[Node]: Reduce console spam on debug (#1039)
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c3dfd6bd0c
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@ -15,12 +15,12 @@ namespace Components
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bool Node::WasIngame = false;
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bool Node::Entry::isValid()
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bool Node::Entry::isValid() const
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{
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return (this->lastResponse.has_value() && !this->lastResponse->elapsed(NODE_HALFLIFE * 2));
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}
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bool Node::Entry::isDead()
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bool Node::Entry::isDead() const
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{
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if (!this->lastResponse.has_value())
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{
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@ -37,7 +37,7 @@ namespace Components
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return false;
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}
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bool Node::Entry::requiresRequest()
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bool Node::Entry::requiresRequest() const
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{
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return (!this->isDead() && (!this->lastRequest.has_value() || this->lastRequest->elapsed(NODE_HALFLIFE)));
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}
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@ -49,7 +49,9 @@ namespace Components
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Session::Send(this->address, "nodeListRequest");
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Node::SendList(this->address);
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#ifdef NODE_SYSTEM_DEBUG
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Logger::Debug("Sent request to {}", this->address.getString());
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#endif
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}
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void Node::Entry::reset()
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@ -217,7 +219,9 @@ namespace Components
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Proto::Node::List list;
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if (!list.ParseFromString(data)) return;
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#ifdef NODE_SYSTEM_DEBUG
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Logger::Debug("Received response from {}", address.getString());
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#endif
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std::lock_guard _(Node::Mutex);
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@ -235,12 +239,16 @@ namespace Components
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{
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if (!Dedicated::IsEnabled() && ServerList::IsOnlineList() && !ServerList::UseMasterServer && list.protocol() == PROTOCOL)
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{
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#ifdef NODE_SYSTEM_DEBUG
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Logger::Debug("Inserting {} into the serverlist", address.getString());
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#endif
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ServerList::InsertRequest(address);
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}
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else
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{
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#ifdef NODE_SYSTEM_DEBUG
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Logger::Debug("Dropping serverlist insertion for {}", address.getString());
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#endif
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}
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for (auto& node : Node::Nodes)
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@ -304,7 +312,7 @@ namespace Components
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{
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Scheduler::Once([=]
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{
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#ifdef DEBUG_NODE
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#ifdef NODE_SYSTEM_DEBUG
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Logger::Debug("Sending {} nodeListResponse length to {}\n", nodeListData.length(), address.getCString());
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#endif
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Session::Send(address, "nodeListResponse", nodeListData);
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@ -359,7 +367,11 @@ namespace Components
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Command::Add("addnode", [](const Command::Params* params)
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{
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if (params->size() < 2) return;
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Node::Add({ params->get(1) });
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auto address = Network::Address{ params->get(1) };
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if (address.isValid())
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{
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Node::Add(address);
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}
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});
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}
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@ -24,10 +24,10 @@ namespace Components
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std::optional<Utils::Time::Point> lastRequest;
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std::optional<Utils::Time::Point> lastResponse;
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bool isValid();
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bool isDead();
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[[nodiscard]] bool isValid() const;
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[[nodiscard]] bool isDead() const;
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bool requiresRequest();
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[[nodiscard]] bool requiresRequest() const;
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void sendRequest();
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void reset();
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