Merge pull request #75 from Rackover/feature/xinput
XInput native support
This commit is contained in:
commit
2ed973c1dd
@ -102,6 +102,7 @@ namespace Components
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Loader::Register(new ConnectProtocol());
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Loader::Register(new StartupMessages());
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Loader::Register(new SoundMutexFix());
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Loader::Register(new Gamepad());
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Loader::Register(new Client());
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@ -132,4 +132,5 @@ namespace Components
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#include "Modules/Stats.hpp"
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#include "Modules/SoundMutexFix.hpp"
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#include "Modules/Gamepad.hpp"
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#include "Modules/Client.hpp"
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@ -2,6 +2,7 @@
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namespace Components
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{
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char Colors::LastColorIndex;
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Dvar::Var Colors::NewColors;
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Dvar::Var Colors::ColorBlind;
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Game::dvar_t* Colors::ColorAllyColorBlind;
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@ -147,6 +148,8 @@ namespace Components
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Utils::Hook::Set<char>(0x5A2E2E, limit); // No idea :P
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Utils::Hook::Set<char>(0x5A2733, limit - '0'); // No idea :P
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LastColorIndex = limit;
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}
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char Colors::Add(uint8_t r, uint8_t g, uint8_t b)
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@ -5,6 +5,8 @@ namespace Components
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class Colors : public Component
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{
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public:
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static char LastColorIndex;
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Colors();
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~Colors();
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@ -218,7 +218,7 @@ namespace Components
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{
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if (!Dedicated::IsEnabled() && Dvar::Var("sv_dontrotate").get<bool>())
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{
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Dvar::Var("sv_dontrotate").set(0);
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Dvar::Var("sv_dontrotate").set(false);
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return;
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}
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@ -134,6 +134,36 @@ namespace Components
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}
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}
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void Dvar::Var::setRaw(int integer)
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{
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assert(this->dvar->type == Game::DVAR_TYPE_INT);
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if (this->dvar)
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{
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this->dvar->current.integer = integer;
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this->dvar->latched.integer = integer;
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}
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}
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void Dvar::Var::setRaw(float value)
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{
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assert(this->dvar->type == Game::DVAR_TYPE_FLOAT);
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if (this->dvar)
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{
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this->dvar->current.value = value;
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this->dvar->latched.value = value;
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}
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}
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void Dvar::Var::setRaw(bool enabled)
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{
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assert(this->dvar->type == Game::DVAR_TYPE_BOOL);
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if (this->dvar)
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{
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this->dvar->current.enabled = enabled;
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this->dvar->latched.enabled = enabled;
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}
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}
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template<> static Dvar::Var Dvar::Register(const char* name, bool value, Dvar::Flag flag, const char* description)
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{
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return Game::Dvar_RegisterBool(name, value, flag.val, description);
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@ -33,6 +33,10 @@ namespace Components
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void set(float value);
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void set(bool enabled);
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void setRaw(int integer);
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void setRaw(float value);
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void setRaw(bool enabled);
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private:
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Game::dvar_t* dvar;
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};
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1911
src/Components/Modules/Gamepad.cpp
Normal file
1911
src/Components/Modules/Gamepad.cpp
Normal file
