Protect list with mutex
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@ -71,7 +71,7 @@ namespace Components
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{ "9", 33554432 },
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};
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unsigned int Bots::GetClientNum(const Game::client_s* cl)
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unsigned int Bots::GetClientNum(Game::client_s* cl)
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{
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unsigned int num;
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@ -7,7 +7,7 @@ namespace Components
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public:
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Bots();
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~Bots();
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static unsigned int GetClientNum(const Game::client_s*);
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static unsigned int GetClientNum(Game::client_s*);
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static bool IsValidClientNum(unsigned int);
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private:
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@ -8,10 +8,13 @@ namespace Components
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bool Chat::SendChat;
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std::mutex Chat::AccessMutex;
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std::unordered_set<std::uint64_t> Chat::MuteList;
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const char* Chat::EvaluateSay(char* text, Game::gentity_t* player)
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{
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std::lock_guard<std::mutex> _(Chat::AccessMutex);
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Chat::SendChat = true;
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if (text[1] == '/')
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@ -205,12 +208,14 @@ namespace Components
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void Chat::MuteClient(const Game::client_t* client)
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{
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std::lock_guard<std::mutex> _(Chat::AccessMutex);
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if (Chat::MuteList.find(client->steamID) == Chat::MuteList.end())
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{
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Chat::MuteList.insert(client->steamID);
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Logger::Print("%s was muted\n", client->name);
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Game::SV_GameSendServerCommand(Bots::GetClientNum(client), 0,
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Game::SV_GameSendServerCommand(client->gentity->s.number, 0,
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Utils::String::VA("%c \"You were muted\"", 0x65));
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return;
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}
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@ -222,13 +227,23 @@ namespace Components
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void Chat::UnmuteClient(const Game::client_t* client)
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{
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Chat::MuteList.erase(client->steamID);
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Chat::UnmuteInternal(client->steamID);
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Logger::Print("%s was unmuted\n", client->name);
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Game::SV_GameSendServerCommand(Bots::GetClientNum(client), 0,
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Game::SV_GameSendServerCommand(client->gentity->s.number, 0,
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Utils::String::VA("%c \"You were unmuted\"", 0x65));
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}
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void Chat::UnmuteInternal(const std::uint64_t id, bool everyone)
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{
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std::lock_guard<std::mutex> _(Chat::AccessMutex);
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if (everyone)
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Chat::MuteList.clear();
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else
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Chat::MuteList.erase(id);
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}
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void Chat::AddChatCommands()
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{
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Command::AddSV("muteClient", [](Command::Params* params)
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@ -279,12 +294,12 @@ namespace Components
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if (params->get(1) == "all"s)
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{
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Logger::Print("All players were unmuted\n");
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Chat::MuteList.clear();
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Chat::UnmuteInternal(0, true);
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}
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else
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{
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const auto SteamID = std::strtoull(params->get(1), nullptr, 16);
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Chat::MuteList.erase(SteamID);
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const auto steamId = std::strtoull(params->get(1), nullptr, 16);
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Chat::UnmuteInternal(steamId);
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}
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});
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}
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@ -16,6 +16,7 @@ namespace Components
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static bool SendChat;
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static std::mutex AccessMutex;
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static std::unordered_set<std::uint64_t> MuteList;
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static const char* EvaluateSay(char* text, Game::gentity_t* player);
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@ -29,6 +30,7 @@ namespace Components
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static void MuteClient(const Game::client_t* client);
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static void UnmuteClient(const Game::client_t* client);
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static void UnmuteInternal(const std::uint64_t id, bool everyone = false);
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static void AddChatCommands();
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};
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}
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