More fixes and optimizations
This commit is contained in:
@ -1,193 +1,193 @@
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#include "STDInclude.hpp"
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namespace Steam
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{
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int Matchmaking::GetFavoriteGameCount()
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{
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return 0;
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}
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bool Matchmaking::GetFavoriteGame(int iGame, unsigned int *pnAppID, unsigned int *pnIP, unsigned short *pnConnPort, unsigned short *pnQueryPort, unsigned int *punFlags, unsigned int *pRTime32LastPlayedOnServer)
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{
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return false;
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}
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int Matchmaking::AddFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort, unsigned short nQueryPort, unsigned int unFlags, unsigned int rTime32LastPlayedOnServer)
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{
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return 0;
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}
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bool Matchmaking::RemoveFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort, unsigned short nQueryPort, unsigned int unFlags)
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{
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return false;
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}
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unsigned __int64 Matchmaking::RequestLobbyList()
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{
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return 0;
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}
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void Matchmaking::AddRequestLobbyListStringFilter(const char *pchKeyToMatch, const char *pchValueToMatch, int eComparisonType)
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{
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}
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void Matchmaking::AddRequestLobbyListNumericalFilter(const char *pchKeyToMatch, int nValueToMatch, int eComparisonType)
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{
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}
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void Matchmaking::AddRequestLobbyListNearValueFilter(const char *pchKeyToMatch, int nValueToBeCloseTo)
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{
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}
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void Matchmaking::AddRequestLobbyListFilterSlotsAvailable(int nSlotsAvailable)
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{
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}
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SteamID Matchmaking::GetLobbyByIndex(int iLobby)
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{
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return SteamID();
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}
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unsigned __int64 Matchmaking::CreateLobby(int eLobbyType, int cMaxMembers)
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{
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uint64_t result = Callbacks::RegisterCall();
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LobbyCreated* retvals = ::Utils::Memory::AllocateArray<LobbyCreated>();
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SteamID id;
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id.AccountID = 1337132;
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id.Universe = 1;
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id.AccountType = 8;
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id.AccountInstance = 0x40000;
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retvals->m_eResult = 1;
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retvals->m_ulSteamIDLobby = id;
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Callbacks::ReturnCall(retvals, sizeof(LobbyCreated), LobbyCreated::CallbackID, result);
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Matchmaking::JoinLobby(id);
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return result;
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}
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unsigned __int64 Matchmaking::JoinLobby(SteamID steamIDLobby)
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{
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uint64_t result = Callbacks::RegisterCall();
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LobbyEnter* retvals = ::Utils::Memory::AllocateArray<LobbyEnter>();
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retvals->m_bLocked = false;
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retvals->m_EChatRoomEnterResponse = 1;
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retvals->m_rgfChatPermissions = 0xFFFFFFFF;
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retvals->m_ulSteamIDLobby = steamIDLobby;
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Callbacks::ReturnCall(retvals, sizeof(LobbyEnter), LobbyEnter::CallbackID, result);
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return result;
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}
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void Matchmaking::LeaveLobby(SteamID steamIDLobby)
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{
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Components::Party::RemoveLobby(steamIDLobby);
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}
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bool Matchmaking::InviteUserToLobby(SteamID steamIDLobby, SteamID steamIDInvitee)
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{
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return true;
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}
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int Matchmaking::GetNumLobbyMembers(SteamID steamIDLobby)
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{
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return 1;
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}
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SteamID Matchmaking::GetLobbyMemberByIndex(SteamID steamIDLobby, int iMember)
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{
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return SteamUser()->GetSteamID();
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}
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const char *Matchmaking::GetLobbyData(SteamID steamIDLobby, const char *pchKey)
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{
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return Components::Party::GetLobbyInfo(steamIDLobby, pchKey);
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}
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bool Matchmaking::SetLobbyData(SteamID steamIDLobby, const char *pchKey, const char *pchValue)
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{
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return true;
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}
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int Matchmaking::GetLobbyDataCount(SteamID steamIDLobby)
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{
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return 0;
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}
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bool Matchmaking::GetLobbyDataByIndex(SteamID steamIDLobby, int iLobbyData, char *pchKey, int cchKeyBufferSize, char *pchValue, int cchValueBufferSize)
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{
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return false;
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}
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bool Matchmaking::DeleteLobbyData(SteamID steamIDLobby, const char *pchKey)
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{