File diff suppressed because it is too large
Load Diff
197
src/Components/Modules/Gamepad.hpp
Normal file
197
src/Components/Modules/Gamepad.hpp
Normal file
@ -0,0 +1,197 @@
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#pragma once
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namespace Components
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{
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class Gamepad : public Component
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{
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struct ControllerMenuKeyMapping
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{
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Game::keyNum_t controllerKey;
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Game::keyNum_t pcKey;
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};
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struct GamePad
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{
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bool enabled;
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bool inUse;
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int portIndex;
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unsigned short digitals;
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unsigned short lastDigitals;
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float analogs[2];
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float lastAnalogs[2];
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float sticks[4];
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float lastSticks[4];
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bool stickDown[4][Game::GPAD_STICK_DIR_COUNT];
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bool stickDownLast[4][Game::GPAD_STICK_DIR_COUNT];
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float lowRumble;
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float highRumble;
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XINPUT_VIBRATION rumble;
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XINPUT_CAPABILITIES caps;
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};
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struct GamePadGlobals
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{
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Game::GpadAxesGlob axes;
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unsigned nextScrollTime;
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GamePadGlobals();
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};
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public:
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Gamepad();
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private:
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static Game::ButtonToCodeMap_t buttonList[];
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static Game::StickToCodeMap_t analogStickList[4];
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static Game::GamePadStick stickForAxis[];
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static Game::GamepadPhysicalAxis axisSameStick[];
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static const char* physicalAxisNames[];
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static const char* virtualAxisNames[];
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static const char* gamePadMappingTypeNames[];
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static Game::keyNum_t menuScrollButtonList[];
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static Game::keyname_t extendedKeyNames[];
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static Game::keyname_t extendedLocalizedKeyNames[];
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static Game::keyname_t combinedKeyNames[];
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static Game::keyname_t combinedLocalizedKeyNames[];
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static ControllerMenuKeyMapping controllerMenuKeyMappings[];
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static GamePad gamePads[Game::MAX_GAMEPADS];
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static GamePadGlobals gamePadGlobals[Game::MAX_GAMEPADS];
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static int gamePadBindingsModifiedFlags;
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static Dvar::Var gpad_enabled;
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static Dvar::Var gpad_debug;
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static Dvar::Var gpad_present;
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static Dvar::Var gpad_in_use;
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static Dvar::Var gpad_sticksConfig;
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static Dvar::Var gpad_buttonConfig;
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static Dvar::Var gpad_menu_scroll_delay_first;
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static Dvar::Var gpad_menu_scroll_delay_rest;
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static Dvar::Var gpad_rumble;
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static Dvar::Var gpad_stick_pressed_hysteresis;
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static Dvar::Var gpad_stick_pressed;
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static Dvar::Var gpad_stick_deadzone_max;
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static Dvar::Var gpad_stick_deadzone_min;
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static Dvar::Var gpad_button_deadzone;
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static Dvar::Var gpad_button_rstick_deflect_max;
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static Dvar::Var gpad_button_lstick_deflect_max;
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static Dvar::Var gpad_use_hold_time;
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static Dvar::Var gpad_lockon_enabled;
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static Dvar::Var gpad_slowdown_enabled;
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static Dvar::Var input_viewSensitivity;
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static Dvar::Var input_invertPitch;
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static Dvar::Var sv_allowAimAssist;
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static Dvar::Var aim_turnrate_pitch;
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static Dvar::Var aim_turnrate_pitch_ads;
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static Dvar::Var aim_turnrate_yaw;
