[Movement] Fix bug

This commit is contained in:
FutureRave 2022-05-02 19:34:26 +01:00
parent ab5ca990ab
commit 2b68f47d86
No known key found for this signature in database
GPG Key ID: E883E2BC9657D955
2 changed files with 62 additions and 130 deletions

View File

@ -2,9 +2,6 @@
namespace Components
{
Dvar::Var Movement::PlayerDuckedSpeedScale;
Dvar::Var Movement::PlayerLastStandCrawlSpeedScale;
Dvar::Var Movement::PlayerProneSpeedScale;
Dvar::Var Movement::PlayerSpectateSpeedScale;
Dvar::Var Movement::CGUfoScaler;
Dvar::Var Movement::CGNoclipScaler;
@ -13,99 +10,50 @@ namespace Components
Dvar::Var Movement::BGPlayerEjection;
Dvar::Var Movement::BGPlayerCollision;
Game::dvar_t* Movement::BGBounces;
Game::dvar_t* Movement::PlayerDuckedSpeedScale;
Game::dvar_t* Movement::PlayerProneSpeedScale;
float Movement::PM_CmdScaleForStance(const Game::pmove_s* pm)
{
assert(pm->ps != nullptr);
const auto* playerState = pm->ps;
float scale;
if (playerState->viewHeightLerpTime != 0 && playerState->viewHeightLerpTarget == 0xB)
{
scale = pm->cmd.serverTime - playerState->viewHeightLerpTime / 400.0f;
if (0.0f <= scale)
{
if (scale > 1.0f)
{
scale = 1.0f;
return scale * 0.15f + (1.0f - scale) * 0.65f;
}
if (scale != 0.0f)
{
return scale * 0.15f + (1.0f - scale) * 0.65f;
}
}
}
if ((playerState->viewHeightLerpTime != 0 && playerState->viewHeightLerpTarget == 0x28) &&
playerState->viewHeightLerpDown == 0)
{
scale = 400.0f / pm->cmd.serverTime - playerState->viewHeightLerpTime;
if (0.0f <= scale)
{
if (scale > 1.0f)
{
scale = 1.0f;
}
else if (scale != 0.0f)
{
return scale * 0.65f + (1.0f - scale) * 0.15f;
}
}
}
scale = 1.0f;
const auto stance = Game::PM_GetEffectiveStance(playerState);
if (stance == Game::PM_EFF_STANCE_PRONE)
{
scale = Movement::PlayerProneSpeedScale.get<float>();
}
else if (stance == Game::PM_EFF_STANCE_DUCKED)
{
scale = Movement::PlayerDuckedSpeedScale.get<float>();
}
else if (stance == Game::PM_EFF_STANCE_LASTSTANDCRAWL)
{
scale = Movement::PlayerLastStandCrawlSpeedScale.get<float>();
}
return scale;
}
__declspec(naked) void Movement::PM_CmdScaleForStanceStub()
__declspec(naked) void Movement::PM_PlayerDuckedSpeedScaleStub()
{
__asm
{
pushad
push eax
mov eax, Movement::PlayerDuckedSpeedScale
fld dword ptr [eax + 0x10] // dvar_t.current.value
pop eax
push edx
call Movement::PM_CmdScaleForStance // pm
add esp, 4
popad
// Game's code
pop ecx
ret
}
}
float Movement::PM_MoveScale(Game::playerState_s* ps, float forwardmove,
float rightmove, float upmove)
__declspec(naked) void Movement::PM_PlayerProneSpeedScaleStub()
{
__asm
{
push eax
mov eax, Movement::PlayerProneSpeedScale
fld dword ptr [eax + 0x10] // dvar_t.current.value
pop eax
// Game's code
pop ecx
ret
}
}
float Movement::PM_MoveScale(Game::playerState_s* ps, float fmove,
float rmove, float umove)
{
assert(ps != nullptr);
auto max = (std::fabsf(forwardmove) < std::fabsf(rightmove))
? std::fabsf(rightmove)
: std::fabsf(forwardmove);
auto max = std::fabsf(fmove) < std::fabsf(rmove)
? std::fabsf(rmove) : std::fabsf(fmove);
if (std::fabsf(upmove) > max)
if (std::fabsf(umove) > max)
{
max = std::fabsf(upmove);
max = std::fabsf(umove);
}
if (max == 0.0f)
@ -113,28 +61,28 @@ namespace Components
return 0.0f;
}
auto total = std::sqrtf(forwardmove * forwardmove
+ rightmove * rightmove + upmove * upmove);
auto scale = (ps->speed * max) / (127.0f * total);
auto total = std::sqrtf(fmove * fmove
+ rmove * rmove + umove * umove);
auto scale = (static_cast<float>(ps->speed) * max) / (127.0f * total);
if (ps->pm_flags & Game::PMF_WALKING || ps->leanf != 0.0f)
{
scale *= 0.4f;
}
if (ps->pm_type == Game::PM_NOCLIP)
switch (ps->pm_type)
{
return scale * Movement::CGNoclipScaler.get<float>();
}
if (ps->pm_type == Game::PM_UFO)
