Fix crash in Dvar_EnumToString (#548)

This commit is contained in:
Edo 2022-11-02 13:40:45 +00:00 committed by GitHub
parent ed3217794e
commit 314e4efd55
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 91 additions and 72 deletions

View File

@ -4,6 +4,8 @@ namespace Components
{ {
const char* Dvar::ArchiveDvarPath = "userraw/archivedvars.cfg"; const char* Dvar::ArchiveDvarPath = "userraw/archivedvars.cfg";
Dvar::Var Dvar::Name;
Dvar::Var::Var(const std::string& dvarName) Dvar::Var::Var(const std::string& dvarName)
{ {
this->dvar_ = Game::Dvar_FindVar(dvarName.data()); this->dvar_ = Game::Dvar_FindVar(dvarName.data());
@ -11,8 +13,7 @@ namespace Components
// If the dvar can't be found it will be registered as an empty string dvar // If the dvar can't be found it will be registered as an empty string dvar
if (this->dvar_ == nullptr) if (this->dvar_ == nullptr)
{ {
this->dvar_ = const_cast<Game::dvar_t*>(Game::Dvar_SetFromStringByNameFromSource(dvarName.data(), "", this->dvar_ = const_cast<Game::dvar_t*>(Game::Dvar_SetFromStringByNameFromSource(dvarName.data(), "", Game::DVAR_SOURCE_INTERNAL));
Game::DvarSetSource::DVAR_SOURCE_INTERNAL));
} }
} }
@ -26,8 +27,7 @@ namespace Components
if (this->dvar_ == nullptr) if (this->dvar_ == nullptr)
return ""; return "";
if (this->dvar_->type == Game::DVAR_TYPE_STRING if (this->dvar_->type == Game::DVAR_TYPE_STRING || this->dvar_->type == Game::DVAR_TYPE_ENUM)
|| this->dvar_->type == Game::DVAR_TYPE_ENUM)
{ {
if (this->dvar_->current.string != nullptr) if (this->dvar_->current.string != nullptr)
return this->dvar_->current.string; return this->dvar_->current.string;
@ -82,8 +82,8 @@ namespace Components
if (this->dvar_ == nullptr) if (this->dvar_ == nullptr)
return vector; return vector;
if (this->dvar_->type == Game::DVAR_TYPE_FLOAT_2 || this->dvar_->type == Game::DVAR_TYPE_FLOAT_3 if (this->dvar_->type == Game::DVAR_TYPE_FLOAT_2 || this->dvar_->type == Game::DVAR_TYPE_FLOAT_3 ||
|| this->dvar_->type == Game::DVAR_TYPE_FLOAT_4) this->dvar_->type == Game::DVAR_TYPE_FLOAT_4)
{ {
return this->dvar_->current.vector; return this->dvar_->current.vector;
} }
@ -186,37 +186,37 @@ namespace Components
} }
} }
template<> Dvar::Var Dvar::Register(const char* dvarName, bool value, Dvar::Flag flag, const char* description) template<> Dvar::Var Dvar::Register(const char* dvarName, bool value, Flag flag, const char* description)
{ {
return Game::Dvar_RegisterBool(dvarName, value, flag.val, description); return Game::Dvar_RegisterBool(dvarName, value, flag.val, description);
} }
template<> Dvar::Var Dvar::Register(const char* dvarName, const char* value, Dvar::Flag flag, const char* description) template<> Dvar::Var Dvar::Register(const char* dvarName, const char* value, Flag flag, const char* description)
{ {
return Game::Dvar_RegisterString(dvarName, value, flag.val, description); return Game::Dvar_RegisterString(dvarName, value, flag.val, description);
} }
template<> Dvar::Var Dvar::Register(const char* dvarName, int value, int min, int max, Dvar::Flag flag, const char* description) template<> Dvar::Var Dvar::Register(const char* dvarName, int value, int min, int max, Flag flag, const char* description)