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static Dvar::Var aim_turnrate_yaw_ads;
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static Dvar::Var aim_accel_turnrate_enabled;
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static Dvar::Var aim_accel_turnrate_lerp;
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static Dvar::Var aim_input_graph_enabled;
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static Dvar::Var aim_input_graph_index;
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static Dvar::Var aim_scale_view_axis;
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static Dvar::Var cl_bypassMouseInput;
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static Dvar::Var cg_mapLocationSelectionCursorSpeed;
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static Dvar::Var aim_aimAssistRangeScale;
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static Dvar::Var aim_slowdown_enabled;
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static Dvar::Var aim_slowdown_debug;
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static Dvar::Var aim_slowdown_pitch_scale;
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static Dvar::Var aim_slowdown_pitch_scale_ads;
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static Dvar::Var aim_slowdown_yaw_scale;
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static Dvar::Var aim_slowdown_yaw_scale_ads;
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static Dvar::Var aim_lockon_enabled;
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static Dvar::Var aim_lockon_deflection;
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static Dvar::Var aim_lockon_pitch_strength;
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static Dvar::Var aim_lockon_strength;
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static void MSG_WriteDeltaUsercmdKeyStub();
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static void ApplyMovement(Game::msg_t* msg, int key, Game::usercmd_s* from, Game::usercmd_s* to);
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static void MSG_ReadDeltaUsercmdKeyStub();
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static void MSG_ReadDeltaUsercmdKeyStub2();
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static float LinearTrack(float target, float current, float rate, float deltaTime);
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static bool AimAssist_DoBoundsIntersectCenterBox(const float* clipMins, const float* clipMaxs, float clipHalfWidth, float clipHalfHeight);
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static bool AimAssist_IsPlayerUsingOffhand(Game::AimAssistPlayerState* ps);
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static const Game::AimScreenTarget* AimAssist_GetBestTarget(const Game::AimAssistGlobals* aaGlob, float range, float regionWidth, float regionHeight);
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static const Game::AimScreenTarget* AimAssist_GetTargetFromEntity(const Game::AimAssistGlobals* aaGlob, int entIndex);
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static const Game::AimScreenTarget* AimAssist_GetPrevOrBestTarget(const Game::AimAssistGlobals* aaGlob, float range, float regionWidth, float regionHeight, int prevTargetEnt);
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static bool AimAssist_IsLockonActive(int gamePadIndex);
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static void AimAssist_ApplyLockOn(const Game::AimInput* input, Game::AimOutput* output);
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static void AimAssist_CalcAdjustedAxis(const Game::AimInput* input, float* pitchAxis, float* yawAxis);
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static bool AimAssist_IsSlowdownActive(const Game::AimAssistPlayerState* ps);
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static void AimAssist_CalcSlowdown(const Game::AimInput* input, float* pitchScale, float* yawScale);
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static float AimAssist_Lerp(float from, float to, float fraction);
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static void AimAssist_ApplyTurnRates(const Game::AimInput* input, Game::AimOutput* output);
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static void AimAssist_UpdateGamePadInput(const Game::AimInput* input, Game::AimOutput* output);
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static void CL_RemoteControlMove_GamePad(int localClientNum, Game::usercmd_s* cmd);
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static void CL_RemoteControlMove_Stub();
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static bool CG_HandleLocationSelectionInput_GamePad(int localClientNum, Game::usercmd_s* cmd);
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static void CG_HandleLocationSelectionInput_Stub();
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static bool CG_ShouldUpdateViewAngles(int localClientNum);
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static float CL_GamepadAxisValue(int gamePadIndex, Game::GamepadVirtualAxis virtualAxis);
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static char ClampChar(int value);
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static void CL_GamepadMove(int gamePadIndex, Game::usercmd_s* cmd, float frameTimeBase);
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static void CL_MouseMove_Stub();
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static bool Gamepad_ShouldUse(const Game::gentity_s* playerEnt, unsigned useTime);
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static void Player_UseEntity_Stub();
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static bool Key_IsValidGamePadChar(int key);
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static void CL_GamepadResetMenuScrollTime(int gamePadIndex, int key, bool down, unsigned int time);
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static bool Scoreboard_HandleInput(int gamePadIndex, int key);
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static bool CL_CheckForIgnoreDueToRepeat(int gamePadIndex, int key, int repeatCount, unsigned int time);
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static void UI_GamepadKeyEvent(int gamePadIndex, int key, bool down);
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static void CL_GamepadGenerateAPad(int gamePadIndex, Game::GamepadPhysicalAxis physicalAxis, unsigned time);
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static void CL_GamepadEvent(int gamePadIndex, Game::GamepadPhysicalAxis physicalAxis, float value, unsigned time);