{
return scale * Movement::CGUfoScaler.get<float>();
}
if (ps->pm_type == Game::PM_SPECTATOR)
{
return scale * Movement::PlayerSpectateSpeedScale.get<float>();
case Game::pmtype_t::PM_NOCLIP:
scale *= Movement::CGNoclipScaler.get<float>();
break;
case Game::pmtype_t::PM_UFO:
scale *= Movement::CGUfoScaler.get<float>();
break;
case Game::pmtype_t::PM_SPECTATOR:
scale *= Movement::PlayerSpectateSpeedScale.get<float>();
break;
default:
break;
}
return scale;
@ -146,9 +94,9 @@ namespace Components
{
pushad
push [esp + 0xC + 0x20] // upmove
push [esp + 0xC + 0x20] // rightmove
push [esp + 0xC + 0x20] // forwardmove
push [esp + 0xC + 0x20] // umove
push [esp + 0xC + 0x20] // rmove
push [esp + 0xC + 0x20] // fmove
push esi // ps
call Movement::PM_MoveScale
add esp, 0x10
@ -230,9 +178,9 @@ namespace Components
if (ent->client != nullptr && BGRocketJump.get<bool>())
{
ent->client->ps.velocity[0] += (0 - wp->forward[0]) * 64.0f;
ent->client->ps.velocity[1] += (0 - wp->forward[1]) * 64.0f;
ent->client->ps.velocity[2] += (0 - wp->forward[2]) * 64.0f;
ent->client->ps.velocity[0] += (0.0f - wp->forward[0]) * 64.0f;
ent->client->ps.velocity[1] += (0.0f - wp->forward[1]) * 64.0f;
ent->client->ps.velocity[2] += (0.0f - wp->forward[2]) * 64.0f;
}
return result;
@ -260,15 +208,6 @@ namespace Components
}
}
Game::dvar_t* Movement::Dvar_RegisterLastStandSpeedScale(const char* dvarName, float value,
float min, float max, unsigned __int16 /*flags*/, const char* description)
{
Movement::PlayerLastStandCrawlSpeedScale = Dvar::Register<float>(dvarName, value,
min, max, Game::DVAR_CHEAT | Game::DVAR_CODINFO, description);
return Movement::PlayerLastStandCrawlSpeedScale.get<Game::dvar_t*>();
}
Game::dvar_t* Movement::Dvar_RegisterSpectateSpeedScale(const char* dvarName, float value,
float min, float max, unsigned __int16 /*flags*/, const char* description)
{
@ -290,11 +229,11 @@ namespace Components
nullptr
};
Movement::PlayerDuckedSpeedScale = Dvar::Register<float>("player_duckedSpeedScale",
Movement::PlayerDuckedSpeedScale = Game::Dvar_RegisterFloat("player_duckedSpeedScale",
0.65f, 0.0f, 5.0f, Game::DVAR_CHEAT | Game::DVAR_CODINFO,
"The scale applied to the player speed when ducking");
Movement::PlayerProneSpeedScale = Dvar::Register<float>("player_proneSpeedScale",
Movement::PlayerProneSpeedScale = Game::Dvar_RegisterFloat("player_proneSpeedScale",
0.15f, 0.0f, 5.0f, Game::DVAR_CHEAT | Game::DVAR_CODINFO,
"The scale applied to the player speed when crawling");
@ -323,18 +262,13 @@ namespace Components
true, Game::DVAR_CODINFO, "Push intersecting players away from each other");
});
// Hook PM_CmdScaleForStance in PM_CmdScale_Walk
Utils::Hook(0x572F34, Movement::PM_CmdScaleForStanceStub, HOOK_CALL).install()->quick();
//Hook PM_CmdScaleForStance in PM_GetMaxSpeed
Utils::Hook(0x57395F, Movement::PM_CmdScaleForStanceStub, HOOK_CALL).install()->quick();
// Hook Dvar_RegisterFloat. Only thing that's changed is that the 0x80 flag is not used.
Utils::Hook(0x448B66, Movement::Dvar_RegisterLastStandSpeedScale, HOOK_CALL).install()->quick();
// Hook Dvar_RegisterFloat. Only thing that's changed is that the 0x80 flag is not used.
Utils::Hook(0x448990, Movement::Dvar_RegisterSpectateSpeedScale, HOOK_CALL).install()->quick();
// PM_CmdScaleForStance
Utils::Hook(0x572D9B, Movement::PM_PlayerDuckedSpeedScaleStub, HOOK_JUMP).install()->quick();
Utils::Hook(0x572DA5, Movement::PM_PlayerProneSpeedScaleStub, HOOK_JUMP).install()->quick();
// Hook PM_MoveScale so we can add custom speed scale for Ufo and Noclip
Utils::Hook(0x56F845, Movement::PM_MoveScaleStub, HOOK_CALL).install()->quick();
Utils::Hook(0x56FABD, Movement::PM_MoveScaleStub, HOOK_CALL).install()->quick();

