Static class member name style fix
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c2c62cd72e
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@ -2,9 +2,9 @@
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namespace Components
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namespace Components
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{
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{
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Dvar::Var RawMouse::useRawInput;
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Dvar::Var RawMouse::M_RawInput;
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int RawMouse::mouseRawX = 0;
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int RawMouse::MouseRawX = 0;
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int RawMouse::mouseRawY = 0;
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int RawMouse::MouseRawY = 0;
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void RawMouse::IN_ClampMouseMove()
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void RawMouse::IN_ClampMouseMove()
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{
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{
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@ -60,13 +60,13 @@ namespace Components
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// Is there's really absolute mouse on earth?
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// Is there's really absolute mouse on earth?
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if (raw->data.mouse.usFlags & MOUSE_MOVE_ABSOLUTE)
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if (raw->data.mouse.usFlags & MOUSE_MOVE_ABSOLUTE)
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{
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{
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mouseRawX = raw->data.mouse.lLastX;
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MouseRawX = raw->data.mouse.lLastX;
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mouseRawY = raw->data.mouse.lLastY;
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MouseRawY = raw->data.mouse.lLastY;
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}
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}
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else
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else
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{
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{
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mouseRawX += raw->data.mouse.lLastX;
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MouseRawX += raw->data.mouse.lLastX;
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mouseRawY += raw->data.mouse.lLastY;
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MouseRawY += raw->data.mouse.lLastY;
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}
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}
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}
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}
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@ -84,11 +84,11 @@ namespace Components
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static auto oldX = 0, oldY = 0;
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static auto oldX = 0, oldY = 0;
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auto dx = mouseRawX - oldX;
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auto dx = MouseRawX - oldX;
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auto dy = mouseRawY - oldY;
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auto dy = MouseRawY - oldY;
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oldX = mouseRawX;
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oldX = MouseRawX;
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oldY = mouseRawY;
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oldY = MouseRawY;
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// Don't use raw input for menu?
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// Don't use raw input for menu?
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// Because it needs to call the ScreenToClient
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// Because it needs to call the ScreenToClient
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@ -110,7 +110,7 @@ namespace Components
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{
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{
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static auto init = false;
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static auto init = false;
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if (Game::g_wv->hWnd && !init && RawMouse::useRawInput.get<bool>())
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if (Game::g_wv->hWnd && !init && RawMouse::M_RawInput.get<bool>())
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{
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{
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#ifdef DEBUG
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#ifdef DEBUG
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Logger::Print("Raw Mouse Init.\n");
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Logger::Print("Raw Mouse Init.\n");
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@ -136,7 +136,7 @@ namespace Components
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void RawMouse::IN_MouseMove()
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void RawMouse::IN_MouseMove()
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{
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{
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if (RawMouse::useRawInput.get<bool>())
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if (RawMouse::M_RawInput.get<bool>())
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{
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{
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IN_RawMouseMove();
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IN_RawMouseMove();
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}
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}
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@ -157,7 +157,7 @@ namespace Components
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Dvar::OnInit([]()
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Dvar::OnInit([]()
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{
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{
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RawMouse::useRawInput = Dvar::Register<bool>("m_rawinput", true, Game::dvar_flag::DVAR_ARCHIVE, "Use raw mouse input, use in_restart to take effect if not enabled.");
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RawMouse::M_RawInput = Dvar::Register<bool>("m_rawinput", true, Game::dvar_flag::DVAR_ARCHIVE, "Use raw mouse input, use in_restart to take effect if not enabled.");
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});
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});
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Window::OnWndMessage(WM_INPUT, RawMouse::OnRawInput);
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Window::OnWndMessage(WM_INPUT, RawMouse::OnRawInput);
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@ -7,8 +7,8 @@ namespace Components
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public:
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public:
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RawMouse();
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RawMouse();
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private:
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private:
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static Dvar::Var useRawInput;
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static Dvar::Var M_RawInput;
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static int mouseRawX, mouseRawY;
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static int MouseRawX, MouseRawY;
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static void IN_ClampMouseMove();
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static void IN_ClampMouseMove();
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static BOOL OnRawInput(LPARAM lParam, WPARAM);
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static BOOL OnRawInput(LPARAM lParam, WPARAM);
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