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static void CL_GamepadButtonEvent(int gamePadIndex, int key, Game::GamePadButtonEvent buttonEvent, unsigned time);
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static void CL_GamepadButtonEventForPort(int gamePadIndex, int key, Game::GamePadButtonEvent buttonEvent, unsigned int time);
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static void GPad_ConvertStickToFloat(short x, short y, float& outX, float& outY);
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static float GPad_GetStick(int gamePadIndex, Game::GamePadStick stick);
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static float GPad_GetButton(int gamePadIndex, Game::GamePadButton button);
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static bool GPad_IsButtonPressed(int gamePadIndex, Game::GamePadButton button);
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static bool GPad_ButtonRequiresUpdates(int gamePadIndex, Game::GamePadButton button);
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static bool GPad_IsButtonReleased(int gamePadIndex, Game::GamePadButton button);
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static void GPad_UpdateSticksDown(int gamePadIndex);
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static void GPad_UpdateSticks(int gamePadIndex, const XINPUT_GAMEPAD& state);
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static void GPad_UpdateDigitals(int gamePadIndex, const XINPUT_GAMEPAD& state);
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static void GPad_UpdateAnalogs(int gamePadIndex, const XINPUT_GAMEPAD& state);
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static bool GPad_Check(int gamePadIndex, int portIndex);
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static void GPad_RefreshAll();
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static void GPad_UpdateAll();
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static void IN_GamePadsMove();
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static void IN_Frame_Hk();
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static void Gamepad_WriteBindings(int gamePadIndex, int handle);
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static void Key_WriteBindings_Hk(int localClientNum, int handle);
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static void Com_WriteConfiguration_Modified_Stub();
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static void Gamepad_BindAxis(int gamePadIndex, Game::GamepadPhysicalAxis realIndex, Game::GamepadVirtualAxis axisIndex, Game::GamepadMapping mapType);
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static Game::GamepadPhysicalAxis StringToPhysicalAxis(const char* str);
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static Game::GamepadVirtualAxis StringToVirtualAxis(const char* str);
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static Game::GamepadMapping StringToGamePadMapping(const char* str);
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static void Axis_Bind_f(Command::Params* params);
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static void Axis_Unbindall_f(Command::Params* params);
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static void Bind_GP_SticksConfigs_f(Command::Params* params);
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static void Bind_GP_ButtonsConfigs_f(Command::Params* params);
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static void Scores_Toggle_f(Command::Params* params);
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static void InitDvars();
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static void IN_Init_Hk();
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static const char* GetGamePadCommand(const char* command);
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static int Key_GetCommandAssignmentInternal_Hk(const char* cmd, int(*keys)[2]);
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static bool IsGamePadInUse();
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static void CL_KeyEvent_Hk(int localClientNum, int key, int down, unsigned int time);
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static int CL_MouseEvent_Hk(int x, int y, int dx, int dy);
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static bool UI_RefreshViewport_Hk();
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static void CreateKeyNameMap();
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};
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}
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@ -560,7 +560,7 @@ namespace Components
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}
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hasDlc.push_back(hasAllMaps);
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Dvar::Var(Utils::String::VA("isDlcInstalled_%d", pack.index)).set(hasAllMaps ? 1 : 0);
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Dvar::Var(Utils::String::VA("isDlcInstalled_%d", pack.index)).set(hasAllMaps ? true : false);
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}
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// Must have all of dlc 3 to 5 or it causes issues
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@ -571,7 +571,7 @@ namespace Components
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sentMessage = true;
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}
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Dvar::Var("isDlcInstalled_All").set(hasAllDlcs ? 1 : 0);
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Dvar::Var("isDlcInstalled_All").set(hasAllDlcs ? true : false);
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}
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bool Maps::IsCustomMap()
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|
@ -197,6 +197,12 @@ namespace Components
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add esp, 4h
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mov [esp + 20h], eax
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// Make all material text icons have white tint
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mov eax,[esp + 0x50]
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or eax,0x00FFFFFF
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mov [esp + 0x50],eax
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popad
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pop eax
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@ -285,6 +291,63 @@ namespace Components
