[General]: Update changelog (#685)
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CHANGELOG.md
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CHANGELOG.md
@ -4,6 +4,51 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog v0.3.0](http://keepachangelog.com/en/0.3.0/) and this project adheres to [Semantic Versioning](http://semver.org/).
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## [0.7.7] - 2022-12-31
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### Added
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- Add `r_forceTechnique` Dvar to debug techniques on materials.
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- Add `IsSprinting` GSC method (#587)
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- Add `StorageLoad` GSC function (#595)
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- Add `bg_climbAnything` Dvar (#663)
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- Add ClanTag support for bots (#645)
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- Add `sv_randomBotNames` Dvar (#665)
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- Add support for parsing localized strings files (.str & .json) (#621)
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- Add `callvote` menus (#613)
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- IW3x-port converts Technique Sets between CoD4 and CoD6 properly.
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- Add new map porting utility tool that makes the map porting process between CoD4 to CoD6 easy.
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### Changed
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- `r_drawModelNames` now uses ground lighting when available.
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- Speculars are now enabled on custom maps.
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- Techset(s) get loaded from disk first rather than memory.
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- Use CSO format for Vertex Shaders & Pixel Shaders on ZoneBuilder to allow replacement/swapping.
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- New map porting utility tool builds teams directly into the map.
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### Fixed
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- Fix bug where ZoneBuilder would not build loaded sounds correctly.
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- Fix bug where ZoneBuilder no longer differentiates assets depending on their name.
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- Fix building FX with ZoneBuilder.
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- Fix branding in ZoneBuilder generated zones.
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- Fix Script String crash when building zones.
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- Fix the changelog menu (#583)
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- Fix bug when adding commands (#609)
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- Fix bug where some ported maps would either crash or lag (mp_zavod, mp_kowloon, ...)
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- Fix GSC conversion from CoD4 to CoD6 (Specular Scale, Create Exp Fog, Create FX, ...)
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- The map porting process from CoD4 to IW4x has improved.
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- Ported map zones are about 40% lighter than before.
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- Static models are now lit correctly depending on their position and ground lighting.
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- New map porting utility ports sounds and effects properly.
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### Known issues
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- HTTPS is not supported for fast downloads at the moment.
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- Sound issue fix is experimental as the bug is not fully understood.
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- `reloadmenus` command does not free resources used by custom menus.
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## [0.7.6] - 2022-11-22
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### Added
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