{ {
return Game::Dvar_RegisterInt(dvarName, value, min, max, flag.val, description); return Game::Dvar_RegisterInt(dvarName, value, min, max, flag.val, description);
} }
template<> Dvar::Var Dvar::Register(const char* dvarName, float value, float min, float max, Dvar::Flag flag, const char* description) template<> Dvar::Var Dvar::Register(const char* dvarName, float value, float min, float max, Flag flag, const char* description)
{ {
return Game::Dvar_RegisterFloat(dvarName, value, min, max, flag.val, description); return Game::Dvar_RegisterFloat(dvarName, value, min, max, flag.val, description);
} }
void Dvar::ResetDvarsValue() void Dvar::ResetDvarsValue()
{ {
if (!Utils::IO::FileExists(Dvar::ArchiveDvarPath)) if (!Utils::IO::FileExists(ArchiveDvarPath))
return; return;
Command::Execute("exec archivedvars.cfg", true); Command::Execute("exec archivedvars.cfg", true);
// Clean up // Clean up
Utils::IO::RemoveFile(Dvar::ArchiveDvarPath); Utils::IO::RemoveFile(ArchiveDvarPath);
} }
Game::dvar_t* Dvar::Dvar_RegisterName(const char* name, const char* /*default*/, unsigned __int16 flags, const char* description) Game::dvar_t* Dvar::Dvar_RegisterName(const char* name, const char* /*default*/, std::uint16_t flags, const char* description)
{ {
// Name watcher // Name watcher
if (!Dedicated::IsEnabled() && !ZoneBuilder::IsEnabled()) if (!Dedicated::IsEnabled() && !ZoneBuilder::IsEnabled())
@ -224,7 +224,7 @@ namespace Components
Scheduler::Loop([] Scheduler::Loop([]
{ {
static std::string lastValidName = "Unknown Soldier"; static std::string lastValidName = "Unknown Soldier";
auto name = Dvar::Var("name").get<std::string>(); auto name = Name.get<std::string>();
// Don't perform any checks if name didn't change // Don't perform any checks if name didn't change
if (name == lastValidName) return; if (name == lastValidName) return;
@ -232,8 +232,8 @@ namespace Components
std::string saneName = TextRenderer::StripAllTextIcons(TextRenderer::StripColors(Utils::String::Trim(name))); std::string saneName = TextRenderer::StripAllTextIcons(TextRenderer::StripColors(Utils::String::Trim(name)));
if (saneName.size() < 3 || (saneName[0] == '[' && saneName[1] == '{')) if (saneName.size() < 3 || (saneName[0] == '[' && saneName[1] == '{'))
{ {
Logger::Print("Username '{}' is invalid. It must at least be 3 characters long and not appear empty!\n", name); Logger::PrintError(Game::CON_CHANNEL_ERROR, "Username '{}' is invalid. It must at least be 3 characters long and not appear empty!\n", name);
Dvar::Var("name").set(lastValidName); Name.set(lastValidName);
} }
else else
{ {
@ -249,18 +249,19 @@ namespace Components
{ {
const char* steamName = Steam::Proxy::SteamFriends->GetPersonaName(); const char* steamName = Steam::Proxy::SteamFriends->GetPersonaName();
if (steamName && !std::string(steamName).empty()) if (steamName && *steamName != '\0')
{ {
username = steamName; username = steamName;
} }
} }
return Dvar::Register<const char*>(name, username.data(), flags | Game::DVAR_ARCHIVE, description).get<Game::dvar_t*>(); Name = Register<const char*>(name, username.data(), flags | Game::DVAR_ARCHIVE, description);
return Name.get<Game::dvar_t*>();
} }