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#endif
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int Materials::R_TextWidth_Hk(const char* text, int maxChars, Game::Font_s* font)
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{
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auto lineWidth = 0;
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auto maxWidth = 0;
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if (maxChars <= 0)
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maxChars = 0x7FFFFFFF;
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if (text == nullptr)
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return 0;
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auto count = 0;
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while (text && *text && count < maxChars)
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{
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const auto letter = Game::SEH_ReadCharFromString(&text, nullptr);
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if (letter == '\r' || letter == '\n')
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{
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lineWidth = 0;
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}
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else
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{
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if (letter == '^' && text)
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{
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if (*text >= '0' && *text <= Colors::LastColorIndex)
|
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{
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text++;
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continue;
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}
|
||||
|
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if (*text >= '\x01' && *text <= '\x02' && text[1] != '\0' && text[2] != '\0' && text[3] != '\0')
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{
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const auto width = text[1];
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const auto materialNameLength = text[3];
|
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|
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// This is how the game calculates width and height. Probably some 1 byte floating point number.
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auto v9 = font->pixelHeight * (width - 16) + 16;
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auto w = ((((v9 >> 24) & 0x1F) + v9) >> 5);
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|
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lineWidth += w;
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|
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text += 4;
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for (auto currentLength = 0; currentLength < materialNameLength && *text; currentLength++)
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text++;
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||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
lineWidth += R_GetCharacterGlyph(font, letter)->dx;
|
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if (lineWidth > maxWidth)
|
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maxWidth = lineWidth;
|
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count++;
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}
|
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}
|
||||
|
||||
return maxWidth;
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}
|
||||
|
||||
Materials::Materials()
|
||||
{
|
||||
Materials::ImageNameLength = 7;
|
||||
@ -293,6 +356,7 @@ namespace Components
|
||||
Materials::ImageVersionCheckHook.initialize(0x53A456, Materials::ImageVersionCheck, HOOK_CALL)->install();
|
||||
|
||||
// Fix material pointer exploit
|
||||
// Also make all material text icons have white tint
|
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Utils::Hook(0x534E0C, Materials::DrawMaterialStub, HOOK_CALL).install()->quick();
|
||||
|
||||
// Increment string pointer accordingly
|
||||
@ -307,6 +371,9 @@ namespace Components
|
||||
// Debug material comparison
|
||||
Utils::Hook::Set<void*>(0x523894, Materials::MaterialComparePrint);
|
||||
|
||||
// Consider material text icons when calculating text width
|
||||
Utils::Hook(0x5056C0, Materials::R_TextWidth_Hk, HOOK_JUMP).install()->quick();
|
||||
|
||||
#ifdef DEBUG
|
||||
if (Flags::HasFlag("dump"))
|
||||
{
|
||||
|
@ -33,6 +33,8 @@ namespace Components
|
||||
static int WriteDeathMessageIcon(char* string, int offset, Game::Material* material);
|
||||
static void DeathMessageStub();
|
||||
|
||||
static int R_TextWidth_Hk(const char* text, int maxChars, Game::Font_s* font);
|
||||
|
||||
#ifdef DEBUG
|
||||
static void DumpImageCfg(int, const char*, const char* material);
|
||||
static void DumpImageCfgPath(int, const char*, const char* material);
|
||||
|
@ -897,6 +897,7 @@ namespace Components
|
||||
Menus::Add("ui_mp/theater_menu.menu");
|
||||
Menus::Add("ui_mp/pc_options_multi.menu");
|
||||
Menus::Add("ui_mp/pc_options_game.menu");
|
||||
Menus::Add("ui_mp/pc_options_gamepad.menu");
|
||||
Menus::Add("ui_mp/stats_reset.menu");
|
||||
Menus::Add("ui_mp/stats_unlock.menu");
|
||||
Menus::Add("ui_mp/security_increase_popmenu.menu");
|
||||
|
@ -352,11 +352,9 @@ namespace Components
|
||||
{
|
||||
// execute our hook
|
||||
pushad
|
||||
pusha
|
||||
|
||||
call Script::StoreScriptBaseProgramNum
|
||||
|
||||
popa
|
||||
popad
|
||||
|
||||
// execute overwritten code caused by the jump hook
|
||||
|
@ -30,13 +30,19 @@ namespace Game
|
||||
BG_GetNumWeapons_t BG_GetNumWeapons = BG_GetNumWeapons_t(0x4F5CC0);
|
||||
BG_GetWeaponName_t BG_GetWeaponName = BG_GetWeaponName_t(0x4E6EC0);
|
||||
BG_LoadWeaponDef_LoadObj_t BG_LoadWeaponDef_LoadObj = BG_LoadWeaponDef_LoadObj_t(0x57B5F0);
|
||||
BG_GetWeaponDef_t BG_GetWeaponDef = BG_GetWeaponDef_t(0x440EB0);
|
||||
|
||||
Cbuf_AddServerText_t Cbuf_AddServerText = Cbuf_AddServerText_t(0x4BB9B0);
|
||||
Cbuf_AddText_t Cbuf_AddText = Cbuf_AddText_t(0x404B20);
|
||||
|
||||
CG_NextWeapon_f_t CG_NextWeapon_f = CG_NextWeapon_f_t(0x449DE0);
|
||||
CG_GetClientNum_t CG_GetClientNum = CG_GetClientNum_t(0x433700);
|
||||
CG_PlayBoltedEffect_t CG_PlayBoltedEffect = CG_PlayBoltedEffect_t(0x00430E10);
|
||||
CG_GetBoneIndex_t CG_GetBoneIndex = CG_GetBoneIndex_t(0x00504F20);
|
||||
CG_ScoresDown_f_t CG_ScoresDown_f = CG_ScoresDown_f_t(0x580370);
