevel = token.toString().empty() ? 0 : GetZeroBits(token, publicKey);
|
||||
uint32_t level = lastLevel;
|
||||
if (level >= zeroBits) return;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user