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return false;
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}
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const char *Matchmaking::GetLobbyMemberData(SteamID steamIDLobby, SteamID steamIDUser, const char *pchKey)
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{
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return "";
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}
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void Matchmaking::SetLobbyMemberData(SteamID steamIDLobby, const char *pchKey, const char *pchValue)
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{
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}
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bool Matchmaking::SendLobbyChatMsg(SteamID steamIDLobby, const void *pvMsgBody, int cubMsgBody)
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{
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return true;
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}
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int Matchmaking::GetLobbyChatEntry(SteamID steamIDLobby, int iChatID, SteamID *pSteamIDUser, void *pvData, int cubData, int *peChatEntryType)
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{
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return 0;
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}
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bool Matchmaking::RequestLobbyData(SteamID steamIDLobby)
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{
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return false;
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}
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void Matchmaking::SetLobbyGameServer(SteamID steamIDLobby, unsigned int unGameServerIP, unsigned short unGameServerPort, SteamID steamIDGameServer)
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{
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}
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bool Matchmaking::GetLobbyGameServer(SteamID steamIDLobby, unsigned int *punGameServerIP, unsigned short *punGameServerPort, SteamID *psteamIDGameServer)
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{
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return false;
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}
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bool Matchmaking::SetLobbyMemberLimit(SteamID steamIDLobby, int cMaxMembers)
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{
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return true;
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}
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int Matchmaking::GetLobbyMemberLimit(SteamID steamIDLobby)
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{
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return 0;
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}
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bool Matchmaking::SetLobbyType(SteamID steamIDLobby, int eLobbyType)
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{
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return true;
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}
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bool Matchmaking::SetLobbyJoinable(SteamID steamIDLobby, bool bLobbyJoinable)
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{
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return true;
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}
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SteamID Matchmaking::GetLobbyOwner(SteamID steamIDLobby)
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{
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return SteamUser()->GetSteamID();
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}
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bool Matchmaking::SetLobbyOwner(SteamID steamIDLobby, SteamID steamIDNewOwner)
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{
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return true;
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}
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}
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#include "STDInclude.hpp"
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namespace Steam
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{
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int Matchmaking::GetFavoriteGameCount()
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{
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return 0;
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}
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bool Matchmaking::GetFavoriteGame(int iGame, unsigned int *pnAppID, unsigned int *pnIP, unsigned short *pnConnPort, unsigned short *pnQueryPort, unsigned int *punFlags, unsigned int *pRTime32LastPlayedOnServer)
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{
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return false;
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}
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int Matchmaking::AddFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort, unsigned short nQueryPort, unsigned int unFlags, unsigned int rTime32LastPlayedOnServer)
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{
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return 0;
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}
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bool Matchmaking::RemoveFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort, unsigned short nQueryPort, unsigned int unFlags)
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{
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return false;
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}
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unsigned __int64 Matchmaking::RequestLobbyList()
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{
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return 0;
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}
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void Matchmaking::AddRequestLobbyListStringFilter(const char *pchKeyToMatch, const char *pchValueToMatch, int eComparisonType)
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{
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}
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void Matchmaking::AddRequestLobbyListNumericalFilter(const char *pchKeyToMatch, int nValueToMatch, int eComparisonType)
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{
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}
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void Matchmaking::AddRequestLobbyListNearValueFilter(const char *pchKeyToMatch, int nValueToBeCloseTo)
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{
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}
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void Matchmaking::AddRequestLobbyListFilterSlotsAvailable(int nSlotsAvailable)
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{
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}
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SteamID Matchmaking::GetLobbyByIndex(int iLobby)
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{
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return SteamID();
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}
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unsigned __int64 Matchmaking::CreateLobby(int eLobbyType, int cMaxMembers)
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{
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uint64_t result = Callbacks::RegisterCall();
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LobbyCreated* retvals = ::Utils::Memory::Allocate<LobbyCreated>();
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SteamID id;
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id.AccountID = 1337132;
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id.Universe = 1;
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id.AccountType = 8;
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id.AccountInstance = 0x40000;
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retvals->m_eResult = 1;
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retvals->m_ulSteamIDLobby = id;