View File

@ -10,9 +10,6 @@ namespace Components
private:
enum BouncesSettings { DISABLED, ENABLED, DOUBLE };
static Dvar::Var PlayerDuckedSpeedScale;
static Dvar::Var PlayerLastStandCrawlSpeedScale;
static Dvar::Var PlayerProneSpeedScale;
static Dvar::Var PlayerSpectateSpeedScale;
static Dvar::Var CGUfoScaler;
static Dvar::Var CGNoclipScaler;
@ -22,11 +19,13 @@ namespace Components
static Dvar::Var BGPlayerCollision;
// Can't use Var class inside assembly stubs
static Game::dvar_t* BGBounces;
static Game::dvar_t* PlayerDuckedSpeedScale;
static Game::dvar_t* PlayerProneSpeedScale;
static float PM_CmdScaleForStance(const Game::pmove_s* move);
static void PM_CmdScaleForStanceStub();
static void PM_PlayerDuckedSpeedScaleStub();
static void PM_PlayerProneSpeedScaleStub();
static float PM_MoveScale(Game::playerState_s* ps, float forwardmove, float rightmove, float upmove);
static float PM_MoveScale(Game::playerState_s* ps, float fmove, float rmove, float umove);
static void PM_MoveScaleStub();
// Bounce logic
@ -40,7 +39,6 @@ namespace Components
static int StuckInClient_Hk(Game::gentity_s* self);
static void CM_TransformedCapsuleTrace_Hk(Game::trace_t* results, const float* start, const float* end, const Game::Bounds* bounds, const Game::Bounds* capsule, int contents, const float* origin, const float* angles);
static Game::dvar_t* Dvar_RegisterLastStandSpeedScale(const char* dvarName, float value, float min, float max, unsigned __int16 flags, const char* description);
static Game::dvar_t* Dvar_RegisterSpectateSpeedScale(const char* dvarName, float value, float min, float max, unsigned __int16 flags, const char* description);
};
}