void Dvar::SetFromStringByNameSafeExternal(const char* dvarName, const char* string) void Dvar::SetFromStringByNameSafeExternal(const char* dvarName, const char* string)
{ {
static const char* exceptions[] = static std::array<const char*, 8> exceptions =
{ {
"ui_showEndOfGame", "ui_showEndOfGame",
"systemlink", "systemlink",
@ -272,21 +273,21 @@ namespace Components
"ui_mptype", "ui_mptype",
}; };
for (std::size_t i = 0; i < ARRAYSIZE(exceptions); ++i) for (const auto& entry : exceptions)
{ {
if (Utils::String::ToLower(dvarName) == Utils::String::ToLower(exceptions[i])) if (Utils::String::Compare(dvarName, entry))
{ {
Game::Dvar_SetFromStringByNameFromSource(dvarName, string, Game::DvarSetSource::DVAR_SOURCE_INTERNAL); Game::Dvar_SetFromStringByNameFromSource(dvarName, string, Game::DVAR_SOURCE_INTERNAL);
return; return;
} }
} }
Dvar::SetFromStringByNameExternal(dvarName, string); SetFromStringByNameExternal(dvarName, string);
} }
void Dvar::SetFromStringByNameExternal(const char* dvarName, const char* string) void Dvar::SetFromStringByNameExternal(const char* dvarName, const char* string)
{ {
Game::Dvar_SetFromStringByNameFromSource(dvarName, string, Game::DvarSetSource::DVAR_SOURCE_EXTERNAL); Game::Dvar_SetFromStringByNameFromSource(dvarName, string, Game::DVAR_SOURCE_EXTERNAL);
} }
bool Dvar::AreArchiveDvarsProtected() bool Dvar::AreArchiveDvarsProtected()
@ -303,23 +304,21 @@ namespace Components
void Dvar::SaveArchiveDvar(const Game::dvar_t* var) void Dvar::SaveArchiveDvar(const Game::dvar_t* var)
{ {
if (!Utils::IO::FileExists(Dvar::ArchiveDvarPath)) if (!Utils::IO::FileExists(ArchiveDvarPath))
{ {
Utils::IO::WriteFile(Dvar::ArchiveDvarPath, Utils::IO::WriteFile(ArchiveDvarPath, "// generated by IW4x, do not modify\n");
"// generated by IW4x, do not modify\n");
} }
Utils::IO::WriteFile(Dvar::ArchiveDvarPath, Utils::IO::WriteFile(ArchiveDvarPath, Utils::String::VA("seta %s \"%s\"\n", var->name, Game::Dvar_DisplayableValue(var)), true);
Utils::String::VA("seta %s \"%s\"\n", var->name, Game::Dvar_DisplayableValue(var)), true);
} }
void Dvar::DvarSetFromStringByNameStub(const char* dvarName, const char* value) void Dvar::DvarSetFromStringByName_Stub(const char* dvarName, const char* value)
{ {
// Save the dvar original value if it has the archive flag // Save the dvar original value if it has the archive flag
const auto* dvar = Game::Dvar_FindVar(dvarName); const auto* dvar = Game::Dvar_FindVar(dvarName);
if (dvar != nullptr && dvar->flags & Game::DVAR_ARCHIVE) if (dvar != nullptr && dvar->flags & Game::DVAR_ARCHIVE)
{ {
if (Dvar::AreArchiveDvarsProtected()) if (AreArchiveDvarsProtected())
{ {
Logger::Print(Game::CON_CHANNEL_CONSOLEONLY, "Not allowing server to override saved dvar '{}'\n", dvarName); Logger::Print(Game::CON_CHANNEL_CONSOLEONLY, "Not allowing server to override saved dvar '{}'\n", dvarName);
return; return;
@ -328,7 +327,7 @@ namespace Components
#ifdef DEBUG_DVARS #ifdef DEBUG_DVARS
Logger::Print(Game::CON_CHANNEL_CONSOLEONLY, "Server is overriding saved dvar '{}'\n", dvarName); Logger::Print(Game::CON_CHANNEL_CONSOLEONLY, "Server is overriding saved dvar '{}'\n", dvarName);
#endif #endif
Dvar::SaveArchiveDvar(dvar); SaveArchiveDvar(dvar);
