Merge pull request #41 from maiyuzhe/maiyuzhe-codol-patch-1

Update ZoneBuilder.cpp for building CoDOL Maps
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Louve 2023-09-08 23:20:46 +02:00 committed by GitHub
commit 30f7829c6e
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@ -1929,9 +1929,12 @@ namespace Components
AssetHandler::Relocate(buffer + 0x20, buffer + 0x18, 0x30); AssetHandler::Relocate(buffer + 0x20, buffer + 0x18, 0x30);
AssetHandler::Relocate(buffer + 0x51, buffer + 0x48, 5); AssetHandler::Relocate(buffer + 0x51, buffer + 0x48, 5);
AssetHandler::Relocate(buffer + 0x58, buffer + 0x50, 0x10); AssetHandler::Relocate(buffer + 0x58, buffer + 0x50, 0x10);
Game::Material* material = reinterpret_cast<Game::Material*>(buffer);
// fix statebit // fix statebit
reinterpret_cast<Game::Material*>(buffer)->stateBitsEntry[47] = codol_material[0x50]; material->stateBitsEntry[47] = codol_material[0x50];
//check to fix distortion
if (material->info.sortKey == 44) material->info.sortKey = 43;
} }
else if (Zones::ZoneVersion >= 359) else if (Zones::ZoneVersion >= 359)
{ {
@ -1975,6 +1978,9 @@ namespace Components
// yes it was lol // yes it was lol
memcpy(&material->info.drawSurf.packed, material359.drawSurfBegin, 8); memcpy(&material->info.drawSurf.packed, material359.drawSurfBegin, 8);
//adding this here, situation as with later ff versions
if (material->info.sortKey == 44) material->info.sortKey = 43;
memcpy(&material->info.surfaceTypeBits, &material359.drawSurf[0], 6); // copies both surfaceTypeBits and hashIndex memcpy(&material->info.surfaceTypeBits, &material359.drawSurf[0], 6); // copies both surfaceTypeBits and hashIndex
//material->drawSurf[8] = material359.drawSurf[0]; //material->drawSurf[8] = material359.drawSurf[0];
//material->drawSurf[9] = material359.drawSurf[1]; //material->drawSurf[9] = material359.drawSurf[1];
@ -2025,6 +2031,9 @@ namespace Components
int sunDiff = 8; // Stuff that is part of the sunflare we would overwrite int sunDiff = 8; // Stuff that is part of the sunflare we would overwrite
std::memmove(buffer + 348 + sunDiff, buffer + 1316 + sunDiff, 280 - sunDiff); std::memmove(buffer + 348 + sunDiff, buffer + 1316 + sunDiff, 280 - sunDiff);
AssetHandler::Relocate(buffer + 1316, buffer + 348, 280); AssetHandler::Relocate(buffer + 1316, buffer + 348, 280);
//all codol zones are like this pretty certain
reinterpret_cast<Game::GfxWorld*>(buffer)->sortKeyDistortion = 43;
} }
return result; return result;