|
||||
CG_ScoresUp_f_t CG_ScoresUp_f = CG_ScoresUp_f_t(0x5802C0);
|
||||
CG_ScrollScoreboardUp_t CG_ScrollScoreboardUp = CG_ScrollScoreboardUp_t(0x47A5C0);
|
||||
CG_ScrollScoreboardDown_t CG_ScrollScoreboardDown = CG_ScrollScoreboardDown_t(0x493B50);
|
||||
|
||||
CL_GetClientName_t CL_GetClientName = CL_GetClientName_t(0x4563D0);
|
||||
CL_IsCgameInitialized_t CL_IsCgameInitialized = CL_IsCgameInitialized_t(0x43EB20);
|
||||
@ -129,6 +135,7 @@ namespace Game
|
||||
FS_FCloseFile_t FS_FCloseFile = FS_FCloseFile_t(0x462000);
|
||||
FS_WriteFile_t FS_WriteFile = FS_WriteFile_t(0x426450);
|
||||
FS_Write_t FS_Write = FS_Write_t(0x4C06E0);
|
||||
FS_Printf_t FS_Printf = FS_Printf_t(0x459320);
|
||||
FS_Read_t FS_Read = FS_Read_t(0x4A04C0);
|
||||
FS_Seek_t FS_Seek = FS_Seek_t(0x4A63D0);
|
||||
FS_FTell_t FS_FTell = FS_FTell_t(0x4E6760);
|
||||
@ -148,6 +155,7 @@ namespace Game
|
||||
Info_ValueForKey_t Info_ValueForKey = Info_ValueForKey_t(0x47C820);
|
||||
|
||||
Key_SetCatcher_t Key_SetCatcher = Key_SetCatcher_t(0x43BD00);
|
||||
Key_IsKeyCatcherActive_t Key_IsKeyCatcherActive = Key_IsKeyCatcherActive_t(0x4DA010);
|
||||
|
||||
LargeLocalInit_t LargeLocalInit = LargeLocalInit_t(0x4A62A0);
|
||||
|
||||
@ -175,8 +183,12 @@ namespace Game
|
||||
Menus_FindByName_t Menus_FindByName = Menus_FindByName_t(0x487240);
|
||||
Menu_IsVisible_t Menu_IsVisible = Menu_IsVisible_t(0x4D77D0);
|
||||
Menus_MenuIsInStack_t Menus_MenuIsInStack = Menus_MenuIsInStack_t(0x47ACB0);
|
||||
Menu_HandleKey_t Menu_HandleKey = Menu_HandleKey_t(0x4C4A00);
|
||||
Menu_GetFocused_t Menu_GetFocused = Menu_GetFocused_t(0x4AFF10);
|
||||
|
||||
MSG_Init_t MSG_Init = MSG_Init_t(0x45FCA0);
|
||||
MSG_ReadBit_t MSG_ReadBit = MSG_ReadBit_t(0x476D20);
|
||||
MSG_ReadBits_t MSG_ReadBits = MSG_ReadBits_t(0x4C3900);
|
||||
MSG_ReadData_t MSG_ReadData = MSG_ReadData_t(0x4527C0);
|
||||
MSG_ReadLong_t MSG_ReadLong = MSG_ReadLong_t(0x4C9550);
|
||||
MSG_ReadShort_t MSG_ReadShort = MSG_ReadShort_t(0x40BDD0);
|
||||
@ -272,6 +284,7 @@ namespace Game
|
||||
SE_Load_t SE_Load = SE_Load_t(0x502A30);
|
||||
|
||||
SEH_StringEd_GetString_t SEH_StringEd_GetString = SEH_StringEd_GetString_t(0x44BB30);
|
||||
SEH_ReadCharFromString_t SEH_ReadCharFromString = SEH_ReadCharFromString_t(0x486560);
|
||||
|
||||
Dvar_SetFromStringByName_t Dvar_SetFromStringByName = Dvar_SetFromStringByName_t(0x4F52E0);
|
||||
Dvar_SetFromStringByNameFromSource_t Dvar_SetFromStringByNameFromSource = Dvar_SetFromStringByNameFromSource_t(0x4FC770);
|
||||
@ -321,6 +334,7 @@ namespace Game
|
||||
TeleportPlayer_t TeleportPlayer = TeleportPlayer_t(0x496850);
|
||||
|
||||
UI_AddMenuList_t UI_AddMenuList = UI_AddMenuList_t(0x4533C0);
|
||||
UI_GetActiveMenu_t UI_GetActiveMenu = UI_GetActiveMenu_t(0x4BE790);
|
||||
UI_CheckStringTranslation_t UI_CheckStringTranslation = UI_CheckStringTranslation_t(0x4FB010);
|
||||
UI_LoadMenus_t UI_LoadMenus = UI_LoadMenus_t(0x641460);
|
||||
UI_UpdateArenas_t UI_UpdateArenas = UI_UpdateArenas_t(0x4A95B0);
|
||||
@ -329,13 +343,18 @@ namespace Game
|
||||
UI_GetContext_t UI_GetContext = UI_GetContext_t(0x4F8940);
|
||||
UI_TextWidth_t UI_TextWidth = UI_TextWidth_t(0x6315C0);
|
||||
UI_DrawText_t UI_DrawText = UI_DrawText_t(0x49C0D0);
|
||||
UI_KeyEvent_t UI_KeyEvent = UI_KeyEvent_t(0x4970F0);
|
||||
|
||||
Win_GetLanguage_t Win_GetLanguage = Win_GetLanguage_t(0x45CBA0);
|
||||
|
||||
Vec3UnpackUnitVec_t Vec3UnpackUnitVec = Vec3UnpackUnitVec_t(0x45CA90);
|
||||
vectoyaw_t vectoyaw = vectoyaw_t(0x45AD10);
|
||||
AngleNormalize360_t AngleNormalize360 = AngleNormalize360_t(0x438DC0);
|
||||
|
||||
unzClose_t unzClose = unzClose_t(0x41BF20);
|
||||
|
||||
AimAssist_ApplyAutoMelee_t AimAssist_ApplyAutoMelee = AimAssist_ApplyAutoMelee_t(0x56A360);
|
||||
|
||||
XAssetHeader* DB_XAssetPool = reinterpret_cast<XAssetHeader*>(0x7998A8);
|
||||
unsigned int* g_poolSize = reinterpret_cast<unsigned int*>(0x7995E8);
|
||||
|
||||
@ -352,6 +371,9 @@ namespace Game
|
||||
source_t **sourceFiles = reinterpret_cast<source_t **>(0x7C4A98);
|
||||
keywordHash_t **menuParseKeywordHash = reinterpret_cast<keywordHash_t **>(0x63AE928);
|
||||
|
||||
float* cl_angles = reinterpret_cast<float*>(0xB2F8D0);
|
||||
float* cgameFOVSensitivityScale = reinterpret_cast<float*>(0xB2F884);
|
||||
|
||||
int* svs_time = reinterpret_cast<int*>(0x31D9384);
|
||||
int* svs_numclients = reinterpret_cast<int*>(0x31D938C);
|
||||
client_t* svs_clients = reinterpret_cast<client_t*>(0x31D9390);
|
||||
@ -426,6 +448,21 @@ namespace Game
|
||||
|
||||
GfxScene* scene = reinterpret_cast<GfxScene*>(0x6944914);
|
||||
|
||||
clientActive_t* clients = reinterpret_cast<clientActive_t*>(0xB2C698);
|
||||
|
||||
clientStatic_t* cls = reinterpret_cast<clientStatic_t*>(0xA7FE90);
|
||||
|
||||
cg_s* cgArray = reinterpret_cast<cg_s*>(0x7F0F78);
|
||||
|
||||
PlayerKeyState* playerKeys = reinterpret_cast<PlayerKeyState*>(0xA1B7D0);
|
||||
kbutton_t* playersKb = reinterpret_cast<kbutton_t*>(0xA1A9A8);
|
||||
AimAssistGlobals* aaGlobArray = reinterpret_cast<AimAssistGlobals*>(0x7A2110);
|
||||
|
||||
keyname_t* keyNames = reinterpret_cast<keyname_t*>(0x798580);
|
||||
keyname_t* localizedKeyNames = reinterpret_cast<keyname_t*>(0x798880);
|
||||
|
||||
GraphFloat* aaInputGraph = reinterpret_cast<GraphFloat*>(0x7A2FC0);
|
||||
|
||||
XAssetHeader ReallocateAssetPool(XAssetType type, unsigned int newSize)
|
||||
{
|
||||
int elSize = DB_GetXAssetSizeHandlers[type]();
|
||||
@ -698,14 +735,33 @@ namespace Game
|
||||
return atoi(StringTable_Lookup(rankTable, 0, maxrank, 7));
|
||||
}
|
||||
|
||||
void Vec3Normalize(vec3_t& vec)
|
||||
float Vec2Normalize(vec2_t& vec)
|
||||
{
|
||||
const float length = std::sqrt((vec[0] * vec[0]) + (vec[1] * vec[1]));
|
||||
|
||||
if(length > 0.0f)
|
||||
{
|
||||
vec[0] /= length;
|
||||
vec[1] /= length;
|
||||
}
|
||||
|
||||
return length;
|
||||
}
|
||||
|
||||
float Vec3Normalize(vec3_t& vec)
|
||||
{
|
||||
const float length = std::sqrt(std::pow(vec[0], 2.0f) + std::pow(vec[1], 2.0f) + std::pow(vec[2], 2.0f));
|
||||
|
||||
if(length > 0.0f)
|
||||
{
|
||||
const float length = static_cast<float>(std::sqrt(std::pow(vec[0], 2) + std::pow(vec[1], 2) + std::pow(vec[2], 2)));
|
||||
vec[0] /= length;
|
||||
vec[1] /= length;
|
||||
vec[2] /= length;
|
||||
}
|
||||
|
||||
return length;
|
||||
}
|
||||
|
||||
void Vec2UnpackTexCoords(const PackedTexCoords in, vec2_t* out)
|
||||
{
|
||||
unsigned int v3; // xmm1_4
|
||||
@ -901,7 +957,25 @@ namespace Game
|
||||
Game::R_AddDebugLine(color, v[3], v[7]);
|
||||
}
|
||||
|
||||