} }
Utils::Hook::Call<void(const char*, const char*)>(0x4F52E0)(dvarName, value); Utils::Hook::Call<void(const char*, const char*)>(0x4F52E0)(dvarName, value);
@ -348,7 +347,7 @@ namespace Components
pushad pushad
push eax push eax
call Dvar::OnRegisterVariant call OnRegisterVariant
add esp, 0x4 add esp, 0x4
popad popad
@ -362,28 +361,45 @@ namespace Components
} }
} }
const char* Dvar::Dvar_EnumToString_Stub(const Game::dvar_t* dvar)
{
assert(dvar);
assert(dvar->name);
assert(dvar->type == Game::DVAR_TYPE_ENUM);
assert(dvar->domain.enumeration.strings);
assert(dvar->current.integer >= 0 && dvar->current.integer < dvar->domain.enumeration.stringCount || dvar->current.integer == 0);
// Fix nullptr crash
if (!dvar || dvar->domain.enumeration.stringCount == 0)
{
return "";
}
return dvar->domain.enumeration.strings[dvar->current.integer];
}
Dvar::Dvar() Dvar::Dvar()
{ {
// set flags of cg_drawFPS to archive // set flags of cg_drawFPS to archive
Utils::Hook::Or<BYTE>(0x4F8F69, Game::DVAR_ARCHIVE); Utils::Hook::Or<std::uint8_t>(0x4F8F69, Game::DVAR_ARCHIVE);
// un-cheat camera_thirdPersonCrosshairOffset and add archive flags // un-cheat camera_thirdPersonCrosshairOffset and add archive flags
Utils::Hook::Xor<BYTE>(0x447B41, Game::DVAR_CHEAT | Game::DVAR_ARCHIVE); Utils::Hook::Xor<std::uint8_t>(0x447B41, Game::DVAR_CHEAT | Game::DVAR_ARCHIVE);
// un-cheat cg_fov and add archive flags // un-cheat cg_fov and add archive flags
Utils::Hook::Xor<BYTE>(0x4F8E35, Game::DVAR_CHEAT | Game::DVAR_ARCHIVE); Utils::Hook::Xor<std::uint8_t>(0x4F8E35, Game::DVAR_CHEAT | Game::DVAR_ARCHIVE);
// un-cheat cg_fovscale and add archive flags // un-cheat cg_fovscale and add archive flags
Utils::Hook::Xor<BYTE>(0x4F8E68, Game::DVAR_CHEAT | Game::DVAR_ARCHIVE); Utils::Hook::Xor<std::uint8_t>(0x4F8E68, Game::DVAR_CHEAT | Game::DVAR_ARCHIVE);
// un-cheat cg_debugInfoCornerOffset and add archive flags // un-cheat cg_debugInfoCornerOffset and add archive flags
Utils::Hook::Xor<BYTE>(0x4F8FC2, Game::DVAR_CHEAT | Game::DVAR_ARCHIVE); Utils::Hook::Xor<std::uint8_t>(0x4F8FC2, Game::DVAR_CHEAT | Game::DVAR_ARCHIVE);
// remove archive flags for cg_hudchatposition // remove archive flags for cg_hudchatposition
Utils::Hook::Xor<BYTE>(0x4F9992, Game::DVAR_ARCHIVE); Utils::Hook::Xor<std::uint8_t>(0x4F9992, Game::DVAR_ARCHIVE);
// remove write protection from fs_game // remove write protection from fs_game
Utils::Hook::Xor<DWORD>(0x6431EA, Game::DVAR_INIT); Utils::Hook::Xor<std::uint32_t>(0x6431EA, Game::DVAR_INIT);
// set cg_fov max to 160.0 // set cg_fov max to 160.0
// because that's the max on SP // because that's the max on SP
@ -395,57 +411,57 @@ namespace Components
Utils::Hook::Set<float*>(0x408078, &volume); Utils::Hook::Set<float*>(0x408078, &volume);
// Uncheat ui_showList // Uncheat ui_showList
Utils::Hook::Xor<BYTE>(0x6310DC, Game::DVAR_CHEAT); Utils::Hook::Xor<std::uint8_t>(0x6310DC, Game::DVAR_CHEAT);
// Uncheat ui_debugMode // Uncheat ui_debugMode
Utils::Hook::Xor<BYTE>(0x6312DE, Game::DVAR_CHEAT); Utils::Hook::Xor<std::uint8_t>(0x6312DE, Game::DVAR_CHEAT);
// Hook dvar 'name' registration // Hook dvar 'name' registration