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Callbacks::ReturnCall(retvals, sizeof(LobbyCreated), LobbyCreated::CallbackID, result);
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Matchmaking::JoinLobby(id);
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return result;
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}
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unsigned __int64 Matchmaking::JoinLobby(SteamID steamIDLobby)
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{
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uint64_t result = Callbacks::RegisterCall();
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LobbyEnter* retvals = ::Utils::Memory::Allocate<LobbyEnter>();
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retvals->m_bLocked = false;
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retvals->m_EChatRoomEnterResponse = 1;
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retvals->m_rgfChatPermissions = 0xFFFFFFFF;
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retvals->m_ulSteamIDLobby = steamIDLobby;
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Callbacks::ReturnCall(retvals, sizeof(LobbyEnter), LobbyEnter::CallbackID, result);
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return result;
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}
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void Matchmaking::LeaveLobby(SteamID steamIDLobby)
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{
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Components::Party::RemoveLobby(steamIDLobby);
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}
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bool Matchmaking::InviteUserToLobby(SteamID steamIDLobby, SteamID steamIDInvitee)
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{
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return true;
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}
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int Matchmaking::GetNumLobbyMembers(SteamID steamIDLobby)
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{
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return 1;
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}
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SteamID Matchmaking::GetLobbyMemberByIndex(SteamID steamIDLobby, int iMember)
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{
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return SteamUser()->GetSteamID();
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}
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const char *Matchmaking::GetLobbyData(SteamID steamIDLobby, const char *pchKey)
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{
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return Components::Party::GetLobbyInfo(steamIDLobby, pchKey);
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}
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bool Matchmaking::SetLobbyData(SteamID steamIDLobby, const char *pchKey, const char *pchValue)
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{
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return true;
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}
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int Matchmaking::GetLobbyDataCount(SteamID steamIDLobby)
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{
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return 0;
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}
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bool Matchmaking::GetLobbyDataByIndex(SteamID steamIDLobby, int iLobbyData, char *pchKey, int cchKeyBufferSize, char *pchValue, int cchValueBufferSize)
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{
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return false;
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}
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bool Matchmaking::DeleteLobbyData(SteamID steamIDLobby, const char *pchKey)
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{
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return false;
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}
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const char *Matchmaking::GetLobbyMemberData(SteamID steamIDLobby, SteamID steamIDUser, const char *pchKey)
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{
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return "";
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}
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void Matchmaking::SetLobbyMemberData(SteamID steamIDLobby, const char *pchKey, const char *pchValue)
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{
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}
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bool Matchmaking::SendLobbyChatMsg(SteamID steamIDLobby, const void *pvMsgBody, int cubMsgBody)
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{
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return true;
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}
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int Matchmaking::GetLobbyChatEntry(SteamID steamIDLobby, int iChatID, SteamID *pSteamIDUser, void *pvData, int cubData, int *peChatEntryType)
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{
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return 0;
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}
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bool Matchmaking::RequestLobbyData(SteamID steamIDLobby)
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{
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return false;
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}
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void Matchmaking::SetLobbyGameServer(SteamID steamIDLobby, unsigned int unGameServerIP, unsigned short unGameServerPort, SteamID steamIDGameServer)
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{
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}
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bool Matchmaking::GetLobbyGameServer(SteamID steamIDLobby, unsigned int *punGameServerIP, unsigned short *punGameServerPort, SteamID *psteamIDGameServer)
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{
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return false;
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}
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bool Matchmaking::SetLobbyMemberLimit(SteamID steamIDLobby, int cMaxMembers)
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{
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return true;
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}
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int Matchmaking::GetLobbyMemberLimit(SteamID steamIDLobby)
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{
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return 0;
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}
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bool Matchmaking::SetLobbyType(SteamID steamIDLobby, int eLobbyType)
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{
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return true;
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}
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bool Matchmaking::SetLobbyJoinable(SteamID steamIDLobby, bool bLobbyJoinable)
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{
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return true;
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}
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SteamID Matchmaking::GetLobbyOwner(SteamID steamIDLobby)
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{
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return SteamUser()->GetSteamID();
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}
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bool Matchmaking::SetLobbyOwner(SteamID steamIDLobby, SteamID steamIDNewOwner)
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{
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return true;
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}
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}
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