float GraphGetValueFromFraction(const int knotCount, const float(*knots)[2], const float fraction)
|
||||
{
|
||||
for (auto knotIndex = 1; knotIndex < knotCount; ++knotIndex)
|
||||
{
|
||||
if (knots[knotIndex][0] >= fraction)
|
||||
{
|
||||
const auto adjustedFraction = (fraction - knots[knotIndex - 1][0]) / (knots[knotIndex][0] - knots[knotIndex - 1][0]);
|
||||
|
||||
return (knots[knotIndex][1] - knots[knotIndex - 1][1]) * adjustedFraction + knots[knotIndex - 1][1];
|
||||
}
|
||||
}
|
||||
|
||||
return -1.0f;
|
||||
}
|
||||
|
||||
float GraphFloat_GetValue(const GraphFloat* graph, const float fraction)
|
||||
{
|
||||
return GraphGetValueFromFraction(graph->knotCount, graph->knots, fraction) * graph->scale;
|
||||
}
|
||||
|
||||
#pragma optimize("", off)
|
||||
__declspec(naked) float UI_GetScoreboardLeft(void* /*a1*/)
|
||||
@ -966,6 +1040,21 @@ namespace Game
|
||||
}
|
||||
}
|
||||
|
||||
bool PM_IsAdsAllowed(Game::playerState_s* playerState)
|
||||
{
|
||||
bool result;
|
||||
|
||||
__asm
|
||||
{
|
||||
mov esi, playerState
|
||||
mov ebx, 0x5755A0
|
||||
call ebx
|
||||
mov result, al // AL
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
__declspec(naked) void FS_AddLocalizedGameDirectory(const char* /*path*/, const char* /*dir*/)
|
||||
{
|
||||
__asm
|
||||
@ -1140,6 +1229,32 @@ namespace Game
|
||||
}
|
||||
}
|
||||
|
||||
void Menu_SetNextCursorItem(Game::UiContext* a1, Game::menuDef_t* a2, int unk)
|
||||
{
|
||||
__asm
|
||||
{
|
||||
push unk
|
||||
push a2
|
||||
mov eax, a1
|
||||
mov ebx, 0x639FE0
|
||||
call ebx
|
||||
add esp, 0x8 // 2 args = 2x4
|
||||
}
|
||||
}
|
||||
|
||||
void Menu_SetPrevCursorItem(Game::UiContext* a1, Game::menuDef_t* a2, int unk)
|
||||
{
|
||||
__asm
|
||||
{
|
||||
push unk
|
||||
push a2
|
||||
mov eax, a1
|
||||
mov ebx, 0x639F20
|
||||
call ebx
|
||||
add esp, 0x8 // 2 args = 2x4
|
||||
}
|
||||
}
|
||||
|
||||
__declspec(naked) void R_AddDebugLine(float* /*color*/, float* /*v1*/, float* /*v2*/)
|
||||
{
|
||||
__asm
|
||||
@ -1199,5 +1314,48 @@ namespace Game
|
||||
retn
|
||||
}
|
||||
}
|
||||
|
||||
__declspec(naked) Glyph* R_GetCharacterGlyph(Font_s* /*font */, unsigned int /*letter*/)
|
||||
{
|
||||
__asm
|
||||
{
|
||||
push eax
|
||||
pushad
|
||||
mov edi, [esp + 0x28 + 4]
|
||||
push [esp + 0x24 + 4]
|
||||
mov eax, 0x5055C0
|
||||
call eax
|
||||
add esp,0x4
|
||||
mov [esp + 0x20],eax
|
||||
|
||||
popad
|
||||
pop eax
|
||||
retn
|
||||
}
|
||||
}
|
||||
|
||||
__declspec(naked) void AimAssist_UpdateTweakables(int /*localClientNum*/)
|
||||
{
|
||||
__asm
|
||||
{
|
||||
mov eax,[esp+0x4]
|
||||
mov ebx,0x569950
|
||||
call ebx
|
||||
retn
|
||||
}
|
||||
}
|
||||
|
||||
__declspec(naked) void AimAssist_UpdateAdsLerp(const AimInput* /*aimInput*/)
|
||||
{
|
||||
__asm
|
||||
{
|
||||
mov eax, [esp + 0x4]
|
||||
mov ebx, 0x569AA0
|
||||
call ebx
|
||||
retn
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#pragma optimize("", on)
|
||||
}
|
||||
|
@ -40,6 +40,9 @@ namespace Game
|
||||
typedef void*(__cdecl * BG_LoadWeaponDef_LoadObj_t)(const char* filename);
|
||||
extern BG_LoadWeaponDef_LoadObj_t BG_LoadWeaponDef_LoadObj;
|
||||
|
||||
typedef WeaponDef* (__cdecl * BG_GetWeaponDef_t)(int weaponIndex);
|
||||
extern BG_GetWeaponDef_t BG_GetWeaponDef;
|
||||
|
||||
typedef void(__cdecl * Cbuf_AddServerText_t)();
|
||||
extern Cbuf_AddServerText_t Cbuf_AddServerText;
|
||||
|
||||
@ -49,12 +52,27 @@ namespace Game
|
||||
typedef int(__cdecl * CG_GetClientNum_t)();
|
||||
extern CG_GetClientNum_t CG_GetClientNum;
|
||||
|
||||
typedef std::int32_t(__cdecl* CG_PlayBoltedEffect_t) (std::int32_t, FxEffectDef*, std::int32_t, std::uint32_t);
|
||||
typedef void(__cdecl * CG_NextWeapon_f_t)();
|
||||
extern CG_NextWeapon_f_t CG_NextWeapon_f;
|
||||
|
||||
typedef std::int32_t(__cdecl * CG_PlayBoltedEffect_t) (std::int32_t, FxEffectDef*, std::int32_t, std::uint32_t);
|
||||
extern CG_PlayBoltedEffect_t CG_PlayBoltedEffect;
|
||||
|
||||
typedef std::int32_t(__cdecl* CG_GetBoneIndex_t)(std::int32_t, std::uint32_t name, char* index);
|
||||
typedef std::int32_t(__cdecl * CG_GetBoneIndex_t)(std::int32_t, std::uint32_t name, char* index);
|
||||
extern CG_GetBoneIndex_t CG_GetBoneIndex;
|
||||
|
||||
typedef void(__cdecl * CG_ScoresDown_f_t)();
|
||||
extern CG_ScoresDown_f_t CG_ScoresDown_f;
|
||||
|
||||
typedef void(__cdecl * CG_ScoresUp_f_t)();
|
||||
extern CG_ScoresUp_f_t CG_ScoresUp_f;
|
||||
|
||||
typedef void(__cdecl * CG_ScrollScoreboardUp_t)(cg_s* cgameGlob);
|
||||
extern CG_ScrollScoreboardUp_t CG_ScrollScoreboardUp;
|
||||
|
||||
typedef void(__cdecl * CG_ScrollScoreboardDown_t)(cg_s* cgameGlob);
|
||||
extern CG_ScrollScoreboardDown_t CG_ScrollScoreboardDown;
|
||||
|
||||
typedef char*(__cdecl * CL_GetClientName_t)(int localClientNum, int index, char *buf, size_t size);
|
||||
extern CL_GetClientName_t CL_GetClientName;
|
||||
|
||||
@ -311,6 +329,9 @@ namespace Game
|
||||
typedef int(__cdecl * FS_Write_t)(const void* buffer, size_t size, int file);
|
||||
extern FS_Write_t FS_Write;
|
||||
|
||||
typedef int(__cdecl * FS_Printf_t)(int file, const char* fmt, ...);
|
||||
extern FS_Printf_t FS_Printf;
|
||||
|
||||
typedef int(__cdecl * FS_Read_t)(void* buffer, size_t size, int file);
|
||||
extern FS_Read_t FS_Read;
|
||||
|
||||
@ -354,6 +375,9 @@ namespace Game
|
||||
typedef void(__cdecl * Key_SetCatcher_t)(int localClientNum, int catcher);
|
||||
extern Key_SetCatcher_t Key_SetCatcher;
|
||||
|
||||
typedef bool(__cdecl * Key_IsKeyCatcherActive_t)(int localClientNum, int catcher);
|
||||
extern Key_IsKeyCatcherActive_t Key_IsKeyCatcherActive;
|
||||
|
||||
typedef void(__cdecl * LargeLocalInit_t)();
|
||||
extern LargeLocalInit_t LargeLocalInit;
|
||||
|
||||
@ -426,6 +450,15 @@ namespace Game
|
||||
typedef bool(__cdecl * Menus_MenuIsInStack_t)(UiContext *dc, menuDef_t *menu);
|
||||
extern Menus_MenuIsInStack_t Menus_MenuIsInStack;
|
||||
|
||||
typedef menuDef_t*(__cdecl * Menu_GetFocused_t)(UiContext* ctx);
|
||||
extern Menu_GetFocused_t Menu_GetFocused;
|
||||
|
||||
typedef void(__cdecl * Menu_HandleKey_t)(UiContext* ctx, menuDef_t* menu, Game::keyNum_t key, int down);
|
||||
extern Menu_HandleKey_t Menu_HandleKey;
|
||||
|
||||
typedef bool(__cdecl * UI_KeyEvent_t)(int clientNum, int key, int down);
|
||||
extern UI_KeyEvent_t UI_KeyEvent;
|
||||
|
||||
typedef void(__cdecl * MSG_Init_t)(msg_t *buf, char *data, int length);
|
||||
extern MSG_Init_t MSG_Init;
|
||||
|
||||
@ -435,6 +468,12 @@ namespace Game
|
||||
typedef int(__cdecl * MSG_ReadLong_t)(msg_t* msg);
|
||||
extern MSG_ReadLong_t MSG_ReadLong;
|
||||
|
||||
typedef int(__cdecl * MSG_ReadBit_t)(msg_t* msg);