Utils::Hook(0x40531C, Dvar::Dvar_RegisterName, HOOK_CALL).install()->quick(); Utils::Hook(0x40531C, Dvar_RegisterName, HOOK_CALL).install()->quick();
// un-cheat safeArea_* and add archive flags // un-cheat safeArea_* and add archive flags
Utils::Hook::Xor<INT>(0x42E3F5, Game::DVAR_ROM | Game::DVAR_ARCHIVE); //safeArea_adjusted_horizontal Utils::Hook::Xor<std::uint32_t>(0x42E3F5, Game::DVAR_ROM | Game::DVAR_ARCHIVE); //safeArea_adjusted_horizontal
Utils::Hook::Xor<INT>(0x42E423, Game::DVAR_ROM | Game::DVAR_ARCHIVE); //safeArea_adjusted_vertical Utils::Hook::Xor<std::uint32_t>(0x42E423, Game::DVAR_ROM | Game::DVAR_ARCHIVE); //safeArea_adjusted_vertical
Utils::Hook::Xor<BYTE>(0x42E398, Game::DVAR_CHEAT | Game::DVAR_ARCHIVE); //safeArea_horizontal Utils::Hook::Xor<std::uint8_t>(0x42E398, Game::DVAR_CHEAT | Game::DVAR_ARCHIVE); //safeArea_horizontal
Utils::Hook::Xor<BYTE>(0x42E3C4, Game::DVAR_CHEAT | Game::DVAR_ARCHIVE); //safeArea_vertical Utils::Hook::Xor<std::uint8_t>(0x42E3C4, Game::DVAR_CHEAT | Game::DVAR_ARCHIVE); //safeArea_vertical
// Don't allow setting cheat protected dvars via menus // Don't allow setting cheat protected dvars via menus
Utils::Hook(0x63C897, Dvar::SetFromStringByNameExternal, HOOK_CALL).install()->quick(); Utils::Hook(0x63C897, SetFromStringByNameExternal, HOOK_CALL).install()->quick();
Utils::Hook(0x63CA96, Dvar::SetFromStringByNameExternal, HOOK_CALL).install()->quick(); Utils::Hook(0x63CA96, SetFromStringByNameExternal, HOOK_CALL).install()->quick();
Utils::Hook(0x63CDB5, Dvar::SetFromStringByNameExternal, HOOK_CALL).install()->quick(); Utils::Hook(0x63CDB5, SetFromStringByNameExternal, HOOK_CALL).install()->quick();
Utils::Hook(0x635E47, Dvar::SetFromStringByNameExternal, HOOK_CALL).install()->quick(); Utils::Hook(0x635E47, SetFromStringByNameExternal, HOOK_CALL).install()->quick();
// Script_SetDvar // Script_SetDvar
Utils::Hook(0x63444C, Dvar::SetFromStringByNameSafeExternal, HOOK_CALL).install()->quick(); Utils::Hook(0x63444C, SetFromStringByNameSafeExternal, HOOK_CALL).install()->quick();
// Slider // Slider
Utils::Hook(0x636159, Dvar::SetFromStringByNameExternal, HOOK_CALL).install()->quick(); Utils::Hook(0x636159, SetFromStringByNameExternal, HOOK_CALL).install()->quick();
Utils::Hook(0x636189, Dvar::SetFromStringByNameExternal, HOOK_CALL).install()->quick(); Utils::Hook(0x636189, SetFromStringByNameExternal, HOOK_CALL).install()->quick();
Utils::Hook(0x6364EA, Dvar::SetFromStringByNameExternal, HOOK_CALL).install()->quick(); Utils::Hook(0x6364EA, SetFromStringByNameExternal, HOOK_CALL).install()->quick();
Utils::Hook(0x636207, Dvar::SetFromStringByNameExternal, HOOK_CALL).install()->quick(); Utils::Hook(0x636207, SetFromStringByNameExternal, HOOK_CALL).install()->quick();
Utils::Hook(0x636608, Dvar::SetFromStringByNameExternal, HOOK_CALL).install()->quick(); Utils::Hook(0x636608, SetFromStringByNameExternal, HOOK_CALL).install()->quick();
Utils::Hook(0x636695, Dvar::SetFromStringByNameExternal, HOOK_CALL).install()->quick(); Utils::Hook(0x636695, SetFromStringByNameExternal, HOOK_CALL).install()->quick();
// Entirely block setting cheat dvars internally without sv_cheats
//Utils::Hook(0x4F52EC, Dvar::SetFromStringByNameExternal, HOOK_CALL).install()->quick();
