[UIFeeder] Add select function and use feeder 5 for maps
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@ -244,6 +244,7 @@ namespace Game
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UI_CheckStringTranslation_t UI_CheckStringTranslation = UI_CheckStringTranslation_t(0x4FB010);
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UI_LoadMenus_t UI_LoadMenus = UI_LoadMenus_t(0x641460);
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UI_UpdateArenas_t UI_UpdateArenas = UI_UpdateArenas_t(0x4A95B0);
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UI_SortArenas_t UI_SortArenas = UI_SortArenas_t(0x630AE0);
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UI_DrawHandlePic_t UI_DrawHandlePic = UI_DrawHandlePic_t(0x4D0EA0);
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UI_GetContext_t UI_GetContext = UI_GetContext_t(0x4F8940);
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UI_TextWidth_t UI_TextWidth = UI_TextWidth_t(0x6315C0);
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@ -583,6 +583,9 @@ namespace Game
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typedef void(__cdecl * UI_UpdateArenas_t)();
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extern UI_UpdateArenas_t UI_UpdateArenas;
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typedef void(__cdecl * UI_SortArenas_t)();
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extern UI_SortArenas_t UI_SortArenas;
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typedef void(__cdecl * UI_DrawHandlePic_t)(/*ScreenPlacement*/void *scrPlace, float x, float y, float w, float h, int horzAlign, int vertAlign, const float *color, Material *material);
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extern UI_DrawHandlePic_t UI_DrawHandlePic;
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