|
||||
extern MSG_ReadBit_t MSG_ReadBit;
|
||||
|
||||
typedef int(__cdecl * MSG_ReadBits_t)(msg_t* msg, int bits);
|
||||
extern MSG_ReadBits_t MSG_ReadBits;
|
||||
|
||||
typedef short(__cdecl * MSG_ReadShort_t)(msg_t* msg);
|
||||
extern MSG_ReadShort_t MSG_ReadShort;
|
||||
|
||||
@ -462,10 +501,10 @@ namespace Game
|
||||
typedef void(__cdecl * MSG_WriteLong_t)(msg_t *msg, int c);
|
||||
extern MSG_WriteLong_t MSG_WriteLong;
|
||||
|
||||
typedef void(*MSG_WriteShort_t)(msg_t* msg, short s);
|
||||
typedef void(__cdecl * MSG_WriteShort_t)(msg_t* msg, short s);
|
||||
extern MSG_WriteShort_t MSG_WriteShort;
|
||||
|
||||
typedef void(*MSG_WriteString_t)(msg_t* msg, const char *str);
|
||||
typedef void(__cdecl * MSG_WriteString_t)(msg_t* msg, const char *str);
|
||||
extern MSG_WriteString_t MSG_WriteString;
|
||||
|
||||
typedef int(__cdecl * MSG_WriteBitsCompress_t)(bool trainHuffman, const char *from, char *to, int size);
|
||||
@ -657,6 +696,9 @@ namespace Game
|
||||
typedef char* (__cdecl * SEH_StringEd_GetString_t)(const char* string);
|
||||
extern SEH_StringEd_GetString_t SEH_StringEd_GetString;
|
||||
|
||||
typedef int (__cdecl * SEH_ReadCharFromString_t)(const char** text, int* isTrailingPunctuation);
|
||||
extern SEH_ReadCharFromString_t SEH_ReadCharFromString;
|
||||
|
||||
typedef char* (__cdecl * SL_ConvertToString_t)(unsigned short stringValue);
|
||||
extern SL_ConvertToString_t SL_ConvertToString;
|
||||
|
||||
@ -753,6 +795,9 @@ namespace Game
|
||||
typedef void(__cdecl * UI_AddMenuList_t)(UiContext *dc, MenuList *menuList, int close);
|
||||
extern UI_AddMenuList_t UI_AddMenuList;
|
||||
|
||||
typedef uiMenuCommand_t(__cdecl * UI_GetActiveMenu_t)(int localClientNum);
|
||||
extern UI_GetActiveMenu_t UI_GetActiveMenu;
|
||||
|
||||
typedef char* (__cdecl * UI_CheckStringTranslation_t)(char*, char*);
|
||||
extern UI_CheckStringTranslation_t UI_CheckStringTranslation;
|
||||
|
||||
@ -783,9 +828,18 @@ namespace Game
|
||||
typedef void (__cdecl * Vec3UnpackUnitVec_t)(PackedUnitVec, vec3_t *);
|
||||
extern Vec3UnpackUnitVec_t Vec3UnpackUnitVec;
|
||||
|
||||
typedef float(__cdecl * vectoyaw_t)(vec2_t* vec);
|
||||
extern vectoyaw_t vectoyaw;
|
||||
|
||||
typedef float(__cdecl * AngleNormalize360_t)(float val);
|
||||
extern AngleNormalize360_t AngleNormalize360;
|
||||
|
||||
typedef void(__cdecl * unzClose_t)(void* handle);
|
||||
extern unzClose_t unzClose;
|
||||
|
||||
typedef void(__cdecl * AimAssist_ApplyAutoMelee_t)(const AimInput* input, AimOutput* output);
|
||||
extern AimAssist_ApplyAutoMelee_t AimAssist_ApplyAutoMelee;
|
||||
|
||||
extern XAssetHeader* DB_XAssetPool;
|
||||
extern unsigned int* g_poolSize;
|
||||
|
||||
@ -799,6 +853,9 @@ namespace Game
|
||||
|
||||
extern cmd_function_t** cmd_functions;
|
||||
|
||||
extern float* cl_angles;
|
||||
extern float* cgameFOVSensitivityScale;
|
||||
|
||||
extern int* svs_time;
|
||||
extern int* svs_numclients;
|
||||
extern client_t* svs_clients;
|
||||
@ -875,8 +932,28 @@ namespace Game
|
||||
|
||||
extern GfxScene* scene;
|
||||
|
||||
extern clientActive_t* clients;
|
||||
|
||||
extern clientStatic_t* cls;
|
||||
|
||||
extern cg_s* cgArray;
|
||||
|
||||
extern PlayerKeyState* playerKeys;
|
||||
extern kbutton_t* playersKb;
|
||||
extern AimAssistGlobals* aaGlobArray;
|
||||
|
||||
constexpr auto KEY_NAME_COUNT = 95;
|
||||
constexpr auto LOCALIZED_KEY_NAME_COUNT = 95;
|
||||
extern keyname_t* keyNames;
|
||||
extern keyname_t* localizedKeyNames;
|
||||
|
||||
constexpr auto AIM_ASSIST_GRAPH_COUNT = 4u;
|
||||
extern GraphFloat* aaInputGraph;
|
||||
|
||||
XAssetHeader ReallocateAssetPool(XAssetType type, unsigned int newSize);
|
||||
void Menu_FreeItemMemory(Game::itemDef_s* item);
|
||||
void Menu_SetNextCursorItem(Game::UiContext* ctx, Game::menuDef_t* currentMenu, int unk = 1);
|
||||
void Menu_SetPrevCursorItem(Game::UiContext* ctx, Game::menuDef_t* currentMenu, int unk = 1);
|
||||
const char* TableLookup(StringTable* stringtable, int row, int column);
|
||||
const char* UI_LocalizeMapName(const char* mapName);
|
||||
const char* UI_LocalizeGameType(const char* gameType);
|
||||
@ -892,6 +969,8 @@ namespace Game
|
||||
|
||||
void FS_AddLocalizedGameDirectory(const char *path, const char *dir);
|
||||
|
||||
bool PM_IsAdsAllowed(Game::playerState_s* playerState);
|
||||
|
||||
void ShowMessageBox(const std::string& message, const std::string& title);
|
||||
|
||||
unsigned int R_HashString(const char* string);
|
||||
@ -920,7 +999,8 @@ namespace Game
|
||||
|
||||
void Image_Setup(GfxImage* image, unsigned int width, unsigned int height, unsigned int depth, unsigned int flags, _D3DFORMAT format);
|
||||
|
||||
void Vec3Normalize(vec3_t& vec);
|
||||
float Vec2Normalize(vec2_t& vec);
|
||||
float Vec3Normalize(vec3_t& vec);
|
||||
void Vec2UnpackTexCoords(const PackedTexCoords in, vec2_t* out);
|
||||
void MatrixVecMultiply(const float(&mulMat)[3][3], const vec3_t& mulVec, vec3_t& solution);
|
||||
void QuatRot(vec3_t* vec, const vec4_t* quat);
|
||||
@ -931,4 +1011,12 @@ namespace Game
|
||||
void R_AddDebugString(float *color, float *pos, float scale, const char *str);
|
||||
void R_AddDebugBounds(float* color, Bounds* b);
|
||||
void R_AddDebugBounds(float* color, Bounds* b, const float(*quat)[4]);
|
||||
|
||||
float GraphGetValueFromFraction(int knotCount, const float(*knots)[2], float fraction);
|
||||
float GraphFloat_GetValue(const GraphFloat* graph, const float fraction);
|
||||
|
||||
Glyph* R_GetCharacterGlyph(Font_s* font, unsigned int letter);
|
||||
|
||||
void AimAssist_UpdateTweakables(int localClientNum);
|
||||
void AimAssist_UpdateAdsLerp(const AimInput* input);
|
||||
}
|
||||
|
1328
src/Game/Structs.hpp
1328
src/Game/Structs.hpp
File diff suppressed because it is too large
Load Diff
@ -10,6 +10,7 @@
|
||||
#define VC_EXTRALEAN
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#define _USE_MATH_DEFINES
|
||||
|
||||
// Requires Visual Leak Detector plugin: http://vld.codeplex.com/
|
||||
#define VLD_FORCE_ENABLE
|
||||
@ -39,6 +40,8 @@
|
||||
#include <unordered_map>
|
||||
#include <queue>
|
||||
#include <algorithm>
|
||||
#include <limits>
|
||||
#include <cmath>
|
||||
|
||||
// Experimental C++17 features
|
||||
#include <filesystem>
|
||||
@ -49,6 +52,9 @@
|
||||
#include <d3dx9tex.h>
|
||||
#pragma comment(lib, "D3dx9.lib")
|
||||
|
||||
#include <Xinput.h>
|
||||
#pragma comment (lib, "xinput.lib")
|
||||
|
||||
// Usefull for debugging
|
||||
template <size_t S> class Sizer { };
|
||||
#define BindNum(x, y) Sizer<x> y;
|
||||
|
Loading…
Reference in New Issue
Block a user