// Hook Dvar_SetFromStringByName inside CG_SetClientDvarFromServer so we can reset dvars when the player leaves the server // Hook Dvar_SetFromStringByName inside CG_SetClientDvarFromServer so we can reset dvars when the player leaves the server
Utils::Hook(0x59386A, Dvar::DvarSetFromStringByNameStub, HOOK_CALL).install()->quick(); Utils::Hook(0x59386A, DvarSetFromStringByName_Stub, HOOK_CALL).install()->quick();
// If the game closed abruptly, the dvars would not have been restored // If the game closed abruptly, the dvars would not have been restored
Scheduler::Once(Dvar::ResetDvarsValue, Scheduler::Pipeline::MAIN); Scheduler::Once(ResetDvarsValue, Scheduler::Pipeline::MAIN);
// Reset archive dvars when client leaves a server // Reset archive dvars when client leaves a server
Events::OnSteamDisconnect(Dvar::ResetDvarsValue); Events::OnSteamDisconnect(ResetDvarsValue);
// For debugging // For debugging
Utils::Hook(0x6483FA, Dvar::Dvar_RegisterVariant_Stub, HOOK_JUMP).install()->quick(); Utils::Hook(0x6483FA, Dvar_RegisterVariant_Stub, HOOK_JUMP).install()->quick();
Utils::Hook(0x648438, Dvar::Dvar_RegisterVariant_Stub, HOOK_JUMP).install()->quick(); Utils::Hook(0x648438, Dvar_RegisterVariant_Stub, HOOK_JUMP).install()->quick();
// Fix crash
Utils::Hook(0x4B7120, Dvar_EnumToString_Stub, HOOK_JUMP).install()->quick();
} }
Dvar::~Dvar() Dvar::~Dvar()
{ {
Utils::IO::RemoveFile(Dvar::ArchiveDvarPath); Utils::IO::RemoveFile(ArchiveDvarPath);
} }
} }

View File

@ -9,7 +9,7 @@ namespace Components
{ {
public: public:
Flag(Game::DvarFlags flag) : val(flag) {} Flag(Game::DvarFlags flag) : val(flag) {}
Flag(unsigned __int16 flag) : Flag(static_cast<Game::DvarFlags>(flag)) {} Flag(std::uint16_t flag) : Flag(static_cast<Game::DvarFlags>(flag)) {}
Game::DvarFlags val; Game::DvarFlags val;
}; };
@ -51,17 +51,20 @@ namespace Components
private: private:
static const char* ArchiveDvarPath; static const char* ArchiveDvarPath;
static Var Name;
static Game::dvar_t* Dvar_RegisterName(const char* name, const char* defaultVal, unsigned __int16 flags, const char* description); static Game::dvar_t* Dvar_RegisterName(const char* name, const char* defaultVal, std::uint16_t flags, const char* description);
static void SetFromStringByNameExternal(const char* dvar, const char* value); static void SetFromStringByNameExternal(const char* dvarName, const char* string);
static void SetFromStringByNameSafeExternal(const char* dvar, const char* value); static void SetFromStringByNameSafeExternal(const char* dvarName, const char* string);
static bool AreArchiveDvarsProtected(); static bool AreArchiveDvarsProtected();
static void SaveArchiveDvar(const Game::dvar_t* var); static void SaveArchiveDvar(const Game::dvar_t* var);
static void DvarSetFromStringByNameStub(const char* dvarName, const char* value); static void DvarSetFromStringByName_Stub(const char* dvarName, const char* value);
static void OnRegisterVariant(Game::dvar_t* dvar); static void OnRegisterVariant(Game::dvar_t* dvar);
static void Dvar_RegisterVariant_Stub(); static void Dvar_RegisterVariant_Stub();
static const char* Dvar_EnumToString_Stub(const Game::dvar_t* dvar);
}; };
} }