[MapRotation] C++20 things
This commit is contained in:
parent
88f82d297f
commit
2c54bd7d0d
@ -21,24 +21,24 @@ namespace Components
|
||||
std::random_device rd;
|
||||
std::mt19937 gen(rd());
|
||||
|
||||
std::shuffle(this->rotationEntries.begin(), this->rotationEntries.end(), gen);
|
||||
std::ranges::shuffle(this->rotationEntries_, gen);
|
||||
}
|
||||
|
||||
void MapRotation::RotationData::addEntry(const std::string& key, const std::string& value)
|
||||
{
|
||||
this->rotationEntries.emplace_back(std::make_pair(key, value));
|
||||
this->rotationEntries_.emplace_back(std::make_pair(key, value));
|
||||
}
|
||||
|
||||
std::size_t MapRotation::RotationData::getEntriesSize() const
|
||||
{
|
||||
return this->rotationEntries.size();
|
||||
return this->rotationEntries_.size();
|
||||
}
|
||||
|
||||
MapRotation::RotationData::rotationEntry& MapRotation::RotationData::getNextEntry()
|
||||
{
|
||||
const auto index = this->index_;
|
||||
this->index_ = (this->index_ + 1) % this->rotationEntries.size(); // Point index_ to the next entry
|
||||
return this->rotationEntries.at(index);
|
||||
++this->index_ %= this->rotationEntries_.size(); // Point index_ to the next entry
|
||||
return this->rotationEntries_.at(index);
|
||||
}
|
||||
|
||||
void MapRotation::RotationData::parse(const std::string& data)
|
||||
@ -132,7 +132,7 @@ namespace Components
|
||||
|
||||
void MapRotation::ApplyMapRotation()
|
||||
{
|
||||
//Continue to apply gamemode until a map is found
|
||||
// Continue to apply gamemode until a map is found
|
||||
auto foundMap = false;
|
||||
|
||||
std::size_t i = 0;
|
||||
|
@ -32,7 +32,7 @@ namespace Components
|
||||
void parse(const std::string& data);
|
||||
|
||||
private:
|
||||
std::vector<rotationEntry> rotationEntries;
|
||||
std::vector<rotationEntry> rotationEntries_;
|
||||
|
||||
std::size_t index_;
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user